@BEGINEVENTS

@IF
UNITKILLED
unit=Bridge1
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
16,32,16,32,16,32,16,32
@ENDIF

@IF
UNITKILLED
unit=Bridge3
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
19,71,19,71,19,71,19,71
@ENDIF

@IF
UNITKILLED
unit=Bridge4
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
16,112,16,112,16,112,16,112
@ENDIF

@IF
UNITKILLED
unit=Bridge5
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
11,17,11,17,11,17,11,17
@ENDIF

@IF
UNITKILLED
unit=Bridge6
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
34,16,34,16,34,16,34,16
@ENDIF

@IF
UNITKILLED
unit=Bridge7
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!  However, a passenger train is inadvertently hit as well, killing 14 innocent 
civilians.  Monetary support for NATO operation diminishes further (50 gold lost).
ENDTEXT
CHANGEMONEY
receiver=NATO
amount=-50
CHANGETERRAIN
terraintype=10
maprect
31,65,31,65,31,65,31,65
@ENDIF

@IF
UNITKILLED
unit=Bridge8
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
38,20,38,20,38,20,38,20
@ENDIF

@IF
UNITKILLED
unit=Bridge9
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
40,62,40,62,40,62,40,62
@ENDIF

@IF
UNITKILLED
unit=Bridge10
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Bridge destroyed!
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
43,71,43,71,43,71,43,71
@ENDIF

@IF
UNITKILLED
unit=Fuel Depot 1
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
With the destruction of the primary fuel depot for Serbian armored jeeps, movement rate for all 
jeeps is reduced 25% (from 4 to 3).  Now you must find the reserve fuel depot.
ENDTEXT
CREATEUNIT
unit=Fuel Depot 4
owner=Serbia
veteran=no
homecity=none
locations
19,31
20,30
18,30
21,31
endlocations
GIVETECHNOLOGY
receiver=Serbia
technology=4
@ENDIF

@IF
UNITKILLED
unit=Fuel Depot 2
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
With the destruction of the primary fuel depot for Serbian armored personal carriers, movement 
rate for all APC's is reduced 25% (from 4 to 3).  Now you must find the reserve fuel depot.
ENDTEXT
CREATEUNIT
unit=Fuel Depot 5
owner=Serbia
veteran=no
homecity=none
locations
22,72
21,79
24,76
23,75
endlocations
GIVETECHNOLOGY
receiver=Serbia
technology=68
@ENDIF

@IF
UNITKILLED
unit=Fuel Depot 3
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
With the destruction of the primary fuel depot for Serbian tanks, movement rate for all tanks is 
reduced 33% (from 3 to 2).    Now you must find the reserve fuel depot.
ENDTEXT
CREATEUNIT
unit=Fuel Depot 6
owner=Serbia
veteran=no
homecity=none
locations
50,88
49,91
51,89
49,87
endlocations
GIVETECHNOLOGY
receiver=Serbia
technology=2
@ENDIF

@IF
UNITKILLED
unit=Fuel Depot 4
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
With the destruction of the reserve fuel depot for Serbian armored jeeps, movement rate for all 
jeeps is reduced 33% (from 3 to 2).
ENDTEXT
GIVETECHNOLOGY
receiver=Serbia
technology=58
@ENDIF

@IF
UNITKILLED
unit=Fuel Depot 5
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
With the destruction of the reserve fuel depot for Serbian armored personal carriers, movement 
rate for all APC's is reduced 33% (from 3 to 2).
ENDTEXT
GIVETECHNOLOGY
receiver=Serbia
technology=26
@ENDIF

@IF
UNITKILLED
unit=Fuel Depot 6
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
With the destruction of the reserve fuel depot for Serbian tanks, movement rate for all 
tanks is reduced 50% (from 2 to 1).
ENDTEXT
GIVETECHNOLOGY
receiver=Serbia
technology=59
@ENDIF

@IF
UNITKILLED
unit=Refugees
attacker=Serbia
defender=Kosovo
@THEN
TEXT
More Kosovar refugees are slaughtered by Serbian soldiers! This perceived lack of success 
serves to weaken the resolve of some NATO members - 50 gold lost.
ENDTEXT
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
CHANGEMONEY
receiver=NATO
amount=-50
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
23Mar1999:  Preparations are complete and all assets are in place.  With less than 12 hours 
remaining until NATO air strikes may begin, there is only one thing left for you to do.  You must 
decide how to best achieve your mission objectives...
ENDTEXT
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
1.  PROTECT KOSOVO:
^
^First and foremost, you must protect Kosovo from Serbian efforts to "ethnically cleanse" 
the province.  In game terms, each city in Kosovo is an objective and in order to achieve a 
decisive victory, no more than one city may be lost. Additional consequences will be felt if the 
Serbs take the Kosovar capital of Pristina; these consequences include a reduction in NATO 
funds and the loss of the principle Kosovar defenders (KLA units).  Furthermore, NATO will 
also suffer a monetary penalty any time a Kosovar refugee is killed.
ENDTEXT
MAKEAGGRESSION
who=Kosovo
whom=Serbia
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
2. ACHIEVE AND MAINTAIN AIR SUPERIORITY:
^
^For operational reasons, you have decided to allow your pilots to fly beneath the cloud deck.  
This means that it is critical that you diminish the Serbian air threat as much as possible.  The best 
way to mitigate this threat is to destroy the Main Air Defense HQ building in Beograd.  This will 
significantly reduce the capacity of the Serbian Air Defense Integration System (ADIS).  In game 
terms, a crippled ADIS will severely weaken the formidable (and virtually invisible) SA-13 units, 
making them easier to detect and destroy.  However, even with the loss of centralized control, it 
is likely that SAM threats, though diminished, will continue via regional SAM headquarters.  In 
order to finish off the ADIS, these regional headquarters will also need to be destroyed.  Once 
this is done, all SA-13 units not in cities will be disabled.
^
^Finally, remember that SAMs are not the only threat to your sortees.  Although the Serbian Air 
Force is small and inadequately trained, it is formidable enough to represent a significant 
hurdle in your quest to gain total air superiority over the skies of Serbia.
ENDTEXT
@ENDIF

@IF
TURN
turn=0
@THEN
TEXT
3.  DETER AND DESTROY SERBIAN MILITARY CAPABILITY:
^
^Obviously, the more Serbian infrastructure you can destroy, the more difficult it will be for them 
to wreak havoc in Kosovo.  One method of weakening the Serbian war machine is to destroy 
key bridges throughout Serbia.  In game terms, any time a bridge unit is destroyed, the terrain is 
changed to ocean, thereby creating impassable terrain.  In the case of the Serbian borders, the 
destruction of bridges prevents ground units from leaving the country and thus threatening NATO 
cities.  When internal bridges (those not on borders) are destroyed, the movement of Serbian 
forces from the North will be significantly restricted.  Note that the location of all bridges is 
known at the beginning of the conflict.
^
^The other important infrastructure targets are the Serbian fuel depots.  There is a primary and 
secondary fuel depot for each of three Serbian units (i.e. Armored Jeep, APC and Tank).  In 
game terms, destruction of each fuel depot reduces the movement rate of one of these units by 
one.  Note that IMINT (Imagery Intelligence) has revealed the location of the primary depots, 
but each secondary depot cannot be found until the primary is destroyed.
ENDTEXT
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Refugees
owner=Kosovo
maprect
6,58,56,58,56,116,6,116
moveto
24,118
numbertomove=ALL
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
TURN
turn=8
@THEN
TEXT
Two F-15's arrive in Sarajevo!
ENDTEXT
MOVEUNIT
unit=Refugees
owner=Kosovo
maprect
6,58,56,58,56,116,6,116
moveto
24,118
numbertomove=ALL
CREATEUNIT
unit=F-15
owner=NATO
veteran=yes
homecity=none
locations
4,64
endlocations
@ENDIF

@IF
TURN
turn=8
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
CREATEUNIT
unit=F-15
owner=NATO
veteran=yes
homecity=none
locations
4,64
endlocations
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
TURN
turn=17
@THEN
TEXT
Apache helicopters expected to be available within 5 days.
ENDTEXT
MOVEUNIT
unit=Refugees
owner=Kosovo
maprect
6,58,56,58,56,116,6,116
moveto
38,112
numbertomove=ALL
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
UNITKILLED
unit=Air Defense HQ
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Main Air Defense Headquarters destroyed!  You have now completed stage one of disabling the 
Serbian Air Defense Integration System.  Without centralized control, SA-13 units will now be 
easier to detect and destroy.  However, stage two of your mission is likely to be even more 
difficult. Various intelligence sources report that the Air Defense system has broken up into 
three sectors (North, Central, and South), each with its own headquarters building.  If you 
can find (no easy task) and destroy (also not easy) the regional SAM headquarters building, you 
will completely disable all SA-13 units in that sector.  Intelligence analysts warn you, however, 
that each HQ building is likely to be heavily protected...
ENDTEXT
CREATEUNIT
unit=SAM HQ-North
owner=Serbia
veteran=no
homecity=none
locations
29,41
30,42
29,39
endlocations
CHANGEMONEY
receiver=NATO
amount=200
JUSTONCE
GIVETECHNOLOGY
receiver=Serbia
technology=90
@ENDIF

@IF
TURN
turn=1
@THEN
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
UNITKILLED
unit=Air Defense?
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
Outdated NIMA maps result in destruction of Chinese embassy instead of Air Defense 
headquarters!  NATO releases a statement describing the incident as a "tragic mistake."  Chinese 
officials are not impressed. You must pay 100 gold in reparations.
^
^The CIA apologizes for the mistake; however they assure you that the location of the Air 
Defense headquarters building is, indeed, in Beograd, just a few blocks away from the former 
Chinese embassy. They recommend launching another sortee against Beograd as soon 
as possible.
ENDTEXT
CREATEUNIT
unit=Air Defense HQ
owner=Serbia
veteran=yes
homecity=Beograd
locations
29,35
endlocations
CHANGEMONEY
receiver=NATO
amount=-100
@ENDIF

@IF
TURN
turn=32
@THEN
TEXT
Apache helicopters finally arrive!  Seven units currently training in Skopje.
ENDTEXT
CREATEUNIT
unit=AH-64
owner=NATO
veteran=no
homecity=NONE
locations
41,117
endlocations
GIVETECHNOLOGY
receiver=NATO
technology=13
@ENDIF

@IF
TURN
turn=32
@THEN
CREATEUNIT
unit=AH-64
owner=NATO
veteran=no
homecity=none
locations
41,117
endlocations
@ENDIF

@IF
TURN
turn=32
@THEN
CREATEUNIT
unit=AH-64
owner=NATO
veteran=no
homecity=none
locations
41,117
endlocations
@ENDIF

@IF
TURN
turn=32
@THEN
MOVEUNIT
unit=Refugees
owner=Kosovo
maprect
6,58,56,58,56,116,6,116
moveto
24,118
numbertomove=ALL
CREATEUNIT
unit=AH-64
owner=NATO
veteran=no
homecity=none
locations
41,117
endlocations
@ENDIF

@IF
TURN
turn=32
@THEN
CREATEUNIT
unit=AH-64
owner=NATO
veteran=no
homecity=none
locations
41,117
endlocations
@ENDIF

@IF
TURN
turn=32
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
CREATEUNIT
unit=AH-64
owner=NATO
veteran=no
homecity=none
locations
41,117
endlocations
@ENDIF

@IF
TURN
turn=32
@THEN
CREATEUNIT
unit=AH-64
owner=NATO
veteran=no
homecity=none
locations
41,117
endlocations
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
TURN
turn=27
@THEN
TEXT
Apache helicopters delayed again!  Army officials promise arrival within five more days.
ENDTEXT
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
UNITKILLED
unit=Arkan
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
News of Arkan's death brings great relief to Kosovo and serves to strengthen international
support for Operation Allied Force - 300 gold added to NATO treasury!
ENDTEXT
CHANGEMONEY
receiver=NATO
amount=300
GIVETECHNOLOGY
receiver=Serbia
technology=41
@ENDIF

@IF
UNITKILLED
unit=Air Defense HQ
attacker=ANYBODY
defender=Serbia
@THEN
CREATEUNIT
unit=SAM HQ-Central
owner=Serbia
veteran=no
homecity=none
locations
44,60
43,59
44,58
endlocations
GIVETECHNOLOGY
receiver=Serbia
technology=91
@ENDIF

@IF
UNITKILLED
unit=Air Defense HQ
attacker=ANYBODY
defender=Serbia
@THEN
CREATEUNIT
unit=SAM HQ-South
owner=Serbia
veteran=no
homecity=none
locations
14,84
15,83
15,85
endlocations
GIVETECHNOLOGY
receiver=Serbia
technology=92
@ENDIF

@IF
UNITKILLED
unit=SAM HQ-North
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
SAM Headquarters for Northern sector destroyed!  All SA-13 units in this region are reduced to 
rubble (except those in cities).
ENDTEXT
GIVETECHNOLOGY
receiver=Serbia
technology=93
@ENDIF

@IF
UNITKILLED
unit=SAM HQ-Central
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
SAM Headquarters for Central sector destroyed!  All SA-13 units in this region are reduced to 
rubble (except those in cities).
ENDTEXT
GIVETECHNOLOGY
receiver=Serbia
technology=94
@ENDIF

@IF
UNITKILLED
unit=SAM HQ-South
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
SAM Headquarters for Southern sector destroyed!  All SA-13 units in this region are reduced to 
rubble (except those in cities).
ENDTEXT
GIVETECHNOLOGY
receiver=Serbia
technology=95
@ENDIF

@IF
TURN
turn=23
@THEN
TEXT
Apache helicopters are delayed!  Expected arrival is within 5 days.
ENDTEXT
CREATEUNIT
unit=LA Class Sub
owner=NATO
veteran=yes
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
TEXT
Los Angeles class submarine arrives off Serbian coast with full complement of cruise missiles!
ENDTEXT
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
TURN
turn=23
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
MOVEUNIT
unit=Refugees
owner=Kosovo
maprect
6,58,56,58,56,116,6,116
moveto
24,118
numbertomove=ALL
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=23
@THEN
CREATEUNIT
unit=Cruise Missile
owner=NATO
veteran=no
homecity=none
locations
9,117
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
TEXT
Reinforcements arrive in Sarajevo!
ENDTEXT
CREATEUNIT
unit=F-15
owner=NATO
veteran=yes
homecity=none
locations
4,64
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
CREATEUNIT
unit=F-15
owner=NATO
veteran=yes
homecity=none
locations
4,64
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
CREATEUNIT
unit=F-16
owner=NATO
veteran=yes
homecity=none
locations
4,64
endlocations
@ENDIF

@IF
TURN
turn=40
@THEN
MOVEUNIT
unit=Refugees
owner=Kosovo
maprect
6,58,56,58,56,116,6,116
moveto
24,118
numbertomove=ALL
CREATEUNIT
unit=F-16
owner=NATO
veteran=yes
homecity=none
locations
4,64
endlocations
MAKEAGGRESSION
who=Serbia
whom=Kosovo
@ENDIF

@IF
UNITKILLED
unit=SA-13 1b
attacker=NATO
defender=Serbia
@THEN
TEXT
SA-13 unit destroyed!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=SA-13 1a
attacker=NATO
defender=Serbia
@THEN
TEXT
SA-13 unit destroyed!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=SA-13 1c
attacker=NATO
defender=Serbia
@THEN
TEXT
SA-13 unit destroyed!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=SA-13 2a
attacker=NATO
defender=Serbia
@THEN
TEXT
SA-13 unit destroyed!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=SA-13 2b
attacker=NATO
defender=Serbia
@THEN
TEXT
SA-13 unit destroyed!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=SA-13 2c
attacker=NATO
defender=Serbia
@THEN
TEXT
SA-13 unit destroyed!
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Air Defense?
attacker=ANYBODY
defender=Serbia
@THEN
CREATEUNIT
unit=SA-13
owner=Serbia
veteran=yes
homecity=Beograd
locations
29,35
endlocations
@ENDIF

@IF
NEGOTIATION
talker=Serbia
talkertype=HumanOrComputer
listener=Kosovo
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Kosovo
talkertype=HumanOrComputer
listener=Serbia
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
UNITKILLED
unit=SA-13 Rubble
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
That bothersome SA-13 rubble is now obliterated!  You have succeeded in reducing the 
broken pieces of rock and concrete to smaller pieces of rock and concrete.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=SA-13 Rubble1
attacker=ANYBODY
defender=Serbia
@THEN
TEXT
That bothersome SA-13 rubble is now obliterated!  You have succeeded in reducing the 
broken pieces of rock and concrete to smaller pieces of rock and concrete.
ENDTEXT
@ENDIF

@IF
NEGOTIATION
talker=NATO
talkertype=Human
listener=Kosovo
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Kosovo
talkertype=HumanOrComputer
listener=NATO
listenertype=Human
@THEN
@ENDIF

@IF
NEGOTIATION
talker=NATO
talkertype=Human
listener=Serbia
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Serbia
talkertype=HumanOrComputer
listener=NATO
listenertype=Human
@THEN
@ENDIF

@IF
UNITKILLED
unit=Refugees
attacker=NATO
defender=Kosovo
@THEN
TEXT
You've killed innocent Kosovars refugees!  Domestic support for Allied Force is reduced 
considerably - 100 gold lost.
ENDTEXT
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
CHANGEMONEY
receiver=NATO
amount=-100
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
MAKEAGGRESSION
who=Kosovo
whom=Serbia
@ENDIF

@IF
CITYTAKEN
city=Pristina
attacker=Serbia
defender=Kosovo
@THEN
TEXT
With the capture of the Kosovar capital, domestic support for Allied Force diminishes further - 
200 gold lost!
ENDTEXT
MOVEUNIT
unit=ANYUNIT
owner=Serbia
maprect
4,4,58,4,58,106,4,106
moveto
37,99
numbertomove=ALL
CHANGEMONEY
receiver=NATO
amount=-200
@ENDIF

@IF
TURN
turn=13
@THEN
TEXT
U.S. Congress comes to realization that this conflict may last for months.  Emergency funds are 
approved to sustain operation (400 Gold added to treasury).
ENDTEXT
CHANGEMONEY
receiver=NATO
amount=400
@ENDIF

@ENDEVENTS
