;
;   FANTASY GAME DATA 
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
50      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
10      ; City size for first unhappiness at Chieftain level
30      ; Riot factor based on # cities (higher factor lessens the effect)
18      ; Aqueduct needed to exceed this size
30      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy pays support for all units past this (upper bound 8)
3       ; Communism pays support for all units past this (upper bound 8)
8       ; Fundamentalism pays support for all units past this. (upper bound 8)
0       ; Communism is equivalent of this palace distance.
0       ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
5       ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
1	; Value of each citizen to the Civilization Score.
20	; Value of each wonder to the Civilization Score.
2	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
-10	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
1	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
-10	; Penalty assessed to Civilization Score each time player betrays another race.
+0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111; bitmask for goodie huts, right bit =map0, 0=no goodie huts
1	; Helicopters: get surprise from huts - 1, don't get surprise from huts - 0
;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Tech Code
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;   Tech Code
;   0,0 - Military  0,1 - Economic  0,2 - Political                  0,4 - War Magic
;                   1,1 - Seafaring 1,2 - Social     1,3 - Academic  1,4 - White Magic
;						     2,3 - Applied
;
;   
;
@CIVILIZE
Catapults,          4,-2,  Wri, Amp, 0, 4    ; AFl ;0
Siege Engines,      5, 1,  Wri, Amp, 1, 3    ; Alp
Evil,               3,-2,  Wri, nil, 1, 1    ; Amp
Warships,           4, 1,  Wri, Amp, 1, 4    ; Ast
Bombards,           4,-1,  Wri, nil, 0, 4    ; Ato
Obsoletion,         6,-1,  Wri, nil, 0, 4    ; Aut
Fall of Isengard,   4, 1,  Wri, nil, 0, 1    ; Ban
Sheer Evil,         4, 0,  Wri, nil, 2, 3    ; Bri
Ring Gone,          6,-1,  Wri, nil, 2, 3    ; Bro
Ceremonial Burial,  5, 0,  Wri, nil, 1, 2    ; Cer
Alchemy,            5,-1,  Wri, nil, 1, 4    ; Che ;10
Eagle Alliance,     4,-2,  Wri, nil, 0, 0    ; Chi
King's Code,        4, 1,  Wri, nil, 0, 2    ; CoL
Feat of Arms,       5,-1,  Wri, nil, 0, 0    ; CA
Magical Incantation,5,-1,  Wri, nil, 1, 4    ; Cmb 
Commune,            5, 0,  Wri, nil, 0, 2    ; Cmn
Clockworks,         4, 1,  Wri, nil, 2, 3    ; Cmp
Dragon Study,       7,-1,  Wri, nil, 0, 4    ; Csc
Megalithic Tombs,   4, 0,  Wri, nil, 1, 2    ; Cst
The Hanse,          4, 0,  Wri, nil, 0, 1    ; Cor
Coinage,            4, 1,  Wri, nil, 0, 1    ; Cur ;20
Greatlaw,           5, 1,  Wri, nil, 0, 2    ; Dem
Trading League,     4, 1,  Wri, nil, 0, 1    ; Eco
Thaumaturgy,        4, 0,  Wri, nil, 1, 4    ; E1
Aether Control,     4, 1,  Wri, nil, 0, 4    ; E2
Engineering,        4, 0,  Wri, nil, 2, 3    ; Eng
Nature Lore,        3, 1,  Wri, nil, 1, 3    ; Env
Espionage,          2,-1,  Wri, nil, 0, 4    ; Esp
Eldritch Lore,      5, 0,  Wri, nil, 0, 4    ; Exp  
Fealty,             4,-1,  Wri, nil, 1, 2    ; Feu
Witchcraft,         4,-1,  Wri, nil, 0, 4    ; Fli ;30
Fanaticism,         3,-2,  Wri, nil, 0, 2    ; Fun
Arcane Arts,        3, 0,  Wri, nil, 1, 3    ; FP
Transmogrification, 3, 2,  Wri, nil, 1, 4    ; Gen
General Uprisings,  4, 1,  Wri, nil, 1, 2    ; Gue
Heraldry,           8,-2,  Wri, nil, 0, 0    ; Gun 
Horse Breeding,     4,-1,  Wri, nil, 0, 0    ; Hor
Mercantilism,       6, 0,  Wri, nil, 0, 1    ; Ind
Invention,          6, 0,  Wri, nil, 1, 3    ; Inv
Weaponry,           5,-1,  Wri, nil, 0, 0    ; Iro
Thunderbolt Spell,  4,-1,  Wri, nil, 0, 4    ; Lab ;40
Moonstone,          4, 0,  Wri, nil, 1, 4    ; Las
I Viking,           5,-1,  Wri, nil, 0, 0    ; Ldr
Runes,              5, 2,  Wri, nil, 1, 3    ; Lit
Blackpowder,        4,-2,  Wri, nil, 0, 0    ; Too
Bearing Plate,      4,-1,  Wri, nil, 1, 1    ; Mag
Celestial Navigation,6,-1, Wri, nil, 1, 1    ; Map
Masonry,            4, 1,  Wri, nil, 2, 3    ; Mas
Fortified Ley Lines,5, 0,  Wri, nil, 1, 4    ; MP
Mathematics,        4,-1,  Wri, nil, 1, 3    ; Mat
Chivalry,           4, 0,  Wri, nil, 1, 2    ; Med ;50
Metalworking,       6,-2,  Wri, nil, 2, 3    ; Met
World Exploration,  4, 1,  Wri, nil, 1, 1    ; Min  
Summon Ice Drake,   8,-1,  Wri, nil, 0, 4    ; Mob
Monarchy,           5, 1,  Wri, nil, 0, 2    ; Mon
Druid Lore,         5, 1,  Wri, nil, 1, 4    ; MT
Wood Lore,          4, 0,  Wri, nil, 1, 3    ; Mys
Astrolabe,          6,-1,  Wri, nil, 1, 1    ; Nav
Thor's Fire,        6,-2,  Wri, nil, 0, 4    ; NF
Magic Lore,         3, 0,  Wri, nil, 1, 4    ; NP
Natural Philosophy, 6, 1,  Wri, nil, 1, 3    ; Phi ;60
Metaphysics,        4,-1,  Wri, nil, 1, 3    ; Phy
Fairy Fabric,       4, 1,  Wri, nil, 1, 4    ; Pla
Sea Lore,           5,-1,  Wri, nil, 2, 3    ; Plu  
Festivals,          4, 0,  Wri, nil, 1, 2    ; PT
Dagda's Gift,       4, 1,  Wri, nil, 1, 4    ; Pot
Warp Spell,         5,-1,  Wri, nil, 0, 4    ; Rad
Transposition Spell,6, 0,  Wri, nil, 1, 4    ; RR
Soil Enhancement,   2, 1,  Wri, nil, 1, 4    ; Rec
Elemental Energy,   4, 0,  Wri, nil, 1, 4    ; Ref  
Dragon's Teeth,     3, 1,  Wri, nil, 1, 4    ; Rfg ;70
Althing,            5, 1,  Wri, nil, 0, 2    ; Rep
Spell of Animation, 5,-2,  Wri, nil, 0, 4    ; Rob  
Fireball Incantation,6,-2,  Wri, nil, 0, 4    ; Roc
Architecture,       4, 2,  Wri, nil, 1, 3    ; San  
Shipbuilding,       4, 1,  Wri, nil, 1, 1    ; Sea
Huginn and Muninn,  4, 1,  Wri, nil, 1, 4    ; SFl
Skidbladnir,        3,-2,  Wri, nil, 0, 4    ; Sth
Iron Foundry,       4,-1,  Wri, nil, 2, 3    ; SE
Armor Plate,        4,-1,  Wri, nil, 0, 0    ; Stl
Rod of Shivers,     4, 1,  Wri, nil, 0, 4    ; Sup ;80
Siegecraft,         6,-1,  Wri, nil, 0, 0    ; Tac
New Religion,       3, 2,  Wri, nil, 1, 2    ; The
The Niebelungenlied,4, 0,  Wri, nil, 1, 3    ; ToG
Trade,              4, 2,  Wri, nil, 0, 1    ; Tra
Theurgy,            5, 1,  Wri, nil, 1, 4    ; Uni
Warcraft,           4,-1,  Wri, nil, 0, 0    ; War
Ring War,           4,-1,  nil, nil, 0, 4    ; Whe 
Ideograms,          4, 2,  no,  no,  1, 3    ; Wri
Hang. fr Yggdrasil, 1, 0,  Whe, nil, 1, 4    ; ...
Styg. city prereq1, 6,-1,  Wri, nil, 2, 3    ; U1 - aut ;90
Styg. city prereq2, 4, 1,  Wri, nil, 2, 3    ; U2 - e2
Ragnarok,           3, 0,  Wri, nil, 0, 0    ; U3 
Mer. city prereq.,  6, 0,  Wri, nil, 2, 3    ; X1 - Ind
Gob. city prereq.,  6, 0,  Wri, nil, 2, 3    ; X2 - Phy
Ally with Dwarves,  3, 0,  Wri, nil, 1, 2    ; X3
Dragon Lore,        3, 0,  Wri, nil, 0, 4    ; X4
Dragon Language,    3, 0,  Wri, nil, 1, 3    ; X5
Ring Destroyed,     3, 0,  Wri, nil, 1, 2    ; X6
Ally w Frost Giants,3, 0,  Wri, nil, 1, 2    ; X7

;
; Final 10 tech slots (U1 to X7) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Citadel,                  10, 0,    nil,
Barracks,                 4,  1,    X7,
Storehouse,               6,  1,    X7,
Temple,                   4,  1,    nil,
Bazaar,                   8,  1,    nil,
Sage's Library,           8,  1,    nil,
King's Court,             8,  1,    nil,
City Walls,               8,  0,    nil,
Aqueduct,                 8,  2,    X7,
Counting House,           12, 3,    nil,
Dungeon,                  12, 3,    nil,
Wizard's Tower,           16, 3,    X7,
Bestiary,                 16, 4,    X7,
Arena,                    10, 4,    nil,
Forge,                    20, 4,    X7,
Artifact Guild,           32, 6,    X7,
Fireball Shield,          20, 4,    X6,
Bottomless Well,          20, 2,    X7,
Staff Of Power,           16, 4,    X7,
Alchemical Guild,         24, 4,    X7,
Nexus,                    16, 2,    X7,
Toll House,               16, 4,    X7,
Catacombs,                12, 2,    X7,
Farmer's Market,          8,  3,    X7,
Ley Lines,                20, 5,    X7,
Alchemy Laboratory,       16, 3,    X7,
Magic Shield,             10, 2,    X7,
Harbor Guardian,          8,  1,    X7,
Crystal Pyramid,          32, 4,    X7,
Docks,                    6,  1,    nil,
Temple Of Aegir,          16, 3,    X7,
Temporal Portal,          16, 3,    X7,
Dungeon,                  6,  2,    X7,
Sea Fortress,             8,  3,    X7,
Astral Portal,            16, 3,    X7,
S.E. Structure,           8,  0,    X7,
S.E. Engine,              16, 0,    X7,
S.E. Armament,            32, 0,    X7,
(Base Metal to Gold),     60, 0,    nil, ;39
Homely House,             20, 0,    nil,
Vilya Ring,               20, 0,    nil,
Nenya Ring,               20, 0,    nil,
Elven Havens,             20, 0,    nil,
Galadriel's Mirror,       30, 0,    nil,
Lorien Forest,            30, 0,    nil,
Narya Ring,               30, 0,    nil,
Palantir of Minas Anor,   30, 0,    nil,
Tower of Orthanc,         30, 0,    nil,
The Nine Rings,           20, 0,    nil,
The Golden Hall,          40, 0,    nil,
The White Tree,           30, 0,    nil,
The Citadel,              40, 0,    nil,
Palantir of Orthanc,      30, 0,    nil,
The Dwarven Rings,        40, 0,    nil,
The Bridge of Khazad-dum, 40, 0,    nil,
The Halls of Moria,       40, 0,    nil,
Smaug's Hoard,            40, 0,    nil,
Battle of the Five Armies,40, 0,    nil,
Arkenstone,               40, 0,    nil,
Lonely Mountain,          30, 0,    nil,
The Silmarils,            60, 0,    nil,
Tower of Barad-dur,       60, 0,    nil,
Forge of Mount Doom,      60, 0,    nil,
Palantir of Minas Ithil,  60, 0,    nil,
Dome of Stars,            60, 0,    nil,
Frodo's Journey,          1,  0,    Aut,
Ar-Phazon's Pillar,       60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
Aut,       ; Cauldron Of Plenty
Bro,       ; Golden Orchard
Bro,       ; Sacred Menhir
nil,       ; Eye Of Ran
Aut,       ; Wizard's Conclave
Aut,       ; Merlin's Oracle
Bro,       ; Excalibur
Aut,       ; Round Table
Ban,       ; Holy Quest
Aut,       ; The Crown's Emissary
Aut,       ; Altar Of Enlightenment
Aut,       ; Stonehenge
Aut,       ; Brian's Expedition
Aut,       ; Royal Joust
Aut,       ; Sacred Rune Of Alteration
Aut,       ; Bard's Tavern
Aut,       ; Tome Of Inspiration
Aut,       ; Pearl Obelisk
Aut,       ; Philosopher's Stone
Aut,       ; Orb Of Peace
Aut,       ; Angelic Monument 
Aut,       ; Glyph Of Understanding
Bro,       ; Circle Of Summoning
Aut,       ; Pandora's Box
Aut,       ; Council Of The Overmind
Aut,       ; Deus Ex Machina
Aut,       ; Eye Of Odin
Aut,       ; Sangreal


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     nil, 0,  1.,0,  0a,2d,  1h,1f,  8,0,  5, nil, 000000000000000 ;00  
Dwarves,      nil, 0,  1.,0,  9a,5d,  3h,1f,  4,0,  1, nil, 000000000000000  
Warriors,     nil, 0,  1.,0,  7a,3d,  2h,1f,  6,0,  0, nil, 000000000000000 	
XXXXXXXXXXXX, nil, 0,  1.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000 ;phalanx
XXXXXXXXXXXX, nil, 1,  3.,0,  2a,3d,  1h,1f,  1,0,  1, nil, 000000000000000 	
Elven Warrior,nil, 0,  1.,0,  7a,3d,  2h,1f,  3,0,  0, nil, 000001000000000 ;legion
Evil Men,     nil, 0,  1.,0,  6a,2d,  2h,1f,  2,0,  0, nil, 000000000000000 	
Orcs,         nil, 0,  1.,0,  5a,2d,  2h,1f,  1,0,  0, Amp, 000000000000000 ;musketeer	
Trolls,       nil, 0,  1.,0,  9a,3d,  2h,1f,  4,0,  0, Amp, 000000000000000 ;fanatics	
Elven Archer, nil, 0,  1.,0,  5a,4d,  2h,1f,  3,0,  1, nil, 010001000000000 ;partisan	
XXXXXXXXXXXX, nil, 1,  4.,0,  5a,5d,  1h,2f,  6,0,  0, nil, 000000000000000 ;10 
Guards,       nil, 0,  1.,0,  4a,3d,  2h,1f,  4,0,  1, nil, 000010000000000 ;rifleman
XXXXXXXXXXXX, nil, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, nil, 000000000000100 	
XXXXXXXXXXXX, nil, 1,  3.,0,  4a,4d,  1h,1f,  2,0,  1, nil, 000000000000000 ;paratrooper	
XXXXXXXXXXXX, nil, 0,  1.,0,  5a,3d,  1h,2f,  3,0,  1, nil, 000100000000000 	
Easterners,   nil, 0,  2.,0,  7a,2d,  2h,1f,  4,0,  0, nil, 000000000000000 ;horsemen
Elven Rider,  nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  0, nil, 000001000000000 	
Wainriders,   nil, 0,  2.,0,  8a,1d,  2h,1f,  4,0,  0, nil, 000000000000000 	
Rangers,      nil, 0,  2.,0,  8a,2d,  2h,1f,  6,0,  0, nil, 000000000000000 ;crusaders
Haradrim,     nil, 0,  2.,0,  6a,2d,  2h,1f,  4,0,  0, nil, 000000000000000 ;knights 
XXXXXXXXXXXX, nil, 0,  1.,0,  5a,4d,  3h,1f,  5,0,  1, nil, 100001001000100 ;20	 
Wolves,       nil, 0,  2.,0,  7a,2d,  2h,1f,  3,0,  0, Amp, 000000000000000 ;cavalry
Nazgul,       nil, 1, 12.,2, 12a,8d,  3h,2f, 14,0,  0, nil, 000000000000000 	
Ents,         nil, 0,  1.,0,  8a,4d,  3h,1f, 14,0,  1, nil, 000000001000000 	
Catapult,     nil, 0,  1.,0, 10a,1d,  2h,1f,  6,0,  0, AFl, 000000000000000 ;cannon
Siege Engine, nil, 0,  1.,0,  8a,3d,  2h,1f,  8,0,  0, Alp, 000000001000000 ;artillery
Bombard,      nil, 0,  1.,0, 12a,1d,  2h,2f,  8,0,  0, nil, 000000000000000 	
XXXXXXXXXXXX, nil, 0,  1.,0,  5a,4d,  1h,2f,  5,0,  3, nil, 000001000000000 	
XXXXXXXXXXXX, nil, 1,  3.,0,  7a,3d,  2h,1f,  6,0,  0, nil, 000000000000001 	
Gandalf,      nil, 0, 10.,0, 10a,7d,  3h,2f, 14,0,  0, nil, 000000000000000 	
XXXXXXXXXXXX, nil, 1, 12.,2, 12a,4d,  2h,2f, 10,0,  0, nil, 000000000000001 ;30
XXXXXXXXXXXX, nil, 1, 14.,1,  7a,5d,  2h,2f,  9,0,  3, nil, 000000000010001 
Longboat,     nil, 2,  3.,0,  3a,2d,  2h,1f,  4,2,  4, nil, 000000000000000 	
Elven Galley, nil, 2,  4.,0,  1a,3d,  2h,1f,  4,4,  4, nil, 000000000000000 	
Elrond,       nil, 0,  0.,0,  4a,30d, 3h,8f,  1,0,  0, nil, 000000000000000 	
War Galley,   nil, 2,  5.,0,  4a,2d,  2h,1f,  4,2,  4, Ast, 000000000000000 	
XXXXXXXXXXXX, nil, 0,  3.,0, 12a,12d, 3h,2f,  6,0,  1, nil, 000000000000000 
Rohirrim,     nil, 0,  2.,0,  9a,3d,  2h,1f,  6,0,  0, nil, 000000000000000 	
Beornean,     nil, 0,  1.,0, 10a,4d,  3h,1f, 14,0,  0, nil, 000001000000000 	
Wild Men,     nil, 0,  1.,0, 10a,3d,  2h,1f, 14,0,  0, nil, 000000000000000 	
XXXXXXXXXXXX, nil, 0,  1.,0,  4a,5d,  2h,2f,  4,0,  1, nil, 000010001000000 ;40	
Eagle,        nil, 1, 14.,0, 16a,8d,  2h,2f,  4,0,  0, Chi, 000000000010000 	 
Ringwraith,   nil, 0,  3.,0,  9a,7d,  3h,1f, 14,0,  0, nil, 000001000000000 	
XXXXXXXXXXXX, nil, 0,  0.,0,  0a,8d,  3h,2f,  5,0,  1, nil, 000010000000000 
XXXXXXXXXXXX, nil, 1, 12.,1, 15a,0d,  1h,3f,  8,0,  0, nil, 001000000000000 
Cracks,       nil, 0,  0.,0,  0a,99d, 4h,4f,  1,0,  0, nil, 000000000000000 	
Ring-bearer,  nil, 0,  5.,0,  0a,2d,  2h,1f, 14,0,  6, nil, 000000000000000 	
Frodo,        nil, 0,  0.,0,  0a,2d,  2h,1f, 14,0,  1, nil, 000000000000000	 
Caravan,      nil, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, nil, 000000000000010 	
XXXXXXXXXXX,  nil, 0,  2.,0,  4a,5d,  2h,1f,  4,0,  1, nil, 000010000000100 	  
XXXXXXXXXXX,  nil, 0,  1.,0,  0a,3d,  1h,1f,  3,0,  1, nil, 000001000000010 ;50  
XXXXXXXXXXX,  nil, 0,  1.,0,  2a,3d,  1h,2f,  2,0,  1, nil, 000000000000000 
Barrow Wight, nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  0, nil, 000000000000000 	
XXXXXXXXXXX,  nil, 2,  3.,0,  1a,1d,  1h,1f,  1,1,  4, nil, 000000000001010 
XXXXXXXXXXX,  nil, 0,  1.,0,  9a,6d,  3h,1f,  9,0,  0, nil, 000000000000010 	
XXXXXXXXXXX,  nil, 1,  4.,0, 10a,5d,  2h,2f, 10,0,  0, nil, 000000000000011 	
Snow Men,     nil, 0,  2.,0, 10a,3d,  2h,1f, 14,0,  0, nil, 000000000000000 
Spiders,      nil, 0,  1.,0,  8a,4d,  2h,1f, 14,0,  0, nil, 000001000000010 	
XXXXXXXXXXX,  nil, 2,  4.,0, 12a,12d, 4h,2f, 12,0,  2, nil, 100000010000010 	
Dragon,       nil, 1, 12.,2, 18a,6d,  3h,3f,  2,0,  0, Bri, 000000000000000 
XXXXXXXXXXXX, nil, 1,  3.,0,  3a,1d,  1h,8f, 10,0,  0, nil, 000000000000000 ;60
Saruman,      nil, 0,  0.,0,  0a,8d,  2h,1f, 14,0,  1, nil, 000010000000000 
Aragorn,      nil, 0,  5.,0,  9a,7d,  3h,1f, 14,0,  1, nil, 000000000000000 
Olog-hai,     nil, 0,  1.,0,  4a,4d,  2h,1f,  3,0,  1, Amp, 000000000000000 
XXXXXXXXXXXX, nil, 0,  2.,0,  9a,7d,  1h,2f,  9,0,  0, nil, 010010000000110 
Boromir,      nil, 0,  5.,0,  9a,7d,  3h,1f, 14,0,  1, nil, 000000000000000 
XXXXXXXXXXXX, nil, 1,  3.,0,  9a,7d,  1h,2f,  9,0,  0, nil, 010010000000111 
Archers,      nil, 0,  2.,0,  5a,3d,  2h,1f,  4,0,  0, nil, 010000000000000 
Dead Men,     nil, 0,  2.,0, 10a,3d,  2h,1f, 14,0,  0, nil, 000000001000000 
XXXXXXXXX,    nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 	
XXXXXXXXX,    nil, 1,  2.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 ;70	
Uruk-hai,     nil, 0,  1.,0,  6a,3d,  2h,1f,  2,0,  0, nil, 000000000000000 	
XXXXXXXXX,    nil, 0,  1.,0,  1a,2d,  1h,1f,  4,0,  5, nil, 000000000000010  	
XXXXXXXXX,    nil, 0,  1.,0,  0a,2d,  1h,1f,  4,0,  5, nil, 000000000000000 	
Elephants,    nil, 0,  2.,0,  9a,1d,  2h,1f,  4,0,  0, nil, 000000000000000 	
Gimli,        nil, 0,  5.,0,  9a,7d,  3h,1f, 14,0,  1, nil, 000000000000000 
XXXXXXXXXXX,  nil, 0,  0.,0,  0a,0d,  1h,1f,  3,0,  1, nil, 000000000000000 
Balrog,       nil, 0,  5.,0, 18a,6d, 3h,2f,  2,0,  0, Bri, 000000000000000 	
XXXXXXXXXXXX, nil, 1,  4.,0,  5a,5d,  2h,2f,  6,0,  0, nil, 000000101010011   
Legolas,      nil, 0,  5.,0,  9a,7d, 3h,1f, 14,0,  1, nil, 010000000000000 ;?79

;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;        . . .  Impassable
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
;  impassable = yes, no. 

@TERRAIN 
Desert,         1,3,  0,1,0,   Pln, 1,12, 2,   no,  0, 0,  0,  Grs,  no, ; Drt
Plains,         1,2,  1,1,0,   yes, 1, 8, 1,   For, 0,15,  1,  Grs,  no, ; Pln
Grassland,      1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Forest,         2,3,  1,2,0,   Pln, 0, 5, 2,   no,  0, 0,  0,  Grs,  no, ; For
Hills,          2,4,  1,1,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Mountains,      3,6,  0,1,0,   no,  0, 0, 0,   yes, 3,10,  2,  Hil,  no, ; Mou
Tundra,         1,3,  0,2,0,   yes, 1,10, 1,   no,  0, 0,  0,  Pln,  no, ; Tun
Arctic,         2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Swamp,          2,3,  1,0,0,   no,  0, 0, 0,   For, 0,15,  3,  Pln,  yes,; Swa
Wastelands,     1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Tun,  no, ; Jun
Ocean,          1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Spirits,        2,5,  3,1,1,
Mammoth,        1,2,  3,1,2,
Glade,          1,2,  2,1,0,
Giant Elk,      2,3,  3,2,1,
Iron,           2,4,  6,3,2,
Gold,           3,6,  0,1,6,
Dragon Lair,    2,5,  0,2,7,
Jormungand,     1,6,  2,1,4,
Tar Pit,        2,2,  1,2,2,
Salt,           1,2,  0,0,8,
Sea Monster,    1,2,  2,1,3,
Sulfurous Vent, 2,4,  1,3,1,
Cave Bear,      1,2,  3,2,1,
Glade,          1,2,  2,1,0,
Fairy Ring,     2,3,  2,1,3,
Volcano,        2,5,  1,2,3,
Silver,         3,6,  6,2,4,
Gem Mine,       2,3,  1,2,5,
Rainbow,        1,2,  4,2,4,
Timber,         2,3,  2,2,2,
Geyser,         1,2,  0,4,0,
Armored Fishes, 1,2,  3,0,3,

@TERRAIN1 
Sea Floor,      1,2,  1,1,0,   yes, 1, 3, 1,   Pln, 0, 5,  1,  Swa,  no, ; Drt 
Sea Bed,        1,2,  2,0,0,   yes, 1, 3, 1,   yes, 1, 5,  1,  For,  no, ; Pln 
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
Coral Reef,     2,3,  3,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  Drt,  no, ; For
Trench,         1,4,  0,0,0,   no,  0, 0, 0,   yes, 3,10,  1,  Jun,  no, ; Hil
Mountains,      2,6,  0,1,0,   no,  0, 0, 0,   yes, 2,10,  1,  Pln,  no, ; Mou
Mantlerock,     3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   yes,; Tun - impassable
Ice Cap,        1,3,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla 
Sargasso Sea,   3,3,  2,0,1,   yes, 2, 3, 2,   no,  0, 0,  0,  Pln,  no, ; Swa
Smoker,         1,2,  0,2,0,   no,  0, 0, 0,   yes, 3,12,  3,  Hil,  no, ; Jun 
Ocean Depths,   1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce 
Oyster Bed,     1,2,  4,1,1,
Kelp Forest,    1,2,  3,1,2,
z ,             0,0,  0,0,0,
Fish School,    2,3,  4,1,3,
Lava Vent,      1,2,  0,4,1,
Mineral Deposit,2,6,  0,3,2,
z ,             3,2,  0,0,0,
Ice Nodule,     1,3,  0,0,0,
Eels,           2,3,  3,1,2,
Sulfides,       1,2,  1,3,1,
Krill,          1,2,  4,0,2,
z Oyster Bed,   1,2,  4,1,1,
z Kelp Forest,  1,2,  3,1,2,
z ,             0,0,  0,0,0,
Sea Garden,     2,3,  5,1,2,
z Lava Vent,    1,2,  0,4,1,
z Mineral Deposit,2,6,0,3,2,
z ,             3,2,  0,0,0,
z Ice Nodule,   1,3,  0,0,0,
z Eels,         2,3,  3,1,2,
z Sulfides,     1,2,  1,3,1,
Shipwreck,      1,2,  2,2,2,

@TERRAIN2 
Bedrock,        3,2,  0,0,0,   no,  0, 0, 0,   Hil, 0, 3,  0,   no,  yes,; Drt - impassable
Fire Chamber,   3,4,  1,2,1,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; Pln
Cave of Wonders,2,2,  1,0,8,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Grs
Ice Chamber,    1,2,  2,1,0,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; For
Tunnel,         1,2,  1,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  Mou,  no, ; Hil
Blue Room,      1,2,  2,2,0,   yes, 1,10, 1,   yes, 1, 5,  1,   no,  no, ; Mou
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Tun
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Gla
Slime Cave,     2,3,  1,0,0,   yes, 1,10, 0,   no,  0, 0,  0,   no,  no, ; Swa
Bat Cavern,     1,2,  2,0,1,   no,  0, 0, 0,   yes, 2, 5,  0,   no,  no, ; Jun 
Vaulted Sea,    1,2,  1,0,1,   no,  0, 0, 0,   no,  0, 0,  0,   no,  no, ; Oce 
z,              3,2,  0,0,0,
Fire Spout,     3,4,  1,4,1,
Gilt Sword,     2,2,  2,1,9,
Gems,           2,3,  2,1,5,
Diamonds,       1,2,  1,0,6,
Fungal Groves,  1,2,  3,2,1,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
Green Slime,    3,3,  0,0,0,
Guano,          2,2,  2,0,4,
Cave Fish,      1,2,  3,0,2,
z ,             3,2,  0,0,0,
z Fire Spout,   3,4,  1,4,1,
z Gilt Sword,   2,2,  2,1,9,
z Gems,         2,3,  2,1,5,
Inky Pool,      1,2,  1,2,2,
Limestone,      1,4,  2,3,1,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
z Green Slime,  3,3,  0,0,0,
z Guano,        2,2,  2,0,4,
Plesiosaur,     1,2,  3,0,2,

@TERRAIN3 
Hurricane,      3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Drt
z Hurricane,    3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Pln
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Grs
White Cloud,    3,2,  2,0,1,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; For
Magic Cloud,    3,2,  2,1,0,   no,  0, 0, 0,  yes,  1, 7,  1,  no,   no, ; Hil 
Storm Cloud,    3,2,  2,1,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Mou
z ,             0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Tun
Sky,            0,0,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Gla
Cyclone,        3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Swa
Typhoon,        3,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Jun
Sky,            1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Eye,            3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z ,             0,0,  0,0,0,
Ozone Hole,     3,2,  1,3,2,
Magic Node,     3,4,  2,1,4,
Thunderhead,    3,6,  2,4,1,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
z Eye,          3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
Updraft,        1,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z ,             0,0,  0,0,0,
Whirlwind,      3,2,  2,2,2,
Northern Lights,3,2,  3,3,1,
Heat Lightning, 3,6,  2,3,2,
z ,             0,0,  0,0,0,
z ,             0,0,  0,0,0,
z Eye,          3,2,  1,1,1,
z Eye,          3,2,  1,1,1,
z Updraft,      1,2,  1,1,1,


; map type: 1-underwater; 2-underground; 3-floating; 4-land dominant; 5-gas giant
; blob size,blob density
; bridge length,bridge chance
; blue rooms, ice chambers,fire chambers,storms
; range1-3 - for underwater, it's coral, vent, empty
;   desired length,minimum length,frequency

@SECONDARY_MAPS
1, 70,90, 3,2,  0,0,0,0,    9,4,30,  15,10,50, 0,0,0,
2, 0,0,   38,2, 30,30,60,0, 0,0,0,   0,0,0,    0,0,0,
3, 15,30, 0,0,  0,0,0,0,    0,0,0,   0,0,0,    0,0,0,


@GOVERNMENTS
Anarchy,        Sir,         Lady
Despotism,      Lord,        Lady
Monarchy,       King,        Queen
Commune,        Master,      Mistress
Fanaticism,     Warlord,     Warlord
Althing,        Consul,      Consul
Greatlaw,       High King,   High Queen

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Elvish
;           1 = Buteo
;           2 = Infidel
;           3 = Human
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Octobai,      Bortei,              0, 1, 2, Infidels,    Infidel,     1,  1, -1,
Godwyn,       Godwyna,             0, 2, 3, Humans,      Human,       0,  1,  0,     
Org,          Yma,                 0, 3, 2, Goblins,     Goblin,      1,  0, -1,      
Yar,          Tendril,             0, 4, 0, Stygians,    Stygian,     1,  1,  0,
Aegir,        Reanne,              0, 5, 0, Merfolk,     Merfolk,     1,  1,  0,     
Galadrien,    Estella,             0, 6, 0, Elves,       Elvish,      0,  0,  0,
Lleu,         Peregrine,           0, 7, 2, Buteos,      Buteo,      -1, -1,  1,     
Octobai II,   Bortei II,           0, 1, 2, Infidels,    Infidel,     1,  1, -1,
Godwyn II,    Godwyna II,          0, 2, 3, Humans,      Human,       0,  1,  0,     
Org II,       Yma II,              1, 3, 2, Goblins,     Goblin,      1,  0, -1,     
Yar II,       Tendril II,          0, 4, 0, Stygians,    Stygian,     1,  1,  0,
Aegir II,     Reanne II,           0, 5, 0, Merfolk,     Merfolk,     1,  1,  0,     
Galadrien II, Estella II,          0, 6, 0, Elves,       Elvish,      0,  0,  0,
Lleu II,      Peregrine II,        0, 7, 2, Buteos,      Buteo,      -1, -1,  1,    
Octobai III,  Bortei III,          0, 1, 2, Infidels,    Infidel,     1,  1, -1,
Godwyn III,   Godwyna III,         0, 2, 3, Humans,      Human,       0,  1,  0,     
Org III,      Jewel III,           0, 3, 2, Goblins,     Goblin,      1,  0, -1,     
Yar III,      Tendril III,         0, 4, 0, Stygians,    Stygian,     1,  1,  0,
Aegir III,    Reanne III,          0, 5, 0, Merfolk,     Merfolk,     1,  1,  0,     
Galadrien III,Estella III,         0, 6, 0, Elves,       Elvish,      0,  0,  0,
Lleu III,     Peregrine III,       0, 7, 2, Buteos,      Buteo,      -1, -1,  1,     

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Pelts,
Brocades,
Copper,
Dye,
Silks,
Ivory,
Silver,
Spice,
Gems,
Gold,
Amber,
Swords,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Corruption,    p
Build Elevated Platform,      E
Build Tunnel Entrance,   j
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged


@CIVILIZE2
1		; AFl
2		; Alp
3		; Amp
4		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met 
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
7		; U1
7		; U2
0		; U3
5		; X1
6		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7

; Above--Group (0-7) for each advance
; Below--Codes determine each tribes relation to the 8 possible Groups
; 0= can research, can own, 1=cant research, can own, 2=cant research, cant own
; Count groups from left to right - 0 1 2 3 4 5 6 7

@LEADERS2
00022222		;Gondor,      
02222022		;Elves, 
20022202		;Dwarves,     
00222222		;Rohan,   
22022222		;Eastern,   
20220222		;Harad,      
00010220		;Mordor,     
00022222		;Gondor,    
02222022		;Elves,       
20022202		;Dwarves,      
00222222		;Rohan,      
20022222		;Eastern,     
20220222		;Harad,     
00010220		;Mordor,     
00022222		;Gondor,       
02022022		;Elves,    
20022202		;Dwarves,     
00222222		;Rohan,     
20022222		;Eastern,   
20220222		;Harad, 
00010220		;Mordor,       

00000000		; Saladin,    
00000000		; Atawallpa,  


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; bit order from right to left - barbarian, infidel, human, goblin, stygian, merfolk, elvish, buteo
;
; B) 'not allowed on map' mask:		1 - not allowed on map
; bit order from right to left - map 0, map 1, map 2, map 3. The remaining four bits currently aren't used
;
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
;
; D) 'build teleport site' mask:	1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; E) 'use teleport site' mask:		1: can; 0: can't for each site type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; F) native teleport ability:		1: can; 0: can't for each map relationship type
;Each bit is linked right to left to a map pair listed in @map-transport relationships
;
; G) General flags
;   00000001   invisible except during combat:         1 - invisible
;   00000010   non-disbandable (human players only):   1 - cannot disband
;   00000100   0-range-air-unit damage override:       1 - override damage
;   00001000   barbarian units can't be bought off:    1 - can't buy off
;   00010000   unit may enter impassable terrain:      1 - may enter
;   00100000   unit acquires engineering abilities:    1 - engineer
;   01000000   barbarian unit will not expire:         1 - no expire
;	10000000   override .SPR file for this unit:	   1 - don't use .SPR

;   A         B     C            D                 E               F             G

@UNITS_ADVANCED
11111111, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Settlers
00001000, 00001010, -1,  0000000000000000,0000000000000101,0000000000000000, 00000010  ;Dwarf 
00000010, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Warriors 
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000100, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elf Warrior
01100001, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Infidel 
10000000, 00001010, -1,  0000000000000000,0000000000000101,0000000000000000, 00000000  ;Orcs 
10000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Troll 
00000100, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elf Archer 
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
01110010, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Housecarl 
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX 
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00100000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Golden Horde
00000100, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elf Rider 
00100000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 10000000  ;Night Rider 
00000010, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Ranger 
01000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Infidel Horseman
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
10000001, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Crag Wolf
00000000, 00000010, -1,  0000000000000000,0000000000000000,0000000000001000, 00000010  ;Nazgul
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Treefolk
11111111, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Catapult
11111111, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Siege Engine
00001000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Bombard
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Great Wizard
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000100  ;XXXXX 
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000100  ;XXXXX
00000010, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Longboat
00000100, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elven Galley
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Old Man
11111111, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Shield Boat
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00010000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Rohirrim
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Changeling
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Mountain Giant
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00000110, -1,  0000000000000000,0000000000000000,0000000000001100, 00000010  ;Great Eagle 
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Ringwraith
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX 
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000010000, 00000000  ;XXXXX
00000000, 00001110,  0,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Fireball
00000000, 00001010, -1,  0000000000000000,0000000000000101,0000000000000000, 00000011  ;Skald
00000000, 00001010, -1,  0000000000000000,0000000000000101,0000000000000000, 10000011  ;Frodo
11111111, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Caravan
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Barrow Wight 
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Frost Giant
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Giant Spider
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;XXXXX
10000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Ancient Dragon
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Jormungand's Spit
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Sorcerer
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Human Hero
10000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;The Great Goblin
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Merfolk Hero
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Infidel Hero
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Buteo Hero
00010010, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elvish Hero
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Stygian Lord
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Merfolk Settler
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Buteo Settler
00000001, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Uruk-hai
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Elvish Settler
00000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Stygian Settler
01000000, 00001110, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;War Eliphant
00000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 10000010  ;Gimli
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Flag Unit
10000000, 00001010, -1,  0000000000000000,0000000000000000,0000000000000000, 00000010  ;Dragon
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 00000000  ;Griffin
00000000, 00001111, -1,  0000000000000000,0000000000000000,0000000000000000, 10000010  ;Legolas
 
@MAP_TRANSPORT_RELATIONSHIPS
0,2
0,2
0,2
0,1
0,3
0,2

@INITIAL_SETTINGS
0,0,14	;Infidels
0,0,11	;Humans
0,71,8	;Goblins  
0,73,52	;Stygians 
0,69,12	;Merfolk  
0,72,9	;Elves     
0,70,13	;Buteos  
0,0,14	;Infidels    
0,0,11	;Humans       
0,71,8	;Goblins     
0,73,52	;Stygians     
0,69,12	;Merfolk   
0,72,9	;Elves    
0,70,13	;Buteos    
0,0,14	;Infidels      
0,0,11	;Humans    
0,71,8	;Goblins    
0,73,52	;Stygians     
0,69,12	;Merfolk   
0,72,9	;Elves
0,70,13	;Buteos      

@SOUNDS
<none>  	;Human Settlers
AxeShield.wav  	;Dwarves 
Swordshield.wav	;Human Warriors
Merfolk.wav     ;Mermem
Swordshield.wav	;Hawkmen
Swordshield.wav	;Elf Warriors
ClubHead2.wav 	;Infidels
GoblinClub.wav 	;Goblins
ClubHead3.wav 	;Trolls
Arrow.wav  	;Elf Archers
Sorcerer2.wav   ;Warlock
Swordshield.wav	;Housecarls
Merfolk.wav     ;Merguards  
Swordshield.wav	;Eaglemen
AxeShield.wav  	;Berserkers
GallopSword.wav	;Infidel Horsemen
ElfRider2.wav   ;Elf Riders
GallopSword.wav	;Night Riders
GallopSword.wav	;Rangers
GallopSword.wav	;Golden Horde
Otterine.wav  	;Giant Otterine
Wolves.wav  	;Crag Wolves
Dragon.wav	;Ice Drake
Tree.wav  	;Treefolk
Catapult.wav  	;Catapult
SeigeEngine.wav	;Siege Engine
BoomBoom.wav  	;Bombard
Bats.wav  	;Great Bats
Witch2.wav 	;Witches  
GreatWizard.wav ;Great Wizard
FlameThrow2.wav ;Skidbladnir
Skidbladner.wav	;Ellida 
FlameThrower.wav;Longboat
FlameThrow2.wav ;Dragon Boat
OldMan2.wav     ;Old Man
ShieldBoat.wav 	;Shield Boat
Unspeakable.wav	;Unspeakable Horror
Enchantedpaladin2.wav;Paladin
Bear.wav  	;Changeling
GiantClub.wav  	;Mountain Giant
GiantClub.wav  	;Ogre
Keeing.wav  	;Great Eagles
FellWraith2.wav ;Fell Wraith
Tree.wav	;Tree Guards
Lightning.wav 	;Thunderbolt
Fireball.wav  	;Fireball
<none>  	;Skald
Fairy.wav	;Fairy  
<none>  	;Caravan
Swordshield.wav	;Triton Legion
JackOLantern2.wav;Jack O'Lantern
Skeletons.wav  	;Skeletons
BarrowWights.wav;Barrow Wights
Porpoise.wav  	;Porpoise Pod
Lich2.wav  	;Lich
BabaYaga2.wav 	;Baba Yaga
GiantClub.wav  	;Frost Giant
Spider.wav  	;Giant Spider
Kracken.wav  	;Kraken
Dragon.wav  	;Dragon
DragonSmall.wav ;Jormungand's Spit
LaserBeam2.wav 	;Sorcerer
GallopSword.wav	;Human Hero
GoblinClub.wav 	;The Great Goblin
Merfolk.wav     ;Merfolk Hero  
GallopSword.wav	;Infidel Hero
ButeoHero2.wav  ;Buteo Hero
ElvishKing2.wav ;Elvish Hero
StygainLord2.wav;Stygian Lord
<none>  	;Merfolk Settler
<none>  	;Buteo Settler
GoblinClub.wav  ;Goblin Engineer
<none>  	;Elvish Settler
<none>  	;Stygian Settler
Elephant.wav  	;War Elephant
Flytrap.wav  	;Giant Flytrap
<none>  	;Flag Unit
Dragon.wav  	;Elder Dragon
Keeing.wav  	;Griffin
Worm.wav  	;Worm

@RIVERS
River,          ; map 0 - Surface World
River,          ; map 1 - Undersea World
Alimentary Canal,          ; map 2 - Underworld
Cloudburst,     ; map 3 - Cloud World

; please do not remove this line

