;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   ***SCENARIO - KOSOVO WAR versione 1.1 (English version)***
;   
;   created by Joff,5 dicembre, 2000
;   
;
;----------------------------------------------------------------------

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leaders personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Volo Avanzato,      4,-2,  Rad, Too, 3, 4    ; AFl
Alfabeto,           5, 1,  nil, nil, 0, 3    ; Alp
Guerra Anfibia,     3,-2,  Nav, Tac, 3, 0    ; Amp
Astronomia,         4, 1,  Mys, Mat, 1, 3    ; Ast
Teoria Atomica,     4,-1,  ToG, Phy, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Sistema Bancario,   4, 1,  Tra, Rep, 1, 1    ; Ban
Costruzione del Ponte,4, 0,  Iro, Cst, 0, 4    ; Bri
Lavorazione del Bronzo,6,-1,  nil, nil, 0, 4    ; Bro
Sepoltura Cerimoniale,5, 0,  nil, nil, 0, 2    ; Cer
Chimica,            5,-1,  Uni, Med, 1, 3    ; Che
Codice Cavalleresco,4,-2,  Feu, Hor, 1, 0    ; Chi
Codice di Leggi,    4, 1,  Alp, nil, 0, 2    ; CoL
Armi Combinate,     5,-1,  Mob, AFl, 3, 0    ; CA
Combustione,        5,-1,  Ref, Exp, 2, 4    ; Cmb
Comunismo,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computer,           4, 1,  Min, MP,  3, 4    ; Cmp
Coscrizione,        7,-1,  Dem, Met, 2, 0    ; Csc
Costruzione,        4, 0,  Mas, Cur, 0, 4    ; Cst
La Societ,         4, 0,  Ind, Eco, 2, 1    ; Cor
Valuta,             4, 1,  Bro, nil, 0, 1    ; Cur
Democrazia,         5, 1,  Ban, Inv, 2, 2    ; Dem
Economia,           4, 1,  Uni, Ban, 2, 1    ; Eco
Elettricit,        4, 0,  Met, Mag, 2, 4    ; E1
Elettronica,        4, 1,  E1,  Cor, 3, 4    ; E2
Ingegneria,         4, 0,  Whe, Cst, 0, 4    ; Eng
Ambientalismo,      3, 1,  Rec, SFl, 3, 2    ; Env
Spionaggio,         2,-1,  Cmn, Dem, 3, 0    ; Esp
Esplosivi,          5, 0,  Gun, Che, 2, 4    ; Exp
Feudalesimo,        4,-1,  War, Mon, 0, 0    ; Feu
Volo,               4,-1,  Cmb, ToG, 2, 4    ; Fli
Fondamentalismo,    3,-2,  MT,  Csc, 2, 2    ; Fun
Energia da Fusione, 3, 0,  NP,  Sup, 3, 3    ; FP
Ingegneria Genetica,3, 2,  Med, Cor, 3, 3    ; Gen
Guerriglia,         4, 1,  Cmn, Tac, 3, 0    ; Gue
Polvere da Sparo,   8,-2,  Inv, Iro, 1, 0    ; Gun
Equitazione,        4,-1,  nil, nil, 0, 0    ; Hor
Industrializzazione,6, 0,  RR,  Ban, 2, 1    ; Ind
Invenzione,         6, 0,  Eng, Lit, 1, 4    ; Inv
Lavorazione del Ferro,5,-1,  Bro, War, 0, 4    ; Iro
Sindacato,          4,-1,  MP,  Gue, 3, 2    ; Lab
Laser,              4, 0,  NP,  MP,  3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Alfabetizzazione,   5, 2,  Wri, CoL, 0, 3    ; Lit
Meccanizzazione,    4,-2,  Stl, Tac, 2, 4    ; Too
Magnetismo,         4,-1,  Phy, Iro, 1, 3    ; Mag
Cartografia,        6,-1,  Alp, nil, 0, 1    ; Map
Muratura,           4, 1,  nil, nil, 0, 4    ; Mas
Produzione di Massa,5, 0,  Aut, Cor, 3, 4    ; MP
Matematica,         4,-1,  Alp, Mas, 0, 3    ; Mat
Medicina,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgia,        6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturizzazione,  4, 1,  Too, E2,  3, 4    ; Min
Guerra Mobile,      8,-1,  Aut, Tac, 3, 0    ; Mob
Monarchia,          5, 1,  Cer, CoL, 0, 2    ; Mon
Monoteismo,         5, 1,  Phi, PT,  1, 2    ; MT
Misticismo,         4, 0,  Cer, nil, 0, 2    ; Mys
Navigazione,        6,-1,  Sea, Ast, 1, 1    ; Nav
Fissione Nucleare,  6,-2,  Ato, MP,  3, 3    ; NF
Energia Nucleare,   3, 0,  NF,  E2,  3, 3    ; NP
Filosofia,          6, 1,  Mys, Lit, 1, 2    ; Phi
Fisica,             4,-1,  Nav, Lit, 1, 3    ; Phy
Plastica,           4, 1,  Ref, SFl, 3, 4    ; Pla
Idraulica,          4, 0,  no,  no,  1, 4    ; Plu
Politeismo,         4, 0,  Cer, Hor, 0, 2    ; PT
Vasellame,          4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, E1,  3, 4    ; Rad
Ferrovia,           6, 0,  SE,  Bri, 2, 1    ; RR
Riciclaggio,        2, 1,  MP,  Dem, 3, 2    ; Rec
Raffinazione,       4, 0,  Che, Cor, 2, 4    ; Ref
Refrigerazione,     3, 1,  E1,  San, 3, 1    ; Rfg
La Repubblica,      5, 1,  CoL, Lit, 0, 2    ; Rep
Robotica,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Missilistica,       6,-2,  AFl, E2,  3, 0    ; Roc
Sanit,             4, 2,  Med, Eng, 2, 1    ; San
La Marina,          4, 1,  Map, Pot, 0, 1    ; Sea
Volo Spaziale,      4, 1,  Cmp, Roc, 3, 3    ; SFl
Tecnologia Stealth, 3,-2,  Sup, Rob, 3, 0    ; Sth
Motore a Vapore,    4,-1,  Phy, Inv, 2, 3    ; SE
Acciaio,            4,-1,  E1,  Ind, 2, 4    ; Stl
Superconduttore,    4, 1,  Pla, Las, 3, 3    ; Sup
Tattica,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Teologia,           3, 2,  MT,  Feu, 1, 2    ; The
Teoria della Gravit,4, 0,  Ast, Uni, 1, 3    ; ToG
Commercio,          4, 2,  Cur, CoL, 0, 1    ; Tra
Universit,         5, 1,  Mat, Phi, 1, 3    ; Uni
Codice Guerriero,   4,-1,  nil, nil, 0, 0    ; War
La Ruota,           4,-1,  Hor, nil, 0, 4    ; Whe
Scrittura,          4, 2,  Alp, nil, 0, 3    ; Wri
Tecnologia Futura,  1, 0,  FP,  Rec, 3, 3    ; ...
Difesa extra A,     3, 0,  no,  no,  0, 0    ; U1
Difesa extra B,     3, 0,  no,  no,  0, 0    ; U2
Difesa extra C,     3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Niente,                   1,  0,    nil,
Palazzo,                  10, 0,    Mas,
Caserma,                  4,  1,    nil,
Granaio,                  6,  1,    Pot,
Tempio,                   4,  1,    Cer,
Mercato,                  8,  1,    Cur,
Biblioteca,               8,  1,    Wri,
Tribunale,                8,  1,    CoL,
Cinta Muraria,            8,  0,    Mas,
Acquedotto,               8,  2,    Cst,
Banca,                    12, 3,    Ban,
Cattedrale,               12, 3,    MT,
Universit,               16, 3,    Uni,
Trasporto Pubblico,       16, 4,    MP,
Anfiteatro,               10, 4,    Cst,
Fabbrica,                 20, 4,    Ind,
Manifattura,              32, 6,    Rob,
Difesa SDI,               20, 4,    Las,
Centro di Riciclaggio,    20, 2,    Rec,
Centrale Elettrica,       16, 4,    Ref,
Centrale Idrica,          24, 4,    E2,
Centrale Nucleare,        16, 2,    NP,
Borsa Valori,             16, 4,    Eco,
Sistema Fognario,         12, 2,    San,
Supermercato,             8,  3,    Rfg,
Autostrade,               20, 5,    Aut,
Laboratorio di Ricerca,   16, 3,    Cmp,
Batteria di Missili SAM,  10, 2,    Roc,
Fortezza Costiera,        8,  1,    Met,
Centrale Solare,          32, 4,    Env,
Baia,                     6,  1,    Sea,
Piattaforma Petrolifera,  16, 3,    Min,
Aereoporto,               16, 3,    Rad,
Centrale di Polizia,      6,  2,    Cmn,
Porto,                    8,  3,    Amp,
Strutturale Astronave,    8,  0,    SFl,
Componente Astronave,     16, 0,    Pla,
Modulo Astronave,         32, 0,    Sup,
(Capitalizzazione),       60, 0,    Cor,
Piramidi,                 20, 0,    Mas,
Giardini Pensili,         20, 0,    Pot,
Colosso,                  20, 0,    Bro,
Faro,                     20, 0,    Map,
Grande Biblioteca,        30, 0,    Lit,
Oracolo,                  30, 0,    Mys,
Grande Muraglia,          30, 0,    Mas,
Accademia di Sun Tzu,     30, 0,    Feu,
Crociata di Re Riccardo,  30, 0,    Eng,
Ambasciata di Marco Polo, 20, 0,    Tra,
Giudizio di Michelangelo, 40, 0,    MT,
Osservatorio di Copernico, 30,0,    Ast,
Spedizione di Magellano,  40, 0,    Nav,
Teatro di Shakespeare,    30, 0,    Med,
Laboratorio di Leonardo,  40, 0,    Inv,
Cattedrale di J.S. Bach,  40, 0,    The,
College di Newton,        40, 0,    ToG,
Societ Comm. di Smith,   40, 0,    Eco,
Spedizione di Darwin,     40, 0,    RR,
Statua della Libert,     40, 0,    Dem,
Torre Eiffel,             30, 0,    SE,
Voto alle Donne,          60, 0,    Ind,
Diga di Hoover,           60, 0,    E2,
Progetto Manhattan,       60, 0,    NF,
Nazioni Unite,            60, 0,    Cmn,
Programma Apollo,         60, 0,    SFl,
Programma SETI,           60, 0,    Cmp,
Cura per il Cancro,       60, 0,    Gen,
 
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
E1,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo's Chapel
nil,        ; Copernicus' Observatory
nil,        ; Magellan's Expedition
nil,        ; Shakespeare's Theatre
Aut,        ; Leonardo's Workshop
nil,        ; J.S. Bach's Cathedral
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
;               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Coloni,       Exp, 0, 1.,0,  0a,1d,   2h,1f,  4,0,  5, nil, 000000000000000
Ingegneri,    nil, 0, 2.,0,  0a,2d,   2h,1f,  4,0,  5, Exp, 000000000000010
Guerrieri,    Feu, 0, 1.,0,  1a,1d,   1h,1f,  1,0,  1, nil, 000000000000000
Falange,      Feu, 0, 1.,0,  1a,2d,   1h,1f,  2,0,  1, Bro, 000000000000000
Arcieri,      Gun, 0, 1.,0,  3a,2d,   1h,1f,  3,0,  1, War, 000000000000000
Legionari,    Gun, 0, 1.,0,  4a,2d,   1h,1f,  4,0,  1, Iro, 000000000000000
Alabardieri,  Gun, 0, 1.,0,  1a,2d,   1h,1f,  2,0,  1, Feu, 000010000000000
Moschettieri, Csc, 0, 1.,0,  3a,3d,   2h,1f,  3,0,  1, Gun, 000000000000000
Fanatici,     nil, 0, 1.,0,  4a,4d,   2h,1f,  2,0,  1, Fun, 000100000000000
Partigiani,   nil, 0, 1.,0,  4a,4d,   2h,1f,  5,0,  1, Gue, 000001000000010
Alpini,       nil, 0, 1.,0,  5a,5d,   2h,1f,  5,0,  1, Tac, 000001000000000
Fucilieri,    nil, 0, 1.,0,  5a,4d,   2h,1f,  4,0,  1, Csc, 000000000000000
Marines,      nil, 0, 1.,0,  8a,5d,   2h,1f,  6,0,  0, Amp, 000000000000100
Par,         nil, 0, 1.,0,  6a,4d,   2h,1f,  6,0,  1, CA,  000000100000000
Fanteria Meccanizzata,nil,0, 3.,0,  6a,6d,3h,1f,  5,0,  1, Lab,000000000000000
Cavalleggeri, Chi, 0, 2.,0,  2a,1d,   1h,1f,  2,0,  0, Hor, 000000000000000
Carro,        PT,  0, 2.,0,  3a,1d,   1h,1f,  3,0,  0, Whe, 000000000000000
Elefanti,     MT,  0, 2.,0,  4a,1d,   1h,1f,  4,0,  0, PT,  000000000000000
Crociati,     Ldr, 0, 2.,0,  5a,1d,   1h,1f,  4,0,  0, MT,  000000000000000
Cavalieri,    Ldr, 0, 2.,0,  4a,2d,   1h,1f,  4,0,  0, Chi, 000000000000000
Dragoni,      Tac, 0, 2.,0,  5a,2d,   2h,1f,  5,0,  0, Ldr, 000000000000000
Cavalleria,   Mob, 0, 2.,0,  8a,3d,   2h,1f,  6,0,  0, Tac, 000000000000000
Carro Armato, nil, 0, 3.,0, 10a,5d,   3h,1f,  8,0,  0, Mob, 000000000000000
Catapulta,    Met, 0, 1.,0,  6a,1d,   1h,1f,  4,0,  0, Mat, 000000000000000
Panzer Russo,  nil, 0, 3.,0,  11a,5d,   3h,1f,  8,0,  0, Mob, 000000000000000
Lanciamissili,  nil, 0, 3.,0, 14a,3d,   2h,2f,  9,0,  0, Roc, 000000000000000
Obice,        nil, 0, 2.,0, 12a,2d,   3h,2f,  7,0,  0, Rob, 000000001000000
Caccia,       Sth, 1,10.,1,  4a,2d,   2h,2f,  6,0,  3, Fli, 000000000010001
Bombardiere,  Sth, 1, 8.,2, 12a,1d,   2h,2f, 12,0,  0, AFl, 000000000000001
Elicottero,   nil, 1, 6.,0, 10a,3d,   2h,2f, 10,0,  0, CA,  100000000000001
Caccia Stlth, nil, 1,14.,1,  8a,3d,   2h,2f,  8,0,  3, Sth, 000000000010001
Bombardiere Stlth,nil,1,12.,2, 14a,3d,2h,2f, 16,0,  0, Sth, 000000000000001
Trireme,      Nav, 2, 3.,0,  1a,1d,   1h,1f,  4,2,  4, Map, 000000000100000
Caravella,    Mag, 2, 3.,0,  2a,1d,   1h,1f,  4,3,  4, Nav, 000000000000000
Galeone,      Ind, 2, 4.,0,  0a,2d,   2h,1f,  4,4,  4, Mag, 000000000000000
Fregata,      E1,  2, 4.,0,  4a,2d,   2h,1f,  5,2,  2, Mag, 000000000000000
Apache,    nil,  1, 6.,0,  11a,6d,   2h,2f,  10,0,  0, Sth,  100000000010001
Cacciatorpediniere,nil,2, 6.,0,  4a,4d,3h,1f,  6,0,  2, E1, 100000000000001
Incrociatore, Sup, 2, 5.,0,  6a,6d,   3h,2f,  8,0,  2, Stl, 100000000000001
Incrociatore AEGIS,nil,2, 5.,0,  8a,8d,3h,2f, 10,0,  2, Roc,110000000000001
Nave da Guerra,nil,2, 4.,0, 12a,12d,  4h,2f, 16,0,  2, Aut, 000000000000001
Sottomarino,  nil, 2, 3.,0, 10a,2d,   3h,2f,  6,0,  2, Cmb, 000000000001001
Portaerei,    nil, 2, 5.,0,  1a,9d,   4h,2f, 16,0,  2, AFl, 000000010000001
Cargo,        nil, 2, 5.,0,  0a,3d,   3h,1f,  5,8,  4, Ind, 000000000000000
Missile Cruise,nil,1,12.,1, 20a,0d,   1h,3f,  6,0,  0, Roc, 001000000000000
Missile Nucleare,nil,1,16.,1, 99a,0d, 1h,1f, 16,0,  0, Roc, 001000000000000
Diplomatico,  Esp, 0, 2.,0,  0a,0d,   1h,1f,  3,0,  6, Wri, 000000000000010
Agente Segreto,nil,0, 3.,0,  0a,0d,   1h,1f,  3,0,  6, Esp, 000000000000011
Carovana,     Cor, 0, 1.,0,  0a,1d,   1h,1f,  5,0,  7, Tra, 000000000000010
Autocarro,    nil, 0, 2.,0,  0a,1d,   1h,1f,  5,0,  7, Cor, 000000000000010
Esploratore,  Gue, 0, 1.,0,  0a,1d,   1h,1f,  3,0,  0, Sea, 000001000000010
Panzer,       nil, 0, 3.,0, 11a,5d,   2h,1f,  9,0,  0, Mob, 000000000000000
Extra Navale, nil, 2, 4.,0,  4a,2d,   2h,1f,  5,1,  2, no,  000000000000000
Mig25,        nil, 1, 8.,4,  8a,8d,   2h,2f, 10,0,  0, AFl, 000000000010001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Deserto,    1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5, 3,  Pln,   ; Drt
Prateria,   1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15, 0,  Grs,   ; Pln
Pianura,    1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10, 0,  Hil,   ; Grs
Foresta,    2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5, 0,  Grs,   ; For
Colline,    2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10, 1,  Pln,   ; Hil
Montagne,   3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10, 6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0, 0,  Drt,   ; Tun
Ghiacciaio, 2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15, 3,  Tun,   ; Gla
Palude,     2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Swa
Giungla,    2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15, 0,  Pln,   ; Jun
Oceano,     1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0, 0,  no,    ; Oce
Oasi,       1,2,  3,1,0,
Bisonte,    1,2,  1,3,0,
Pianura,    1,2,  2,1,0,
Fagiano,    2,3,  3,2,0,
Carbone,    2,4,  1,2,0,
Oro,        3,6,  0,1,6,
Cacciagione,1,2,  3,1,0,
Avorio,     2,2,  1,1,4,
Torba,      2,3,  1,4,0,
Gemme,      2,3,  1,0,4,
Pesce,      1,2,  3,0,2,
Petrolio,   1,2,  0,4,0,
Grano,      1,2,  3,1,0,
Coltivazioni,1,2,  2,1,0,
Seta,       2,3,  1,2,3,
Vino,       2,4,  1,0,4,
Ferro,      3,6,  0,4,0,
Pellame,    1,2,  2,0,3,
Petrolio,   2,2,  0,4,0,
Spezie,     2,3,  3,0,4,
Frutta,     2,3,  4,0,1,
Balene,     1,2,  2,2,3,




@GOVERNMENTS
Anarchia,       Signor,      Signora
Dispotismo,     Imperatore,  Imperatrice
Monarchia,      Re,          Regina
Comunismo,      Compagno,    Compagna
Fondamentalismo,Gran Sacerdote,Grande Sacerdotessa
Repubblica,     Console,     Console
Democrazia,     Presidente,  Presidentessa

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Cesare,       Livia,               0, 1, 1, Romani,      Romano,      0,  1,  1,     1, Dittatore, Dittatrice, 2, Imperatore, Imperatrice
Ammurabi,     Ishtari,             0, 2, 0, Babilonesi,  Babilonese, -1, -1,  1,
Federico II,  Maria Teresa,        0, 3, 3, Tedeschi,    Tedesco,     1, -1,  1,     4, Arcivescovo, Badessa, 6, Cancelliere, Cancelliere
Ramsete,      Cleopatra,           1, 4, 0, Egiziani,    Egiziano,    0,  0,  1,     1, Faraone, Faraona, 2, Gran Faraone, Grande Faraona
Abe Lincoln,  E. Roosevelt,        0, 5, 1, Americani,   Americano,  -1,  0,  1,     4, Reverendo, Reverenda, 5, Speaker, Speaker
Alessandro,   Ippolita,            1, 6, 1, Greci,       Greco,       0,  1, -1,     6, Primo Ministro, Primo Ministro
Mohandas Gandhi,Indira Gandhi,     0, 7, 2, Indiani,     Indiano,    -1, -1,  0,     2, Maharaja, Maharaja
Lenin,        Caterina la Grande,  1, 1, 3, Russi,       Russo,       1,  0, -1,     2, Zar, Zarina, 4, Patriarca, Matriarca
Shaka,        Shakala,             0, 2, 0, Zul,        Zul,        1,  0,  0,
Luigi XIV,    Giovanna d'Arco,     0, 3, 3, Francesi,    Francese,    1,  1,  1,     4, Arcivescovo, Matrona, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztechi,     Azteco,      0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Cinesi,      Cinese,      0,  0,  1,     3, Presidente, Presidentessa
Enrico VIII,  Elisabetta I,        1, 6, 3, Inglesi,     Inglese,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Primo Ministro, Primo Ministro
Genghis Khan, Bortei,              0, 7, 0, Mongoli,     Mongolo,     1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celti,       Celtico,    -1,  1,  0,     4, Druido, Druida
Tokugawa,     Amaterasu,           0, 2, 2, Giapponesi,  Giapponese,  1, -1, -1,     2, Shogun, Shogun, 6, Primo Ministro, Primo Ministro
Canute,       Gunnhild,            1, 3, 3, Vichinghi,   Vichingo,    1,  1,  0,     1, Signore della Guerra, Signora della Guerra
Filippo II,   Isabella,            1, 4, 3, Spagnoli,    Spagnolo,   -1,  1, -1,     4, Arcivescovo, Grande Madre
Serse,        Scheherezade,        0, 5, 0, Persiani,    Persiano,    0, -1,  0,     2, Shah, Shah, 4, Ayatollah, Ayatollah
Annibale,     Didone,              0, 6, 1, Cartaginesi, Cartaginese,  0,  0, -1,
Toro Seduto,  Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Capo, Capa, 2, Grande Capo, Grande Capa

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Pellame,
Lana,
Grano,
Vestiario,
Sale,
Carbone,
Rame,
Tintura,
Vino,
Seta,
Argento,
Spezie,
Gemme,
Oro,
Petrolio,
Uranio,


@ORDERS
Fortificare,        F
Fortificato,        F
Sentinella,         S
Costruire Fortezza, F
Costruire Strada,   R
Creare Irrigazione, I
Scavare Miniera,    m
Trasformare,        O
Pulire Inquinament, p
Costruire Base Aer, E
Andare a,           G


@DIFFICULTY
Capitano
Signore de
Principe
Re
Imperatore
Divinit

@ATTITUDES
Adorante
Entusiasta
Cordiale
Attento
Indifferente
Scettico
Gelido
Ostile
Irato














