@BEGINEVENTS

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Artillery
owner=British
veteran=yes
homecity=none
locations
36,114
45,13
9,59
25,67
5,49
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Cavalry
owner=British
veteran=yes
homecity=none
locations
36,114
45,13
9,59
25,67
5,49
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Heavy Infantry
owner=British
veteran=yes
homecity=none
locations
36,114
45,13
9,59
25,67
5,49
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=15
@THEN
CREATEUNIT
unit=Regular Infantry
owner=British
veteran=yes
homecity=none
locations
36,114
45,13
9,59
25,67
5,49
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=20
@THEN
CREATEUNIT
unit=Colonists
owner=British
veteran=no
homecity=none
locations
36,114
45,13
9,59
25,67
5,49
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=25
@THEN
CREATEUNIT
unit=Missionary
owner=British
veteran=no
homecity=none
locations
36,114
45,13
9,59
25,67
5,49
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Artillery
owner=French
veteran=yes
homecity=none
locations
5,45
25,7
29,77
60,50
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Cavalry
owner=French
veteran=yes
homecity=none
locations
5,45
25,7
29,77
60,50
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Heavy Infantry
owner=French
veteran=yes
homecity=none
locations
5,45
25,7
29,77
60,50
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=15
@THEN
CREATEUNIT
unit=Regular Infantry
owner=French
veteran=yes
homecity=none
locations
5,45
25,7
29,77
60,50
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=20
@THEN
CREATEUNIT
unit=Colonists
owner=French
veteran=no
homecity=none
locations
5,45
25,7
29,77
60,50
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=25
@THEN
CREATEUNIT
unit=Missionary
owner=French
veteran=no
homecity=none
locations
5,45
25,7
29,77
60,50
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=60
@THEN
CREATEUNIT
unit=Artillery
owner=Germans
veteran=yes
homecity=none
locations
31,117
59,81
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=60
@THEN
CREATEUNIT
unit=Cavalry
owner=Germans
veteran=yes
homecity=none
locations
31,117
59,81
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=60
@THEN
CREATEUNIT
unit=Heavy Infantry
owner=Germans
veteran=yes
homecity=none
locations
31,117
59,81
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Regular Infantry
owner=Germans
veteran=yes
homecity=none
locations
31,117
59,81
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=40
@THEN
CREATEUNIT
unit=Colonists
owner=Germans
veteran=no
homecity=none
locations
31,117
59,81
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=50
@THEN
CREATEUNIT
unit=Missionary
owner=Germans
veteran=no
homecity=none
locations
31,117
59,81
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Artillery
owner=Belgians
veteran=no
homecity=none
locations
31,87
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Cavalry
owner=Belgians
veteran=no
homecity=none
locations
31,87
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Heavy Infantry
owner=Belgians
veteran=no
homecity=none
locations
31,87
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=15
@THEN
CREATEUNIT
unit=Regular Infantry
owner=Belgians
veteran=no
homecity=none
locations
31,87
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=20
@THEN
CREATEUNIT
unit=Colonists
owner=Belgians
veteran=no
homecity=none
locations
31,87
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=25
@THEN
CREATEUNIT
unit=Missionary
owner=Belgians
veteran=no
homecity=none
locations
31,87
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=60
@THEN
CREATEUNIT
unit=Artillery
owner=Italians
veteran=no
homecity=none
locations
67,65
56,44
32,16
38,14
36,18
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=60
@THEN
CREATEUNIT
unit=Cavalry
owner=Italians
veteran=no
homecity=none
locations
67,65
56,44
32,16
38,14
36,18
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=60
@THEN
CREATEUNIT
unit=Heavy Infantry
owner=Italians
veteran=no
homecity=none
locations
67,65
56,44
32,16
38,14
36,18
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=30
@THEN
CREATEUNIT
unit=Regular Infantry
owner=Italians
veteran=no
homecity=none
locations
67,65
56,44
32,16
38,14
36,18
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=40
@THEN
CREATEUNIT
unit=Colonists
owner=Italians
veteran=no
homecity=none
locations
67,65
56,44
32,16
38,14
36,18
endlocations
@ENDIF

@IF
RANDOMTURN     
denominator=50
@THEN
CREATEUNIT
unit=Missionary
owner=Italians
veteran=no
homecity=none
locations
67,65
56,44
32,16
38,14
36,18
endlocations
@ENDIF


@IF
TURN     
turn=3
@THEN
TEXT
^Gold discovered in South Africa!
^
^Colonists flock to Cape Town in the hope of making a great
fortune for themselves.
ENDTEXT
CREATEUNIT
unit=Colonists
owner=British
veteran=no
homecity=none
locations
36,114
endlocations
@ENDIF

@IF
TURN     
turn=10
@THEN
TEXT
^Elsewhere in the world...
^
^A military coup overthrows the Emperor Pedro II of Brazil
and declares the country a republic.
ENDTEXT
@ENDIF

@IF
TURN     
turn=16
@THEN
TEXT
^Elsewhere in the world...
^
^New Zealand gives women the vote, the first country to do so.
ENDTEXT
@ENDIF

@IF
TURN     
turn=26
@THEN
TEXT
^Elsewhere in the world...
^
^The U.S.-Spanish War begins.
ENDTEXT
@ENDIF

@IF
TURN     
turn=27
@THEN
TEXT
^Elsewhere in the world...
^
^Hawaii annexed by the U.S.A.
ENDTEXT
@ENDIF

@IF
TURN     
turn=48
@THEN
TEXT
^Elsewhere in the world...
^
^Determined to rival Britain and France as world power and gain herself
"a place in the sun", Germany begins the arms race.
ENDTEXT
@ENDIF

@IF
TURN     
turn=49
@THEN
TEXT
^Elsewhere in the world...
^
^U.S. President McKinley assasinated.
ENDTEXT
@ENDIF

@IF
TURN     
turn=34
@THEN
TEXT
^Elsewhere in the world...
^
^Australia is the second country to grant women the vote.
ENDTEXT
@ENDIF

@IF
TURN     
turn=38
@THEN
TEXT
^Elsewhere in the world...
^
^Russo-Japanese war begins.
ENDTEXT
@ENDIF

@IF
TURN     
turn=41
@THEN
TEXT
^Elsewhere in the world...
^
^Japan astonishes the world by delivering a humiliating defeat against
the Russian Empire. The subsequent outbreaks of disorder across Russia
would become known as the "dress rehersal" for the later revolution of
1917.
ENDTEXT
@ENDIF

@IF
TURN     
turn=42
@THEN
TEXT
^Elsewhere in the world...
^
^Anglo-German tensions increase as the Kaiser continues to challenge
Britain's power.
ENDTEXT
@ENDIF

@IF
TURN     
turn=48
@THEN
TEXT
^Elsewhere in the world...
^
^The U.S. Robert Peary reaches the North Pole.
ENDTEXT
@ENDIF

@IF
TURN     
turn=50
@THEN
TEXT
^Elsewhere in the world...
^
^Japan annexes Korea.
ENDTEXT
@ENDIF

@IF
TURN     
turn=52
@THEN
TEXT
^Elsewhere in the world...
^
^The Norewgian explorer Roald Amundsen reaches the South Pole.
ENDTEXT
@ENDIF

@IF
TURN     
turn=53
@THEN
TEXT
^Elsewhere in the world...
^
^China becomes a republic.
ENDTEXT
@ENDIF

@IF
TURN     
turn=27
@THEN
TEXT
^Elsewhere in the world...
^
^First Balkan War: The disintegrating empire of Turkey is defeated
by the smaller nations of Bulgaria, Serbia, Monetengro and Greece.
ENDTEXT
@ENDIF

@IF
TURN     
turn=29
@THEN
TEXT
^Elsewhere in the world...
^
^Second Balkan War: After squabbling over the territory taken from
Turkey, Bulgaria is defeated by Greece, Romania, Serbia and Turkey.
The instability in the Balkans represents yet another of the forces
that would very soon drive Europe into a devastating war which would
bring an end the age of imperialism.
ENDTEXT
@ENDIF

@IF
TURN     
turn=3
@THEN
CREATEUNIT
unit=Colonists
owner=British
veteran=no
homecity=none
locations
36,114
endlocations
@ENDIF

@IF
TURN     
turn=3
@THEN
CREATEUNIT
unit=Colonists
owner=British
veteran=no
homecity=none
locations
36,114
endlocations
@ENDIF

@IF
TURN     
turn=3
@THEN
CREATEUNIT
unit=Colonists
owner=British
veteran=no
homecity=none
locations
36,114
endlocations
@ENDIF

@IF
CITYTAKEN
city=Addis Ababa
attacker=Italians
defender=Ethiopians
JUSTONCE
@THEN
TEXT
^The capital of the ancient Ehtiopian empire has fallen to the Italians!
The victors return to Italy and present Menelik II to Rome trapped in
a cage. Pleased with such progress in forging a glorious new empire
in Africa, the Italian government grants channels vast amounts
of money into its growing African empire in the hope that this
will lead to even greater glories.
^
^The Ethiopian empire never recovers from the loss of the strong
centralised power which its capital represented and instead
crumbles into anarchistic tribalism, subservient to the might of the
invading Italians.
ENDTEXT
CHANGEMONEY
receiver=Italians
amount=3000
@ENDIF

@IF
CITYTAKEN
city=Pretoria
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Outraged at the loss of their city, nationalist Boers
take to the outlying lands and begin a guerrilla war against
the invaders!
ENDTEXT
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
46,126
47,125
50,126
endlocations
@ENDIF

@IF
CITYTAKEN
city=Pretoria
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
47,125
46,126
50,126
endlocations
@ENDIF

@IF
CITYTAKEN
city=Pretoria
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
50,126
47,125
46,126
endlocations
@ENDIF

@IF
CITYTAKEN
city=Durban
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Outraged at the loss of their city, nationalist Boers
take to the mountains and begin a guerrilla war against
the invaders!
ENDTEXT
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
47,133
48,134
47,135
endlocations
@ENDIF

@IF
CITYTAKEN
city=Durban
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
48,134
47,133
47,135
endlocations
@ENDIF

@IF
CITYTAKEN
city=Durban
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
47,135
47,133
48,134
endlocations
@ENDIF

@IF
CITYTAKEN
city=Johannesburg
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Outraged at the loss of their city, nationalist Boers
take to the mountains and begin a guerrilla war against
the invaders!
ENDTEXT
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
48,128
48,130
46,130
endlocations
@ENDIF

@IF
CITYTAKEN
city=Johannesburg
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
48,130
48,128
46,130
endlocations
@ENDIF

@IF
CITYTAKEN
city=Johannesburg
attacker=ANYBODY
defender=ANYBODY
@THEN
CREATEUNIT
unit=Boers
owner=Natives
veteran=yes
homecity=none
locations
46,130
48,128
48,130
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
TEXT
^Negus Menelik II of Abyssinia calls upon the rulers of the surrounding
lands to pledge their allegiance to him. Answering the summons, a vast
army gathers at Addis Ababa, intent on driving foreign invaders from
their mountainous homeland.
^
^Having borrowd heavily from foreign powers, Menelik has equipped much
of the gigantic army with modern weaponry, will it be enough to secure
Ethiopia's independance?
ENDTEXT
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=yes
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Artillery
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Artillery
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Ethiopians
veteran=no
homecity=none
locations
59,57
endlocations
@ENDIF

@IF
TURN     
turn=18
MAKEAGGRESSION
who=Italians
whom=Ethiopians
@THEN
TEXT
^The Italian colonial General denounces the Ethiopians as "barbarians
whose material progress and spiritual salvation cried out for the high
ministry of Roman civilization." Having secured a substantial force
with which to take the kingdom, the General promises to bring back
the Ethiopian Emperor to Italy in a cage.
ENDTEXT
CREATEUNIT
unit=Regular Infantry
owner=Italians
veteran=yes
homecity=none
locations
56,44
endlocations
@ENDIF
@ENDEVENTS

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Regular Infantry
owner=Italians
veteran=yes
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Regular Infantry
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Regular Infantry
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Regular Infantry
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Native Infantry
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Artillery
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Artillery
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF

@IF
TURN     
turn=18
@THEN
CREATEUNIT
unit=Artillery
owner=Italians
veteran=no
homecity=none
locations
56,44
endlocations
@ENDIF
