;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Flight,    4,-2,  no,  Too, 3, 4    ; AFl
Alphabet,           5, 1,  no,  nil, 0, 3    ; Alp
Amphibious Warfare, 3,-2,  no,  Tac, 3, 0    ; Amp
Astronomy,          4, 1,  no,  Mat, 1, 3    ; Ast
Atomic Theory,      4,-1,  no,  Phy, 2, 3    ; Ato
Automobile,         6,-1,  no,  Stl, 3, 4    ; Aut
Banking,            4, 1,  no,  Rep, 1, 1    ; Ban
Bridge Building,    4, 0,  no,  Cst, 0, 4    ; Bri
Space Warfare,      6,-1,  no,  nil, 0, 0    ; Bro
Ceremonial Burial,  5, 0,  no,  nil, 0, 2    ; Cer
Chemistry,          5,-1,  no,  Med, 1, 3    ; Che
Chivalry,           4,-2,  no,  Hor, 1, 0    ; Chi
Code of Laws,       4, 1,  no,  nil, 0, 2    ; CoL
Combined Arms,      5,-1,  no,  no,  3, 0    ; CA 
Combustion,         5,-1,  no,  no,  2, 4    ; Cmb
Communism,          5, 0,  no,  no,  2, 2    ; Cmn
Computers,          4, 1,  no,  MP,  3, 4    ; Cmp
Conscription,       7,-1,  no,  Met, 2, 0    ; Csc
Construction,       4, 0,  no,  no,  0, 4    ; Cst
The Corporation,    4, 0,  no,  Eco, 2, 1    ; Cor
Currency,           4, 1,  no,  no,  0, 1    ; Cur
Democracy,          5, 1,  no,  Inv, 2, 2    ; Dem
Economics,          4, 1,  no,  no,  2, 1    ; Eco
Electricity,        4, 0,  no,  no,  2, 4    ; E1 
Electronics,        4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  no,  no,  0, 4    ; Eng
Environmentalism,   3, 1,  no,  SFl, 3, 2    ; Env
Espionage,          2,-1,  no,  Dem, 3, 0    ; Esp
Explosives,         5, 0,  no,  no,  2, 4    ; Exp
Feudalism,          4,-1,  no,  no,  0, 0    ; Feu
Flight,             4,-1,  no,  ToG, 2, 4    ; Fli
Fundamentalism,     3,-2,  no,  no,  2, 2    ; Fun
Fusion Power,       3, 0,  no,  Sup, 3, 3    ; FP 
Genetic Engineering,3, 2,  no,  no,  3, 3    ; Gen
Guerrilla Warfare,  4, 1,  no,  Tac, 3, 0    ; Gue
Gunpowder,          8,-2,  no,  Iro, 1, 0    ; Gun
Horseback Riding,   4,-1,  no,  nil, 0, 0    ; Hor
Empty Slot,         6, 0,  no,  no,  0, 0    ; Ind
Invention,          6, 0,  no,  Lit, 1, 4    ; Inv
Iron Working,       5,-1,  no,  War, 0, 4    ; Iro
Labor Union,        4,-1,  no,  Gue, 3, 2    ; Lab
The Laser,          4, 0,  no,  MP,  3, 3    ; Las
Leadership,         5,-1,  no,  Gun, 1, 0    ; Ldr
Literacy,           5, 2,  no,  CoL, 0, 3    ; Lit
Machine Tools,      4,-2,  no,  Tac, 1, 4    ; Too
Magnetism,          4,-1,  no,  no,  1, 3    ; Mag
Map Making,         6,-1,  no,  nil, 0, 1    ; Map
Masonry,            4, 1,  no,  nil, 0, 4    ; Mas
Mass Production,    5, 0,  no,  no,  3, 4    ; MP 
Mathematics,        4,-1,  no,  Mas, 0, 3    ; Mat
Medicine,           4, 0,  no,  Tra, 1, 1    ; Med
Metallurgy,         6,-2,  no,  Uni, 1, 0    ; Met
Miniaturization,    4, 1,  no,  E2,  3, 4    ; Min
Mobile Warfare,     8,-1,  no,  Tac, 3, 0    ; Mob
Monarchy,           5, 1,  no,  no,  0, 2    ; Mon
Monotheism,         5, 1,  no,  PT,  1, 2    ; MT 
Mysticism,          4, 0,  no,  nil, 0, 2    ; Mys
Navigation,         6,-1,  no,  no,  1, 1    ; Nav
Nuclear Fission,    3, 0,  NF,  NF,  3, 3    ; NF 
Nuclear Power,      3, 0,  no,  no,  3, 3    ; NP 
Philosophy,         6, 1,  no,  no,  1, 2    ; Phi
Physics,            4,-1,  no,  no,  1, 3    ; Phy
Plastics,           4, 1,  no,  SFl, 3, 4    ; Pla
Plumbing,           4, 0,  no,  no,  1, 4    ; Plu
Polytheism,         4, 0,  no,  no,  0, 2    ; PT 
Pottery,            4, 1,  no,  nil, 0, 1    ; Pot
Radio,              5,-1,  no,  E1,  3, 4    ; Rad
Railroad,           6, 0,  no,  no,  2, 1    ; RR 
Recycling,          2, 1,  no,  no,  3, 2    ; Rec
Refining,           4, 0,  no,  no,  2, 4    ; Ref
Refrigeration,      3, 1,  no,  San, 3, 1    ; Rfg
The Republic,       5, 1,  no,  no,  0, 2    ; Rep
Robotics,           5,-2,  no,  Mob, 3, 0    ; Rob
Rocketry,           6,-2,  no,  E2,  3, 0    ; Roc
Sanitation,         4, 2,  no,  Eng, 2, 1    ; San
Seafaring,          4, 1,  no,  Pot, 0, 1    ; Sea
Space Flight,       4, 1,  no,  Roc, 3, 3    ; SFl
Stealth,            3,-2,  no,  no,  3, 0    ; Sth
Steam Engine,       4,-1,  no,  no,  2, 3    ; SE 
Steel,              4,-1,  no,  no,  2, 4    ; Stl
Superconductor,     4, 1,  no,  no,  3, 3    ; Sup
Tactics,            6,-1,  no,  no,  2, 0    ; Tac
Theology,           3, 2,  no,  Feu, 1, 2    ; The
Theory of Gravity,  4, 0,  no,  Uni, 1, 3    ; ToG
Trade,              4, 2,  no,  no,  0, 1    ; Tra
University,         5, 1,  no,  Phi, 1, 3    ; Uni
Warrior Code,       4,-1,  no,  nil, 0, 0    ; War
The Wheel,          4,-1,  no,  nil, 0, 4    ; Whe
Not Zanusian,       4, 2,  no,  nil, 0, 3    ; Wri
Future Technology,  1, 0,  nil, nil, 3, 3    ; FT 
Galaxion!,          3, 0,  no,  no,  0, 0    ; U1 
Namuh!,             3, 0,  no,  no,  0, 0    ; U2 
Zanusian!,          3, 0,  no,  no,  0, 0    ; U3 
Native Agriculture, 3, 0,  Wri,  nil, 0, 0    ; X1 
Zanusian Ecology,   3, 0,  Wri,  nil, 0, 0    ; X2 
Advanced Training,  3, 0,  Wri,  nil, 0, 0    ; X3 
Zanusian Economy,   3, 0,  Wri,  nil, 0, 0    ; X4 
Stargate Completion,3, 0,  Wri,  nil, 0, 0    ; X5 
Light Hammer,       3, 0,  Wri,  nil, 0, 0    ; X6 
Zanusian Industry,  3, 0,  Wri,  nil, 0, 0    ; X7 

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Command Center,           10, 0,    nil,
Bioenhancement Tanks,      4, 1,    nil,
Sky Farms,                 6, 1,    nil,
Temple,                    4, 1,    nil,
MarketPlace,               8, 1,    no, 
Library,                   8, 1,    no, 
Military Tribunal,         8, 1,    no, 
Pressure Dome,             8, 0,    no, 
Farmland,                  8, 2,    no, 
Bank,                     12, 3,    no, 
Arena,                    12, 3,    nil,
University,               16, 3,    no, 
Mass Transit,             16, 4,    no, 
Cathedral,                18, 4,    nil,
Nanofactory,              20, 4,    nil,
Terafactory,              32, 6,    nil,
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Namuh Plant,              16, 4,    U2, 
Galaxion Plant,           18, 4,    no, 
Self-Destruct System,     16, 2,    nil,
Stock Exchange,           16, 4,    no, 
Microfarming,             12, 2,    nil,
Hydroponic Fishery,        8, 3,    X1, 
Superhighways,            20, 5,    no, 
Research Lab,             16, 3,    no, 
SDI Satellite,            10, 2,    nil,
Coastal Fortress,          8, 1,    no, 
Gamma Plant,               2, 2,    X7, 
Space Station,             6, 1,    no, 
Adv. Space Station,       16, 3,    no, 
Orbital Transport System, 16, 3,    nil,
Police Station,            6, 2,    no, 
Port Facility,             8, 3,    no, 
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Capitalization),         60, 0,    no, 
Pyramids,                 20, 0,    no, 
Garden of Vierls,         20, 0,    nil,
Colossus,                 20, 0,    no, 
Stargate System,          40, 0,    X5, 
Great Library,            30, 0,    no, 
Deity Contact Device,     30, 0,    nil,
Great Wall,               30, 0,    no, 
Namuh Militarism,         30, 0,    nil,
Meteoric Factory,         30, 0,    nil,
Marco Polo's Embassy,     20, 0,    no, 
Zanyrai Chapel,           40, 0,    nil,
Copernicus' Observatory,  30, 0,    no, 
Galactic Hyperdrive,      40, 0,    nil,
Command Dome,             30, 0,    nil,
Leonardo's Workshop,      40, 0,    no, 
Flutes of Maraeeefg,      40, 0,    nil,
Isaac Newton's College,   40, 0,    no, 
Adam Smith's Trading Co., 40, 0,    no, 
Darwin's Voyage,          40, 0,    no, 
Statue of Liberty,        40, 0,    no, 
Eiffel Tower,             30, 0,    no, 
Women's Suffrage,         60, 0,    no, 
Core Energy Tap,          30, 0,    nil,
Victory At Any Price,     60, 0,    nil,
United Nations,           60, 0,    no, 
Apollo Program,           60, 0,    no, 
SETI Program,             60, 0,    no, 
Biotechnology,            60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Pyramids
RR,         ; Garden of Vierls
Fli,        ; Colossus
nil,        ; Stargate System
E1,         ; Great Library
nil,        ; Deity Contact Device
Met,        ; Great Wall
no,         ; Namuh Militarism
Ind,        ; Meteoric Factory
Cmn,        ; Marco Polo's Embassy
AFl,        ; Zanyrai Chapel
nil,        ; Copernicus' Observatory
nil,        ; Galactic Hyperdrive
nil,        ; Command Dome
Aut,        ; Leonardo's Workshop
AFl,        ; Flutes of Maraeeefg
nil,        ; Isaac Newton's College
nil,        ; Adam Smith's Trading Co.
nil,        ; Darwin's Voyage
nil,        ; Statue of Liberty
nil,        ; Eiffel Tower
nil,        ; Women's Suffrage
nil,        ; Core Energy Tap
nil,        ; Victory At Any Price
nil,        ; United Nations
nil,        ; Apollo Program
nil,        ; SETI Program
nil,        ; Biotechnology


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Eco Engineers,U2,  0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
'Former Squad,nil, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  5, U2,  000000000000010
Galaxions,    nil, 0,  1.,0,  4a,5d,  1h,1f,  2,0,  1, U1,  000000000000000
Namuhs,       Feu, 0,  1.,0,  5a,4d,  1h,1f,  2,0,  1, U2,  000000000000000
Zanusians,    nil, 0,  2.,0,  1a,1d,  1h,1f,  5,0,  1, U3,  000000000000000
Galaxion Armor,Gun, 0,  3.,0,  5a,7d,  1h,1f,  6,0,  1, U1,  000000000000000
Namuh Armor,  Gun, 0,  3.,0,  7a,5d,  1h,1f,  6,0,  1, U2,  000010000000000
Zanusian Armor,Csc, 0,  3.,0,  3a,3d,  1h,1f,  6,0,  0, U3,  000000000000000
Blood Troopers,nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  1, U2,  000100000000000
Autodefense,  nil, 0,  0.,0,  4a,4d,  2h,1f,  5,0,  1, Gue, 000001000000010
Star Cruiser, nil, 2,  4.,0, 90a,90d, 5h,4f, 40,60,  4, U1,  000000000000000
Star Avenger, nil, 2,  4.,0, 90a,90d, 4h,5f, 40,60,  4, U2,  000000000000000
Voidcraft,    nil, 2,  8.,0,  8a,8d,  2h,2f, 10,6,  4, U3,  000000000000000
G Starfighter,nil, 1, 10.,4, 12a,6d,  2h,2f, 10,0,  0, U1,  000000000010000
N Starfighter,nil, 1, 10.,2, 12a,4d,  2h,3f, 10,0,  0, U2,  000000000010000
Hovercraft,   no,  0,  3.,0,  4a,3d,  1h,1f,  6,0,  0, nil, 000001000000000
Zanusian Plane,nil, 1, 10.,1,  6a,4d,  2h,1f,  5,0,  0, U3,  000001000010010
G Forcefield, nil, 0,  0.,0,  4a,8d,  3h,2f,  7,0,  1, U1,  000000000000000
N Forcefield, nil, 0,  0.,0,  1a,6d,  2h,1f,  4,0,  1, U2,  000000000000000
Z Fortress,   nil, 0,  0.,0,  1a,6d,  1h,1f,  5,0,  1, U3,  000000000000000
Galaxion Gun, Tac, 0,  2.,0, 12a,1d,  1h,2f,  6,0,  0, U1,  000000000000000
Namuh Gun,    nil, 0,  1.,0, 16a,1d,  1h,2f,  6,0,  0, U2,  000000000000000
Zanusian Gun, nil, 0,  2.,0,  7a,1d,  1h,1f,  6,0,  0, U3,  000000000000000
Galactic Elite,Met, 0,  3.,0, 10a,8d,  2h,2f,  4,0,  0, no,  000001000000000
N Death Squad,Too, 0,  3.,0,  9a,6d,  2h,2f,  4,0,  0, no,  000000000000111
Defense Cannon,no,  0,  0.,0,  0a,8d,  1h,2f, 10,0,  1, U2,  000000100000000
Defense Cannon,no,  0,  0.,0,  0a,8d,  1h,2f, 10,0,  1, U1,  000000100000000
Galaxion Msl.,nil, 1, 42.,1, 36a,0d,  1h,4f,  6,0,  0, U1,  001000000010001
Namuh Missile,nil, 1, 40.,1, 30a,0d,  2h,2f,  6,0,  0, U2,  001000000010001
Zanusian Msl.,nil, 1, 35.,1, 25a,0d,  1h,2f,  8,0,  0, U3,  001000000000001
Invaders,     nil, 0,  2.,1,  6a,2d,  2h,2f,  8,0,  0, nil, 000000100000001
Lightning Jet,nil, 1, 24.,1,  5a,1d,  1h,1f,  7,0,  0, U2,  000000000000001
Spy Bomber,   nil, 1, 40.,2,  8a,3d,  2h,1f,  6,2,  0, U1,  000000000100000
Biowarfare,   nil, 1,  7.,1, 99a,1d,  1h,1f,  8,3,  0, U2,  000000000000000
Energy Bomber,nil, 1,  6.,2,  8a,5d,  2h,3f,  4,4,  3, X6,  000000000010000
Native Monster,nil, 0,  1.,0,  3a,2d,  2h,1f,  6,2,  0, X2,  110001101010111
Mobile Infantry,nil, 0,  3.,0,  5a,6d,  1h,1f,  6,0,  1, X3,  000000000000000
Star Destroyer,nil, 2,  6.,0, 40a,30d, 3h,1f, 15,9,  2, U2,  000000000000001
Star Seeker,  nil, 2,  4.,0, 35a,35d, 3h,2f, 10,9,  2, U1,  000000000000001
AEGIS Cruiser,nil, 2,  5.,0,  8a,8d,  3h,2f, 10,0,  2, Roc, 110000000000001
Battleship,   nil, 2,  4.,0, 12a,12d, 4h,2f, 16,0,  2, Aut, 000000000000001
Submarine,    nil, 2,  3.,0, 10a,2d,  3h,2f,  6,0,  2, Cmb, 000000000001001
Carrier,      nil, 2,  5.,0,  1a,9d,  4h,2f, 16,0,  2, AFl, 000000010000001
Transport,    nil, 2,  5.,0,  0a,3d,  3h,1f,  5,8,  4, Ind, 000000000000000
Cruise Msl.,  nil, 1, 12.,1, 20a,0d,  1h,3f,  6,0,  0, no,  001000000000000
Nuclear Msl., nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, Roc, 001000000000000
Diplomat,     Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Wri, 000000000000010
Spy,          nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Caravan,      Cor, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Tra, 000000000000010
Freight,      nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7, Cor, 000000000000010
Explorer,     Gue, 0,  1.,0,  0a,1d,  1h,1f,  3,0,  0, Sea, 000001000000010
Extra Land,   nil, 0,  1.,0,  1a,1d,  1h,1f,  5,0,  0, no,  000000000000000
Self-Destruct,nil, 0,  1.,1, 99a,20d, 5h,5f,  5,1,  0, no,  000000000000000
Cartographer, nil, 1, 42.,4,  3a,3d,  3h,3f, 10,0,  0, no,  000000000000000
Defense Cannon,no,  0,  0.,0,  0a,8d,  2h,2f, 10,0,  1, U3,  000000100000000
Unit 56,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 57,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 58,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 59,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 60,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 61,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000
Unit 62,      no,  0,  0.,0,  1a,0d,  0h,0f,  1,0,  0, no,  000000000000000

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Ocean,      127,1,  0,0,0,   yes, 3,20, 3,   yes, 3,20,  3,  Pln,   ; Drt
Bonus Square,0,2,  1,29,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Alien Meadow,1,2,  3,1,1,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Alien Forest,2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Alien Hills,2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Alien Peaks,3,6,  0,2,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Alien Tundra,1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Alien Glacier,2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Alien Jungle,2,3,  1,0,1,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Alien Plain,2,3,  1,1,1,   Grs, 1, 5, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  0,0,0,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Giant Oyster,1,2,  2,1,4,
Buffalo,    1,2,  1,3,0,
Grassland,  1,2,  2,1,0,
Zaniweed,   2,3,  3,2,0,
Gems,       2,4,  1,2,0,
Uranium,    3,6,  0,6,6,
Alpine Meadow,1,2,  3,1,0,
Aluminum,   2,2,  1,1,4,
Oolbrixin,  2,3,  1,4,0,
Vulgren,    2,3,  1,0,4,
Asteroid,   1,2,  3,0,2,
Alien Squid,1,2,  3,3,3,
Wheat,      1,2,  3,1,0,
Grassland,  1,2,  2,1,0,
Minerals,   2,3,  1,2,3,
Grubin,     2,4,  1,0,4,
Hypercarbon,3,6,  0,4,0,
Hides,      1,2,  2,0,3,
Ferrous Ore,2,2,  0,4,0,
Hyperjewel, 2,3,  3,0,4,
Botanical Life,2,3,  4,0,1,
Comet,      1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Despotism,      Emperor,     Empress
Monarchy,       King,        Queen
Communism,      Comrade,     Comrade
Fundamentalism, High Priest, High Priestess
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 1, Romans,      Roman,       0,  1, -1,     1, Dictator, Dictator, 2, Imperator, Imperatrix
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Frederick,    Maria Theresa,       0, 3, 3, Germans,     German,      1, -1,  1,     4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1,  0,  1,     4, Reverend, Reverend, 5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 0, Greeks,      Greek,       0,  1, -1,     6, Prime Minister, Prime Minister
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,     2, Maharaja, Maharaja,
Lenin,        Catherine the Great, 1, 1, 3, Russians,    Russian,     1,  0, -1,     2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka,        Shakala,             0, 2, 0, Zulus,       Zulu,        1,  0,  0,
Louis XIV,    Joan of Arc,         0, 3, 3, French,      French,      1,  1,  1,     4, Archbishop, Archbishop, 6, Premier, Premier
Montezuma,    Nazca,               0, 4, 0, Aztecs,      Aztec,       0, -1,  1,
Mao Tse Tung, Wu Zhao,             0, 5, 2, Chinese,     Chinese,     0,  0,  1,     3, Chairman, Chairperson
Henry VIII,   Elizabeth I,         1, 6, 3, English,     English,     0,  1,  0,     4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister
Genghis Khan, Bortei,              0, 7, 0, Mongols,     Mongol,      1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     4, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 2, Vikings,     Viking,     -1,  1, -1,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 3, Spanish,     Spanish,    -1,  1, -1,     4, Archbishop, Archbishop
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Sitting Bull, Sacajawea,           0, 7, 0, Sioux,       Sioux,       0,  0,  0,     1, Chief, Chief, 2, Great Chief, Great Chief

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Oil,
Uranium,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













