;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1997 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;
;   -------------------------------------------------------
;
;
;   17 May 1999 - ICE-AGE Scenario - Version 1.1
;                     - Virtually no Sea Units
;                     - But lots & lots of land & air units
;
;                     kestrel17@bigpond.com
;
;
;   -------------------------------------------------------
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
2       ; Road movement multiplier
3       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
8       ; Tech paradigm (higher # slows research)
8       ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
4       ; Communism pays support for all units past this
8       ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  Rad, Too, 3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
Automatic Weapons,  6,-2,  X2,  Too, 3, 0    ; Amp
Astronomy,          4, 1,  Mys, Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  ToG, Mag, 2, 3    ; Ato
Automobile,         6,-1,  Cmb, Stl, 3, 4    ; Aut
Banking,            4, 1,  Tra, Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  Mat, Eng, 0, 4    ; Bri
Bronze Working,     6,-1,  nil, nil, 0, 4    ; Bro
Ceremonial Burial,  5, 0,  nil, nil, 0, 2    ; Cer
Chemistry,          5,-1,  Uni, Med, 1, 3    ; Che
Chivalry,           4,-2,  Feu, Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  Alp, nil, 0, 2    ; CoL
Combined Arms,      5,-1,  Mob, AFl, 3, 0    ; CA
Combustion,         5,-1,  Ref, Exp, 2, 4    ; Cmb
Communism,          5, 0,  Phi, Ind, 2, 2    ; Cmn
Computers,          4, 1,  Min, Mob, 3, 4    ; Cmp
Conscription,       4, 0,  Dem, U1,  2, 0    ; Csc
Construction,       4, 0,  Mas, Cur, 0, 4    ; Cst
The Corporation,    4, 0,  Ind, Eco, 2, 1    ; Cor
Currency,           4, 1,  Bro, Pot, 0, 1    ; Cur
Democracy,          5, 1,  Ban, X3,  2, 2    ; Dem
Economics,          4, 1,  Uni, Ban, 2, 1    ; Eco
Electricity,        4, 0,  Met, Mag, 2, 4    ; E1
Electronics,        4, 1,  MP,  X5,  3, 4    ; E2
Engineering,        4, 0,  Whe, Cst, 0, 4    ; Eng
Environmentalism,   3, 1,  Rec, SFl, 3, 2    ; Env
Espionage,          2,-1,  Cmn, Dem, 3, 0    ; Esp
Explosives,         5, 0,  Gun, Che, 2, 4    ; Exp
Feudalism,          4,-1,  War, Mon, 0, 0    ; Feu
Fixed-Wing Flight,  4,-1,  Aut, X2,  2, 4    ; Fli
Fundamentalism,     3,-2,  MT,  Csc, 2, 2    ; Fun
Fusion Power,       3, 0,  NP,  Sup, 3, 3    ; FP
Genetic Engineering,3, 2,  Med, Cor, 3, 3    ; Gen
Guerrilla Warfare,  4, 1,  Cmn, Tac, 3, 0    ; Gue
Firearms,           8,-2,  Iro, X6,  1, 0    ; Gun
Horseback Riding,   4,-1,  nil, nil, 0, 0    ; Hor
Industrialization,  6, 0,  RR,  Ban, 2, 1    ; Ind
Invention,          6, 0,  Eng, Lit, 1, 4    ; Inv
Iron Working,       5,-1,  Bro, nil, 0, 4    ; Iro
Advanced Composites,5,-1,  Pla, X1,  3, 4    ; Lab
The Laser,          4, 0,  NP,  Rob, 3, 3    ; Las
Leadership,         5,-1,  Chi, Gun, 1, 0    ; Ldr
Literacy,           5, 2,  Wri, CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  Stl, Tac, 2, 4    ; Too
Magnetism,          4,-1,  Phy, Iro, 1, 3    ; Mag
Map Making,         6,-1,  Alp, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mass Production,    5, 0,  Aut, Cor, 3, 4    ; MP
Mathematics,        4,-1,  Alp, Mas, 0, 3    ; Mat
Medicine,           4, 0,  Phi, Tra, 1, 1    ; Med
Metallurgy,         6,-2,  Gun, Uni, 1, 0    ; Met
Miniaturization,    4, 1,  Too, E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  MP,  Amp, 3, 0    ; Mob
Monarchy,           5, 1,  Cer, CoL, 0, 2    ; Mon
Monotheism,         5, 1,  Phi, Mys, 1, 2    ; MT
Mysticism,          4, 0,  Cer, War, 0, 2    ; Mys
Navigation,         6,-1,  PT,  Ast, 1, 1    ; Nav
Nuclear Fission,    6,-2,  Ato, MP,  3, 3    ; NF
Nuclear Power,      3, 0,  NF,  E2,  3, 3    ; NP
Philosophy,         6, 1,  Mys, Lit, 1, 2    ; Phi
Physics,            4,-1,  Nav, Lit, 1, 3    ; Phy
Plastics,           4, 1,  Mob, SFl, 3, 4    ; Pla
Blast Furnace,      4, 0,  Met, Bri, 1, 4    ; Plu
Animal Husbandry,   4, 0,  War, Hor, 0, 2    ; PT
Pottery,            4, 1,  nil, nil, 0, 1    ; Pot
Radio,              5,-1,  Fli, X5,  3, 4    ; Rad
Railroad,           6, 0,  SE,  Plu, 2, 1    ; RR
Recycling,          2, 1,  MP,  Dem, 3, 2    ; Rec
Refining,           4, 0,  Che, Cor, 2, 4    ; Ref
Refrigeration,      3, 1,  E1,  San, 3, 1    ; Rfg
The Republic,       5, 1,  CoL, Lit, 0, 2    ; Rep
Robotics,           5,-2,  Cmp, Mob, 3, 0    ; Rob
Rocketry,           6,-2,  Sea, E2,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Jet Engine,         6,-2,  AFl, MP,  0, 1    ; Sea
Space Flight,       4, 1,  Cmp, Roc, 3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  Phy, Uni, 2, 3    ; SE
Steel,              4,-1,  E1,  U1,  2, 4    ; Stl
Superconductor,     4, 1,  Pla, Las, 3, 3    ; Sup
Tactics,            6,-1,  Csc, Ldr, 2, 0    ; Tac
Theology,           3, 2,  MT,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  Phy, Uni, 1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
University,         5, 1,  Mat, X3,  1, 3    ; Uni
Warrior Code,       4,-1,  Bro, nil, 0, 0    ; War
The Wheel,          4,-1,  Hor, Iro, 0, 4    ; Whe
Writing,            4, 2,  Alp, nil, 0, 3    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; FT
Rifled Arms,        7,-1,  X4,  Ind, 2, 0    ; U1
Civil Defense Plan, 2, 2,  Tac, Csc, 3, 4    ; U2
Ceramic Armour,     5,-2,  Rob, Lab, 3, 0    ; U3
Assault Rifle,      6,-2,  Amp, MP,  3, 0    ; X1
Ballooning,         3, 1,  Ref, ToG, 2, 4    ; X2
Printing Press,     4, 3,  Inv, Phi, 1, 3    ; X3
Bayonet && Inf. Drill,5,-1,  Ldr, Gun, 2, 0    ; X4
Telephone,          3,-2,  E1,  Cor, 3, 4    ; X5
Gunpowder,          8,-2,  Med, Inv, 1, 0    ; X6
Chemical Warfare,   4,-2,  Cmb, Tac, 3, 0    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own
; civilization advances if desired.  Supply the name, the AI
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc.
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Palace,                   10, 0,    Mas,
Barracks,                 4,  1,    nil,
Granary,                  6,  1,    Pot,
Temple,                   4,  1,    Cer,
MarketPlace,              8,  1,    Cur,
Library,                  8,  1,    Wri,
Courthouse,               8,  1,    CoL,
City Walls,               8,  0,    Mas,
Aqueduct,                 8,  2,    Cst,
Bank,                     12, 3,    Ban,
Cathedral,                12, 3,    MT,
University,               16, 3,    Uni,
Mass Transit,             16, 4,    MP,
Colosseum,                10, 4,    Cst,
Factory,                  20, 4,    Ind,
Manufacturing Plant,      32, 6,    Rob,
SDI Defense,              20, 4,    Las,
Recycling Center,         20, 2,    Rec,
Power Plant,              16, 4,    Ref,
Hydro Plant,              24, 4,    E2,
Nuclear Plant,            16, 2,    NP,
Stock Exchange,           16, 4,    Eco,
Sewer System,             12, 2,    San,
Supermarket,               8, 3,    Rfg,
Superhighways,            20, 5,    Aut,
Research Lab,             16, 3,    Cmp,
SAM Missile Battery,      10, 2,    Roc,
Coastal Fortress,          8, 1,    Met,
Solar Plant,              32, 4,    Env,
Harbor,                    6, 1,    Nav,
Offshore Platform,         8, 3,    Min,
Airport,                  16, 3,    Rad,
Police Station,           6,  2,    Cmn,
Port Facility,            8,  3,    no,
SS Structural,            8,  0,    SFl,
SS Component,             16, 0,    Pla,
SS Module,                32, 0,    Sup,
(Capitalization),         60, 0,    Cor,
Pyramids,                 20, 0,    Mas,
Hanging Gardens,          20, 0,    Pot,
Colossus,                 20, 0,    Bro,
Lighthouse,               20, 0,    no,
Great Library,            30, 0,    Lit,
Oracle,                   30, 0,    Mys,
Great Wall,               30, 0,    Mas,
Sun Tzu's War Academy,    30, 0,    Feu,
King Richard's Crusade,   30, 0,    Eng,
Marco Polo's Embassy,     20, 0,    Tra,
Michelangelo's Chapel,    40, 0,    MT,
Copernicus' Observatory,  30, 0,    Ast,
Magellan's Expedition,    15, 0,    no,
Shakespeare's Theatre,    30, 0,    Med,
Leonardo's Workshop,      40, 0,    Inv,
J. S. Bach's Cathedral,   40, 0,    The,
Isaac Newton's College,   40, 0,    ToG,
Adam Smith's Trading Co., 40, 0,    Eco,
Darwin's Voyage,          40, 0,    RR,
Statue of Liberty,        40, 0,    Dem,
Eiffel Tower,             30, 0,    SE,
Women's Suffrage,         60, 0,    Ind,
Hoover Dam,               60, 0,    E2,
Manhattan Project,        60, 0,    NF,
United Nations,           60, 0,    Cmn,
Apollo Program,           60, 0,    SFl,
SETI Program,             60, 0,    Cmp,
Cure for Cancer,          60, 0,    Gen,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Hanging Gardens
Fli,        ; Colossus
Mag,        ; Lighthouse
X5,         ; Great Library
The,        ; Oracle
Met,        ; Great Wall
Mob,        ; Sun Tzu's War Academy
Ind,        ; King Richard's Crusade
Cmn,        ; Marco Polo's Embassy
nil,        ; Michelangelo
nil,        ; Copernicus
nil,        ; Magellan
nil,        ; Shakespeare
Mob,        ; Leonardo Da Vinci's Workshop
nil,        ; Bach
nil,        ; Newton
nil,        ; Smith's Trading Co.
nil,        ; Darwin
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Hoover Dam
nil,        ; Manhattan Project
nil,        ; United Nations
nil,        ; Apollo
nil,        ; SETI
nil,        ; Cure for Cancer


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     Gun, 0,  1.,0,  0a,1d,  2h,1f,  3,0,  5, nil, 000000000000000
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  5,0,  5, Exp, 000000000000000
Warriors,     Feu, 0,  1.,0,  1a,2d,  1h,1f,  1,0,  1, nil, 000000000000000
Swordsmen,    Gun, 0,  1.,0,  2a,2d,  1h,1f,  2,0,  1, War, 000000000000000
Archers,      Gun, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  1, Feu, 000000000000000
Crossbowmen,  Gun, 0,  1.,0,  2a,3d,  2h,1f,  3,0,  1, Inv, 000000000000000
Pikemen,      Gun, 0,  1.,0,  1a,2d,  1h,1f,  2,0,  1, Feu, 000010000000000
Musketeers,   X4,  0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000010000000000
Fanatics,     nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, Fun, 000100000000000
Partisans,    nil, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Infantrymen,  U1,  0,  1.,0,  4a,3d,  2h,1f,  3,0,  1, X4,  000010000000000
Conscripts,   nil, 0,  1.,0,  3a,4d,  2h,1f,  3,0,  1, Csc, 000000000000000
Riflemen,     X1,  0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, U1,  000000000000000
Modern Infantry,nil, 0,  1.,0,  5a,5d,  2h,1f,  4,0,  1, X1,  000010000000000
Paratroopers, nil, 0,  1.,0,  5a,4d,  2h,1f,  6,0,  0, CA,  000000100000100
Horsemen,     Chi, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Hor, 000000000000000
Chariot,      The, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Whe, 000000000000000
Mammoth,      Ldr, 0,  2.,0,  4a,2d,  2h,1f,  5,0,  0, PT,  000000000000000
Crusaders,    Ldr, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, The, 000000000000000
Knights,      Ldr, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, Chi, 000000000000000
Dragoons,     Tac, 0,  3.,0,  5a,2d,  2h,1f,  5,0,  0, Ldr, 000000000000000
Berserker,    Chi, 0,  1.,0,  4a,2d,  1h,1f,  4,0,  0, Mys, 000000000000000
Cavalry,      MP,  0,  3.,0,  7a,3d,  2h,1f,  6,0,  0, Tac, 000000000000000
Catapult,     X6,  0,  1.,0,  5a,1d,  1h,1f,  4,0,  0, Mat, 000000000000000
Bombard,      Met, 0,  1.,0,  6a,2d,  2h,1f,  5,0,  0, X6,  000000000000000
Cannon,       Too, 0,  1.,0,  8a,2d,  2h,2f,  6,0,  0, Met, 000000000000000
Light Artillery,Rob, 0,  2.,0, 10a,2d,  2h,2f,  7,0,  0, Too, 000000000000000
Heavy Artillery,Rob, 0,  1.,0, 12a,2d,  2h,2f,  8,0,  0, Too, 000000000000000
Howitzer,     Las, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Rob, 000000001000000
SAM Launcher, nil, 0,  3.,0,  8a,6d,  3h,2f,  9,0,  0, Roc, 010000000010000
Stinger Unit, nil, 0,  1.,0,  8a,2d,  1h,2f,  6,0,  0, Las, 000000000010000
Dromedary,    U1,  0,  1.,0,  2a,2d,  2h,1f,  4,0,  0, Nav, 000001000000000
Raft,         nil, 2,  2.,0,  1a,1d,  1h,1f,  3,2,  4, Cst, 000000000100000
Patrol-Boat,  nil, 2,  4.,0,  6a,4d,  3h,2f,  7,4,  2, Cmb, 000000000000001
Pioneers,     nil, 0,  2.,0,  2a,2d,  2h,1f,  4,0,  5, Gun, 000000000100000
Gatling Gun,  Amp, 0,  1.,0,  6a,5d,  2h,1f,  6,0,  1, Stl, 000000000000000
Machine-Gun Grp,Lab, 0,  1.,0,  7a,6d,  2h,1f,  6,0,  1, Amp, 000000000000000
Iron Juggernaut,Mob, 0,  2.,0,  9a,5d,  2h,1f,  8,0,  0, Aut, 000000000000000
Mech Cavalry, U3,  0,  4.,0,  8a,4d,  2h,1f,  7,0,  0, MP,  000000000000000
Mech Infantry,nil, 0,  4.,0,  7a,6d,  3h,1f,  6,0,  1, Pla, 000000000000000
Battle Tank,  U3,  0,  3.,0, 10a,6d,  3h,1f,  9,0,  0, Mob, 000000000000000
Adv Battle Tank,nil, 0,  4.,0, 10a,7d,  3h,2f,  9,0,  0, U3,  000000000000000
Slf Prpld Howzr,nil, 0,  3.,0, 12a,5d,  3h,2f,  9,0,  0, Las, 000000001000000
Poison Gas,   nil, 1,  2.,3,  5a,0d,  1h,4f,  3,0,  0, X7,  001000001000010
Cruise Msl.,  nil, 1, 13.,1, 18a,0d,  1h,3f,  6,0,  0, Roc, 001000001000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000001000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,1d,  1h,1f,  3,0,  6, Esp, 000000000000011
Scouts,       Gue, 0,  1.,0,  3a,3d,  2h,1f,  4,0,  0, U1,  000001000000010
Civil Defense,nil, 0,  0.,0,  0a,3d,  1h,1f,  2,0,  1, U2,  000000000000000
Suicide Squad,nil, 0,  1.,0,  7a,3d,  1h,1f,  3,0,  0, Fun, 001101000000110
Trade Caravan,Aut, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      Pla, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Aut, 000000000000010
Freight,      nil, 0,  3.,0,  0a,2d,  2h,1f,  5,0,  7, Pla, 000000000000010
Zeppelin,     CA,  1,  5.,16,  4a,2d,  2h,2f,  5,0,  3, X2,  000000001010011
Fighter,      Sea, 1, 10.,1,  5a,3d,  2h,2f,  6,0,  3, Fli, 000000000010001
Bi-Plane Bomber,AFl, 1,  7.,2,  9a,1d,  1h,2f,  9,0,  0, Fli, 000000001000001
Adv. Bomber,  Sea, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, AFl, 000000001000001
Helicopter,   nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, CA,  000000000000001
Jet Fighter,  nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3, Sea, 000000000010001
Jet Bomber,   nil, 1, 11.,2, 14a,3d,  2h,3f, 16,0,  0, Sea, 000000001000001
Longbowmen,   X6,  0,  1.,0,  4a,2d,  2h,1f,  4,0,  0, Chi, 000000000000000

;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Rain Forest,2,3,  2,2,0,   no,  2, 8, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Savannah,   1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Grassland,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Forest,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Hills,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 2,10,  6,  Hil,   ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Ice Sheet,  2,1,  0,0,0,   no,  0,15, 0,   no,  1,10,  3,  Oce,   ; Gla
Swamp,      3,3,  1,0,1,   Grs, 0,15, 6,   For, 0,10,  0,  Pln,   ; Swa
Scree Plain,2,1,  0,0,0,   no,  0,15, 6,   yes, 2,10,  0,  Tun,   ; Jun
Ocean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  Jun,   ; Oce
Ground-Fowl,3,3,  3,2,1,
Bison,      1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Coal,       2,4,  1,2,0,
Gold,       3,6,  0,2,4,
Yak,        1,2,  3,2,1,
Penguin,    2,1,  3,1,1,
Peat,       3,3,  1,3,1,
Diamonds,   2,1,  0,3,3,
Fish,       1,2,  3,0,2,
Exotic Fruit,3,3,  2,2,2,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Deer,       2,3,  2,2,2,
Herbs,      2,4,  2,0,3,
Iron,       3,6,  0,4,0,
Bear,       1,2,  2,0,3,
Walrus,     2,1,  3,0,2,
Spice,      3,3,  3,0,4,
Minerals,   2,1,  0,3,2,
Whales,     1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Tempest,      Icicle,              0, 1, 0, Frost-Giants,Frost-Giant, 0,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Thor,         Heythar,             0, 2, 0, Norsemen,    Norsemen,    1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Innuit,      Innuit,     -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Wanna Gatta,  Wanaka,              0, 7, 0, Indigenes,   Indigenal,  -1,  0,  0,     2, Chief, Chief
Lenin,        Catherine the Great, 1, 1, 0, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Oook,         Oookette,            0, 2, 0, Neanderthals,Neanderthal,-1,  0,  1,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Wan Ta,       Wu Zhao,             0, 5, 0, Asiatics,    Asiatic,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 0, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Mooloo,       Wartoo,              0, 6, 0, Koori,       Koori,      -1,  0,  0,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Opium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged





