WORDWRAP IS RECOMMENDED!!!!!!!!!!!!!


Vietnam War::::::::::::::::
by mischa sogut (MSdrumboy@aol.com)

hello readers! welcome to the readme!

	This is a scenerio about Viet Nam.  I had never seen a good one before, so i took the initiative to try and make one. 
	(Mike Jezenka made one that was somewhat fun, but had playability flaws, ie. all civs were the same color flag so u couldnt tell units apart.)

TOPICS

Map:
	(Map is handmade)

	Sorry about the lack of any major terrain detail
by the time i was done making a large map, i didnt care
for accuracy.  it is generally jungle, but that doesnt really
make the gameplay too bad anyway. There are some hills and coastal 
plains added in this update.  They are not geographically perfect.
they are not in thailand and laos \, just mostly vietnam, since the
georgaphy of laos and thailand dont affect anything.    
	I put in the major waterways, and addded a chinese-owned island so the Chinese could have a base. 
	Map goes north a little of Hanoi and then west to Bangkok in Thailand. It ends with ocean on east and west coasts, and when u play you will see that it prevents any dumb AI things from happenning.  


Terrain:

Mostly jungle
3 defense bonus (150%)
makes game tougher since most terrain
has a defense bonus

Also some Hills
4 defense bonus (200%)
good to fortify

Some Grasslands (Coastal Plains)
1 defense bonus (50%),
very tough to defend flatlands

A forest or 2
3 defense bonus (150%)
very few of them anyway

DEFOLIATION
occurs twice with events
(in beginning of game, it exists 
in a spot or 2)
when it occurs in events, NVA
loses $$$$$
defoliation is 0 trade, food, and production
it has 4 movement points and only 50% defense
(try putting troops in a
field of agent orange.)


Civs:
North Vietnam, Southvietnam/Usa, China, Laos, Thailand, Cambodia


NORTH VIETNAM:

Economy: Communism, good cash flow

	Units: Excellant 
	
	Airforce is a few fighters to defend Hanoi, little else
		(no real offensive ability)
	
	Navy is laughable, handful of cruisers and destroyers. 
	A few subs. Weaker units then USA navy. (diff. units)
		(not substantial for war)
	
	Army is good. Better units then Southvietnam.  
	Outnumbered at first, but events help a little.   
	Some Alpine-type units.  

LIST:
Guerrillas.......9a, 4d, 2 move, alpine..(decent attack, cheap)
VC Regulars.....8a, 8d, 3 move, (decent defense and attack)
NVA Conscripts...4a, 7d, 0 move, (stay where they are, ok defense)
ELite Vietcong...13a, 7d,3 move, alpine (great units, use for attack) 
Armed Village....0a, 7d, 0 move, (to bother usa, cant build, x2 vs air)
Sniper...........21a, 2d, 2 move,(real good offense,cant defend itself)
Operative........15a, 1d, 2 move, alpine (good attack, cheap, destroy 	after attacking.   
Jungle Bunker....0a, 12d, 0 move, (stronghold-type, cant build)
Peasant Scout....0a, 1d, 3 move, alpine (scout unit, dirt cheap)
Tunnel Enterance.0a, 12d, 0 move (lots of HP, used for events, cant be 	built)
NVA Tank.........14a, 4d, 3 move (good attack, weaker then US or USSR 	or chinese tanks.)
VN Giap..........0a, 14d, 0 move. (parked in Hanoi, led NVA armies.  	realy great d-unit, was a military genius, cant be built.)

FOR NVA BOATS AND PLANES, SEE RULES TEXT
THEY ARE WEAKER THEN USA BOATS AND PLANES





USA-SOUTHVIETNAM

Economy: Government renamed OCCUPATION
	Good cash flow, some discontent


Units: Generally good, actually slightly weaker then NVA 

	Air Force: Good, handful of Bombers and Choppers
		Later, also napalm and stratofortresses

	Navy: Great. Much better then NVA, cant attack cities though       
	Land Units: Pretty good, problem is NO ALPINE GUYS except Green 
		Berets, so NVA can run circles around you.
		(u can get an alpine-type unit through events.) 

LIST:
Entrenched Inf...0a, 8d, 0 move...(defensive fortification units)
Paratroopers.....8a, 6d, 1 move...(not great A or D, but can paradrop)
Lght. Marines....9a, 5d, 2 move...(good attack, poor Defence, better 	movement then hvy marines, also cheaper, amphibious, paradrop.) 
Hvy. Marines.....11a, 6d, 1 move...(better numbers, slower then light 	marines, cost more, amphibious, paradrop.)
Flamethrowers....16a, 4d, 3 move..(great attack, bad d, good movement, 	alpine)
Green Berets.....13a, 6d, 2 move, alpine..(caucasian vietcong, not 	quite as good as NVA elite, can paradrop, amphibious.)  
Strongpoint......0a, 12d, 0 move, (see JUNGLE BUNKER)
Napalm...........32a, 1d, 4 move w. 2 range..(destroys after attacking)
US Tank..........16a, 6d, 2 move...(better then NVA tank, not as good 	as Chinese or USSR, since US didnt use tanks much in war.)
Bazooka..........12a, 3d, 1 move (slow, but good offensive..poor d)
Tunnel Troops....10a, 5d, 2 move (alpine, can get them through		events...represent the guys that followed NVA tunnels, 		therefore the alpine ability. ok A and D)
Mortars..........14a, 1d, 2 move, (destroy after attacking, but 	effective in open combat.)
ARVN Police......0a, 9d, 0 move...(parked in Saigon, great D, i think 	there are 2 or three of them.)
APC..............7a, 6d, 2 move, alpine..(good general units, not 	special, nice movement though, 2 with alpine ability!)
Saigon Airfield..0a, 18d, 0 move...(used for events, losing it 	signifies the end is near.)

FOR BOATS AND PLANES, SEE RULES.TXT
MUCH BETTER THAN NVA BOATS AND PLANES




CHINA

	Units: Quite good
	(no navy or airforce)

China Tank...........15a, 7d, 3 move....(really good tanks! watch out 	USA troops!)
China Infantry.......9a, 8d, 2 move....(strong infantry units.)


LAOS, CAMBODIA, AND THAILAND HAVE BASIC INFANTRY ONLY


****Through events, Cambodia and Laos can get 2nd type of infantry*****
             (Still not worth playing though)


USA and NVA UNITS:
Antiaircraft guns
Minefields
Factories (for events)
Mines



STRATEGY!!!!!

nva: no frontal assaults
	dont try and break immediate lines
	go with alpine guys around USA troops
	Use ho chi minh trail for non-alpines 

usa: Blast with Air Power!
	Use planes before infantry
     Frontal assault is tough but possible
        (because u outnumber NVA in the beginning)
    
BOTH SIDES: BE PATIENT!!!! WAR CAN AND SHOULD GO OVER 100 TURNS EASILY


EVENTS!!!!!!!!

nva: 
 you get some troops from them

usa: 
 no troops, but you get tech from them



********************************GAME IDEAS*****************************

-Scoring is objective based, major win is now UNIFICATION and major  defeat is now STRATEGIC WITHDRAWAL

-Rulers:
	NVA: Ho Chi Minh
	USA: Gen. William Westmoreland (pres. changes. westmoreland
		was the military leader in vietnam)
	China: Politburo
	Laos: Generic Laotian Leader (no way to rep. civil war)
	Cambodia: Lon Nol (no way to represent Khmer revolution)
	Thailand: Some Thai guy

-Diplomacy:
	No talking with NVA and USA
	USA: war w. china and nva, peace with all others
	NVA: war w. usa, ally w. china, peace with all others

	DONT ATTACK CAMBODIA THAILAND OR LAOS....NO REASON
		there are no objectives there
		waste of time and energy

-Civ Unit Notes:
	Laos: in '75 or so you get PATHET LAO troops
	Cambodia: around same time you get Khmer ROuge troops
	Thailand: always same infantry
	
-THIS IS A SEMI-HISTORICAL GAME!
	dont expect totally real history lesson
	but dont expect Laos to conquer Hanoi

SHOUT OUTS........
Thanks for ALL UNITS to EVERYONE.....particularly from 2194 days of war 	scenerio
Sorry i cant name all the people who gave UNITS 
	and ICONS and TERRAINS etc.  

For More, read the RULES FILE!!!!

Otherwise, PLAY THE DAMN GAME!!!!!!!!      :)

COMMENTS PLEASE TO 
MSdrumboy@aol.com