| Scenario League Apolyton Civ2

Index

What's New?
Kevin "DarthVeda" Chulski presents Getting Civilize2 and Leaders2 to work for you that builds on the use of these intriguing parts of Test of Time's rules file. The tip explores how the game adopts technology settings and how to erase them if need be.

The Scenario League offers advice to aspiring designers from some of the best scenario authors on the internet. Here you will find our design tips covering everything from how to edit unit graphics to dealing with the bugs in Fantastic Worlds. We are also very pleased to host some of the files recovered from the Civilization II Artificer's Guild by permission of the author. Recently there have been several guidelines added regarding scenario development for 'Civilization II - Test of Time'.

General

The Scenario League is always 'on the lookout' for good ideas and better techniques in terms of scenario and modpack development. Already you will find a healthy range of guidelines - from extensive and broad-ranging pointers to succinct and effective 'one-off' additions. If you've recently come across a good idea, or think the 'community' would benefit from your own scenario development expertise - share it! Likewise, if you would like to see some specific aspects of scenario development addressed in this Design Tips section, please raise it in our forum or contact The League.

Design Tips - Chronological

This index is sorted chronologically in approximate order to when the tips were submitted to the Scenario League. You may alternately wish to see the list sorted by groups.

Select flask below to go to tip.

Tips are assumed to be suitable for 'Civilization II - Fantastic Worlds' version unless otherwise indicated.

| How do I change the units.bmp and units.gif files? | Artificer's Guild
| How do you edit rules.txt without using Fantastic Worlds? | Artificer's Guild
| How do you change sounds and make new sounds? | Artificer's Guild
| What should go into a readme.txt file? | Cam Hills
| Where can you find old maps to help with city placement? | Blackclove
| Relating city sizes in Civilization II with populations. | Blackclove
| Working with title.gif files. | Blackclove
| Dealing with the memory bugs in Fantastic Worlds. | Blackclove
| Editing pedia.txt to include descriptions of Wonders. | Blackclove
| All about barbarians. How to create barbarian units that last, barbarian cities, barbarian cities that produce air or sea units, and so on. | Blackclove & Allard Höfelt
| Changing flags and civilization colors. | Dan Scheltema
| A guide to the bugs in Fantastic Worlds' events handler and to dealing with "embedded" events problems. | Gothmog
| Using multiple copies of events.txt and other files to create new effects. | Allard Höfelt
| Map of the unit sound files for reference when creating scenarios. | Blackclove
| Information on altering governments, including how to limit governments to particular civilizations. | Cam Hills
| Working with the "Domain Three" unit type. | Darth Spoot & Blackclove
| All about editing the instant advice files. | Gothmog
| Advanced Tech Trees, Part I. Features sample scenario and different trees for different tribes. | Blackclove
| Advanced Tech Trees, Part II. Features summary of special effects, partially divergent trees, and other misc. notes. | Blackclove
| Sound advice. All about replacing and creating your own sound files. | Gothmog
| Ever thought that aerial combat in Civ2 was inadequate? Here are some suggestions to make dogfights more interesting. | Alexandre Ostrowiecki
| All about making final touches to your scenario, and making sure for yourself that everything works the way you want. | Cam Hills
| How to make icons for your Tech Tree. | Cam Hills
| Merging images to give effective 'personality' icons for Wonders. | Cam Hills
| Using units effectively by accommodating certain game mechanic 'foibles'. | Mike Daumen
| Customizing city improvements and Wonders of the World to strengthen tribe identity. | Mike Daumen
| Understanding and using map transport relationships | William Keenan
| Making sure that the details in your scenarios are both relevant and logical. | Stefan Härtel
| An explanation of the Civ2 colour palette and its effect on the various graphics files | Allard Höfelt
| Implementing alternate game files for Civ2 and Civ2 ToT | Cam Hills
| Introducing 'flags' for Test of Time scenario events | William Keenan & Cam Hills
| 'Fantastic Worlds' advance slot properties (V.1.2) | William Keenan
| Identifying the trigger technologies for Barbarians (v.1.13) | William Keenan
| Customising tribe colours for Test of Time | Cam Hills
| Using Test of Time's Civilize2 and Leaders2 feature for customised technologies | Cam Hills & William Keenan
| Flags and Masks for 'Test of Time' | Cam Hills & William Keenan

| Identifying the special characteristics of technology-advance slots for Test of Time | William Keenan

| Getting Civilize2 and Leaders2 to work for you | Kevin "DarthVeda" Chulski

Civilization II Tips 'Introductory' level Tip | 'Intermediate' level Tip | 'Advanced' level Tip
Civilization II 'Test of Time' Tips 'Introductory' level Tip | 'Intermediate' level Tip | 'Advanced' level Tip

Links to pages with more design tips

There are plenty of tremendous sites that have very useful tools and guidelines. Just some worth checking out include...

| 'The Cradle' site's specifically designed for Civ2 Test of Time, and the Dur-Kurigalzu section provides a range of design tips. The full site has scenarios, graphics, modpacks, converters / utilities, and links.
| Carl's Scenarios for Sid Meier's Civilization II includes a great, wide ranging Design Help section in addition to plenty of scenarios and other downloads.
| Mercator's Civilization (or Mercator's Civilization2 Site or Fantastic Worlds or Jorrit's Civilization II Page!) includes a Civ2 Guides section in addition to the outstanding Maps features for which Jorrit is well known, with plenty of other components and downloads to round off the site.
| Andrew Livings' Historical Civilization II page is designed principally to deal with historical recreations within the Civ 2 environment, the Help for Designers section touches on several areas such as hex-editing.
| Alex and Captain Nemo have teamed up to provide designers with a few tips in their Guides section of the War Gallery.
| Our host's site contains a Hints & Tips section that includes both strategic advice for Civ2 in addition to some scenario pointers.

For a list of links of the Scenario League's Members Sites (including many of the above), please check out our Member Pages area:

Have a Civ2 scenario development tip you want to submit? E-mail us!

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Go to the Apolyton's Civilization II main page.