@SCENARIO
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^
^^ Thordur was once a great king, ruler of vast realms and vassal of the Emperor of Krillah. 
^However, he fell into the Emperor disfavor, and had his realms confiscated, receiving in 
^exchange the kingship of the North. The North are cold and troubled lands, filled of 
^warlords that have only heard of the Emperors name and are not willing to obey Thordurs
^rule. The landscape is only ice, mammoths run free trough the vast ice plains. The seas
^are wild and few ships can travel across it. The only hope for the North is a ancient 
^prophecy, speaking of a future time when the magic of druids shall transform the land into
^green and fertile grasslands and forrests.
^* Recommended : Thordurs Realm, White Horde
^* Interesting : Pale Sun, the Tribes.
^* Not for play : Native Warriors.
^If you play as the White Horde, consider yourself winner if you conquer all the North.
^If you play as anyone else, consider yourself winner if you first turns your realm into
^a fertile greenland ( the most of the map, the better ) and then conquer the rest of the
^realm.
^Protect your ruler ! However, Brakan, the Warlord, is a difficult foe to slay. 
^Mammoths are important !
^Theres a secret to turn the land into greenlands, and two ways to discover it. The first way
^belongs only to the Pale Sun and Thordurs Realm, the second, to the tribes. The Natives and 
^the White Horde cannot fullfill the prophecy.
^No techs from conquest.
^
^This scenario was made by Wilson Theodoro ( wrtf@solar.com.br )

