;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
10      ; Road movement multiplier
30      ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
1       ; # of food each citizen eats per turn
1       ; # of rows in food box (rows * city_size+1 = box)
1       ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
1       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
20      ; Riot factor based on # cities (higher factor lessens the effect)
10      ; Aqueduct needed to exceed this size
20      ; Sewer System needed to exceed this size
99      ; Tech paradigm (higher # slows research)
4       ; Base time for engineers to transform terrain (x2)
99      ; Monarchy  pays support for all units past this
99      ; Communism pays support for all units past this
99      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
0       ; Percent shield penalty for production type change
20      ; Max paradrop range
99      ; Mass/Thrust paradigm (increasing slows spaceship time)
0       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Intreped Technology,4, 0,  no,  no,  3, 0    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Phy, 2, 3    ; Ato
Voyager-Ent.-Def,   6,-1,  no,  no,  3, 0    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Iro, Cst, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, Rad, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, nil, 2, 2    ; Cmn  (Phi&Ind)
Computers,          4, 1,  Min, MP,  3, 4    ; Cmp
Conscription,       7,-1,  Dem, Met, 2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  nil, Eco, 2, 1    ; Cor  (Ind&Eco)
Currency,           4, 1,  Bro, nil, 0, 1    ; Cur
Democracy,          5, 1,  Ban, Inv, 2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Advanced Starship,  4, 0,  Met, Mag, 2, 4    ; E1   (Electricity)
Electronics,        4, 1,  no,  no,  3, 4    ; E2   (E1&Cor)
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Androids,           7,-2,  nil,  E1, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Flight,             4,-1,  Cmb, ToG, 2, 4    ; Fli
Fundamentalism,     6, 6,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  E1,  3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  Inv, Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  no,  no,  2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, War, 0, 4    ; Iro
Labor Union,        4,-1,  MP,  Gue, 3, 2    ; Lab
The Laser,          7, 0,  Min, MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E1,  3, 4    ; Min
Mobile Warfare,     8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, PT,  1, 2    ; MT
Mysticism,          4, 0,  Cer, nil, 0, 2    ; Mys
Navigation,         6,-1,  Sea, Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  MP,  Ato, 3, 3    ; NF
AntiBorgTechnology,15, 0,  E1,  Rob, 3, 0    ; NP   (SFl & Pla)
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Starship Technology,8,_2,  no,  no,  3, 0    ; Pla  (SFl & E2)
Romulan Technology, 8,-4,  no,  no,  3, 0    ; Plu  (SFl & Pla)
Polytheism,         4, 0,  Cer, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Railroad,           6, 0,  E1,  Bri, 2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Advaced Android,    5,-2,  Esp, E1,  3, 0    ; Rob
Rocketry,           6,-2,  Che, E1,  3, 0    ; Roc  (AFl&E2)
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Space Flight,       5, 0,  NP,  E1,  3, 3    ; SFl  (AFl&E2)
Stealth,            3,-2,  Lab, Rob, 3, 0    ; Sth
CardasianTechnology,8,-4,  no,  no,  3, 0    ; SE   (SFl & Pla)  
Dominion Technology,8,-4,  no,  no,  3, 0    ; Stl  (SFl & Pla)
Bajoran Technology, 6,-2,  no,  no,  3, 0    ; Sup  (SFl & Pla)
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Ast, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  nil, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, nil, 0, 4    ; Whe
Writing,            4, 2,  nil, nil, 0, 3    ; Wri
Future Technology,  1, 0,  E1,  Roc, 3, 3    ; ...  (E1&E2)
FederationTecnology,8,-4,  no,  no,  3, 0    ; U1   (SFl & Pla)
Klingon Technology, 8,-4,  no,  no,  3, 0    ; U2   (SFl & Pla)
Borg Technology,   10,-9,  no,  no,  3, 0    ; U3   (SFl & Pla)
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Headquarters,             10, 0,    Mas,
Crew Quarters,            4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  0,    Cer,
MarketPlace,              8,  0,    Cur,
Data Base,                8,  1,    Wri,
Trail Buildin,            8,  1,    CoL,
City Defences,            8,  0,    Mas,
Aqueduct,                 8,  4,    Cst,
Latinum Depository,       12, 0,    Ban,
Cathedral,                12, 2,    Sup,
University,               16, 2,    Uni,
Hover Transit,            16, 0,    MP,
Entertainment Area,       10, 2,    Cst,
Factory,                  20, 2,    Ind,
Ship Yard,                32, 4,    Rob,
Quantum Defenses,         20, 6,    Las,
Recycling Center,         20, 0,    Rec,
Power Plant,              10, 4,    Ref,
Hydro Plant,              18, 0,    E2,
Nuclear Plant,            24, 0,    NP,
Stock Exchange,           16, 0,    Eco,
Sewer System,             12, 4,    San,
Supermarket,               8, 0,    Rfg,
Transporters,             20, 0,    Aut,
Research Lab,             16, 8,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 2,    Met,
Solar Plant,              32, 0,    Env,
Harbor,                    6, 2,    Sea,
Offshore Platform,        16, 2,    Min,
Space Dock,               16, 4,    Rad,
Security,                  6, 2,    Cmn,
Port Facility,             8, 2,    Amp,
Warp 10 SS Structural,     8, 0,    no,
Warp 10 SS Component,     16, 0,    no,
Warp 10 SS Module,        32, 0,    no,
Quark's Franchise,        60, 0,    Cor,
A World's Symbol,         20, 0,    Mas,
The Nexus,                20, 0,    Pot,
Kahless' Monument,        20, 0,    Bro,
Becon,                    20, 0,    Map,
Great Data Base,          30, 0,    Lit,
Bajoran Orb of Prophicy,  30, 0,    Mys,
Q net,                    30, 0,    Mas,
Kahless' War Academy,     30, 0,    Feu,
Voyager's Journy,         30, 0,    Eng,
Universal Translator,     20, 0,    Tra,
Holographic Mike's Chaple,40, 0,    MT,
Alien Observatory,        30, 0,    Ast,
Common Plasmaline Relay,  40, 0,    Nav,
Klingon Opera,            30, 0,    U2,
Soong's Workshop,         40, 0,    Inv,
Bajoran Chamber of Ministers,40, 0, Sup,
Zephrin Cockrin College,  40, 0,    ToG,
Merchant's guild,         40, 0,    Eco,
DNA Resequencing,         40, 0,    RR,
Unitement,                40, 0,    Dem,
The Landing of a K'vort,  30, 0,    U2,
Firangi Females Rights,   60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Quantum Slip Stream,     999, 0,    NF,
United Fed. Of Planets,   80, 0,    Cmn,
Worm Hole Program,        80, 0,    SFl,
Dimention Aliens Program, 30, 8,    Cmp,
DNA Cure,                 90, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
nil,        ; Hanging Gardens
nil,        ; Colossus
nil,        ; Lighthouse
nil,        ; Great Library
nil,        ; Oracle
nil,        ; Great Wall
nil,        ; Sun Tzu's War Academy
nil,        ; King Richard's Crusade
nil,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
nil,        ; Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Appollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Fed. colonist,nil, 0,  6.,0,  0a,6d,  2h,1f,  0,0,  5, U1,  000000000000010
Constc Drone, nil, 0,  8.,0,  0a,6d,  2h,1f,  0,0,  5, U3,  000000000000011
Colonists 2nd,nil, 0,  4.,0,  0a,4d,  1h,1f,  0,0,  5, Pla, 000000000000010
Talon Drone,  nil, 0,  1.,0,  0a,1d,  1h,1f,  1,0,  6, U3,  000000000000011
Diplomat,     nil, 0,  3.,0,  0a,1d,  1h,1f,  1,0,  6, Pla, 000000000000011
Colonists 3rd,nil, 0,  8.,0,  0a,6d,  2h,1f,  1,0,  5, Pla, 000000000000010
Kling. Troops,nil, 0,  1.,0,  3a,3d,  1h,1f,  0,0,  1, U2,  000000000000100
GemHadrtroops,nil, 0,  1.,0,  3a,3d,  1h,1f,  0,0,  1, Stl, 000000000000100
Baj. Troops,  nil, 0,  1.,0,  3a,3d,  1h,1f,  0,0,  1, Sup, 000100000000100
Borg Drone,   nil, 0,  1.,0,  3a,3d,  1h,1f,  0,0,  1, U3,  000000000000111
Cardies,      nil, 0,  1.,0,  3a,3d,  1h,1f,  0,0,  1, SE,  000000000000100
Fed. Troops,  nil, 0,  1.,0,  3a,3d,  1h,1f,  0,0,  1, U1,  000000000000100
Rom. Troops,  nil, 0,  1.,0,  3a,3d,  1h,1f,  0,0,  0, Plu, 000000000000100
Maque,        nil, 0,  1.,0,  4a,4d,  2h,1f,  1,0,  1, Pla, 000000100000111
Reklar,       nil, 2,  2.,0, 15a,15d, 4h,4f, 99,0,  2, Aut, 000000000000111
Defiant,      nil, 2,  9.,0, 15a,15d, 3h,3f, 99,9,  2, Aut, 110000010000011
Barruc,       nil, 2,  9.,0, 15a,10d, 4h,4f, 99,0,  2, Aut, 000000010000011
AntiBorg Ship,nil, 2,  9.,0, 24a,24d, 4h,4f, 10,9,  2, NP,  110011111010011
FerangMauradr,nil, 2,  7.,0,  7a,7d,  1h,1f,  2,5,  2, Pla, 000000010000011
Hovertank,    nil, 0,  4.,0,  6a,6d,  2h,2f,  2,0,  0, Pla, 000001000000000
Spy,          nil, 0,  3.,0,  0a,4d,  4h,1f,  5,0,  6, Pla, 000000000000011
Voyager,      nil, 2, 10.,0, 20a,20d, 4h,4f, 99,9,  2, Aut, 110000010000011
Enterprise,   nil, 2, 10.,0, 20a,20d, 4h,4f, 99,9,  2, Aut, 110000010000011
Shields,      nil, 0,  0.,0,  0a,12d, 2h,1f,  0,0,  1, nil, 000000000000000
Android,      nil, 0,  2.,0,  6a,6d,  1h,1f,  0,0,  0, Esp, 010111101010111
Android2,     nil, 0,  4.,0,  8a,8d,  2h,2f,  1,0,  0, Rob, 010111101000111
Picard,       nil, 0,  2.,0,  0a,4d,  2h,2f, 99,0,  6, Aut, 010010001000011
Shuttle,      nil,10,  6.,1,  1a,3d,  2h,2f,  0,0,  3, Pla, 000000000010001
Baj. Fighter, nil,10,  9.,2,  4a,4d,  2h,2f,  0,0,  0, Sup, 000100000000001
Maque Raider, nil,10,  6.,0, 10a,3d,  2h,2f,  1,0,  0, Pla, 100000000000001
Fed.Shuttle,  nil,10,  6.,1,  2a,2d,  2h,2f,  0,0,  3, U1,  000000000010001
BorgScoutShip,nil, 2,  7.,2,  2a,12d, 2h,2f,  1,9,  4, U3,  000000000000011
WarBird Terix,nil, 2,  9.,0, 15a,10d, 4h,4f, 99,4,  2, Aut, 000000010100011
Gem.Drednuagt,nil, 2,  9.,0, 15a,10d, 4h,4f, 99,6,  2, Aut, 000000010000011
Husknock Ship,nil, 2,  6.,0,  9a,12d, 3h,3f,  5,8,  2, Pla, 100000010000011
Baj. Ship,    nil, 2,  9.,0,  7a,6d,  2h,1f,  2,6,  2, Sup, 000100010000011
DefientClass, nil, 2,  9.,0, 10a,9d,  3h,1f,  2,1,  2, U1,  000000010000011
IntrepidClass,nil, 2,  9.,0, 15a,10d, 4h,2f,  3,1,  2, AFl, 000000010000011
Galxy Class,  nil, 2,  9.,0,  7a,9d,  2h,2f,  1,1,  2, U1,  100000010000011
GalorIII,     nil, 2,  8.,0,  7a,7d,  3h,2f,  1,6,  2, SE,  110000000000011
GmHadrWarShip,nil, 2,  9.,0,  7a,7d,  4h,2f,  1,6,  2, Stl, 100000000000011
D'Deridex,    nil, 2,  8.,0,  9a,7d,  3h,2f,  1,1,  2, Plu, 000000010000011
Carrier,      nil, 2,  8.,0,  3a,10d, 4h,1f,  2,99, 2, Pla, 000000010000011
Freighter,    nil, 2,  9.,0,  0a,9d,  3h,1f,  1,99, 4, Pla, 000000000000011
Photon Spread,nil, 1,  8.,0,  7a,0d,  1h,2f,  1,0,  0, Pla, 001000000000000
Qantum Spread,nil, 1, 16.,0, 14a,0d,  1h,4f,  2,0,  0, U1,  001000000000000
Fed. Diplomat,nil, 0,  6.,0,  0a,0d,  1h,1f,  0,0,  6, U1,  000000000000011
Romulan Spy,  nil, 0,  6.,0,  0a,2d,  1h,1f,  2,0,  6, Plu, 000000000000011
FerangiTrader,nil, 0,  3.,0,  0a,2d,  1h,1f,  1,0,  7, Pla, 000000000000011
Fed. Oprative,nil, 2,  3.,0,  0a,4d,  2h,1f,  2,0,  6, U1,  000000000000011
Data,         nil, 0,  4.,0,  9a,9d,  3h,3f, 99,0,  0, Aut, 010111101010111
Vor'Cha,      nil, 2,  9.,6,  8a,7d,  3h,4f,  5,1,  2, U2,  100000010010011
Borg Cube,    nil, 2,  8.,0, 24a,24d, 4h,4f, 30,10, 2, U3,  000100000010011
K'Vort,       nil, 2,  8.,5,  7a,6d,  2h,3f,  2,1,  2, U2,  100000010010011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Desert,     2,1,  1,1,1,   yes, 1, 1, 1,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 1, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,1,  9,9,9,   yes, 9, 1, 1,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 1, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1, 3, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  9,9,  1,9,1,   yes, 1, 5, 0,   yes, 1,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1, 1, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   Grs, 0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Swamp,      2,3,  1,0,0,   Grs, 0, 5, 6,   For, 0,15,  0,  Pln,   ; Swa
Jungle,     2,3,  1,0,0,   Grs, 0, 5, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Oasis,      1,2,  3,1,0,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Game,       1,2,  3,1,0,
Ivory,      2,2,  1,1,4,
Peat,       2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Fish,       1,2,  3,0,2,
Oil,        1,2,  0,4,0,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Silk,       2,3,  1,2,3,
Wine,       2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Furs,       1,2,  2,0,3,
Oil,        2,2,  0,4,0,
Spice,      2,3,  3,0,4,
Fruit,      2,3,  4,0,1,
Mining,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Borg King,    Borg Queen,          1, 1, 3, Borg,        Borg,        1, -1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 2, Romulans,    Romulan,    -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 2, Cardassians, Cardassian,  1,  1, -1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 2, Klingons,    Klingon,     1,  1, -1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Federation,  Federation, -1, -1,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 2, Dominion,    Dominion,    1,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Bajorans,    Bajoran,    -1, -1,  1,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  1, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,      1,  1, -1,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians, Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Latinum,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Blood Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Way Point,    F
BuildTransportation,R
Build Irrigation,   I
Build MiningFaculty,m
Re-classify,        O
Clean Pollution,    p
Build Space Dock,   E
Heading,            G


@DIFFICULTY
Enson
Lietenant
Lietenant Commander
Commander
Captain
Admiral

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













