| Design Tips Chronological Index Scenario League Apolyton Civ2

Index - Grouped

Select flask below to go to tip. Test of Time tips are sorted separately.

Art and Graphics
| How do I change the units.bmp and units.gif files? |  | Artificer's Guild
| Working with title.gif files. |  | Blackclove
| Changing flags and civilization colors. |  | Dan Scheltema
| How to make icons for your Tech Tree. |  | Cam Hills
| Merging images to give effective 'personality' icons for Wonders. |  | Cam Hills
| An explanation of the Civ2 colour palette and its effect on the various graphics files |  | Allard Höfelt
Sound
| How do you change sounds and make new sounds? |  | Artificer's Guild
| Map of the unit sound files for reference when creating scenarios. |  | Blackclove
| Sound advice. All about replacing and creating your own sound files. |  | Gothmog
Game Mechanics
| Dealing with the memory bugs in Fantastic Worlds. |  | Blackclove
| What should go into a readme.txt file? |  | Cam Hills
| Information on altering governments, including how to limit governments to particular civilizations. |  | Cam Hills
| Ever thought that aerial combat in Civ2 was inadequate? Here are some suggestions to make dogfights more interesting. |  | Alexandre Ostrowiecki
| Identifying the special characteristics of technology-advance slots. |  | William Keenan
| How do you edit rules.txt without using Fantastic Worlds? |  | Artificer's Guild
| Editing pedia.txt to include descriptions of Wonders. |  | Blackclove
| All about barbarians. How to create barbarian units that last, barbarian cities, barbarian cities that produce air or sea units, and so on. |  | Blackclove & Allard Höfelt
| A guide to the bugs in Fantastic Worlds' events handler and to dealing with "embedded" events problems. |  | Gothmog
| Working with the "Domain Three" unit type. |  | Darth Spoot & Blackclove
| All about editing the instant advice files. |  | Gothmog
| All about making final touches to your scenario, and making sure for yourself that everything works the way you want. |  | Cam Hills
| Using units effectively by accommodating certain game mechanic 'foibles'. |  | Mike Daumen
| Customizing city improvements and Wonders of the World to strengthen tribe identity. |  | Mike Daumen
| Using multiple copies of events.txt and other files to create new effects. |  | Allard Höfelt
| Advanced Tech Trees, Part I. Features sample scenario and different trees for different tribes. |  | Blackclove
| Advanced Tech Trees, Part II. Features summary of special effects, partially divergent trees, and other misc. notes. |  | Blackclove
| Identifying the trigger technologies for Barbarians (v.1.11). |  | William Keenan
Planning
| Relating city sizes in Civilization II with populations. |  | Blackclove
| Where can you find old maps to help with city placement? |  | Blackclove
| Making sure that the details in your scenarios are both relevant and logical. |  | Stefan Härtel
Test of Time
| Implementing alternate game files for Civ2 and Civ2 ToT. |  | Cam Hills
| Identifying the special characteristics of technology-advance slots. |  | William Keenan
| Customising tribe colours for Test of Time. |  | Cam Hills
| Introduction to 'flags' for Test of Time scenario events. |  | William Keenan & Cam Hills
| Using Test of Time's Civilize2 and Leaders2 feature for customised technologies. |  | Cam Hills & William Keenan
| Introduction to 'masks' for Test of Time scenario events. |  | Cam Hills & William Keenan
| Getting Civilize2 and Leaders2 to work for you |  | Kevin "DarthVeda" Chulski
| Understanding and using map transport relationships. |  | William Keenan

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