;
;
;Ulitimate Civ II - Civilopedia Descriptions Text File -- Copyright (c) 1997 MicroProse Software, Inc. 
;
;This file contains the descriptions of all the Civilization Advances, City Improvements, Wonders of
;the World, Units, and Game Concepts displayed in the Civilopedia. It is designed to be adaptable to
;conform to customized scenarios by the replacing existing text with scenario-specific text.
;
;PLEASE MAKE A COPY OF THE ORIGINAL TEXT FILE BEFORE YOU MAKE ANY CHANGES!
;
;
;

@ADVANCE_DESCRIPTIONS
;
;Translation Note: This section consists (verbatim) of the following files from the original Civilopedia, ;strung together to make one contiguous section: ADVANC1.PDE, ADVANC2.PDE, ADVANC3.PDE,
;and ADVANC4.PDE. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Amphibious Warfare will be the 55'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@ADVANCE_INDEX
0,			; Advanced Flight
1,			; Alphabet
54,			; Amphibious Warfare
2,			; Astronomy
3,			; Atomic Theory
4,			; Automobile
5,			; Banking
6,			; Bridge Building
7,			; Bronze Working
8,			; Ceremonial Burial
9,			; Chemistry
10,			; Chivalry
11,			; Code of Laws
55,			; Combined Arms
12,			; Combustion
13,			; Communism
14,			; Computers
15,			; Conscription
16,			; Construction
17,			; The Corporation
18,			; Currency
19,			; Democracy
56,			; Economics
20,			; Electricity
21,			; Electronics
22,			; Engineering
57,			; Environmentalism
58,			; Espionage
23,			; Explosives
24,			; Feudalism
25,			; Flight
59,			; Fundamentalism
26,			; Fusion Power
27,			; Genetic Engineering
60,			; Guerrilla Warfare
79,			; Gunpowder
80,			; Horseback Riding
81,			; Industrialization
82,			; Invention
83,			; Iron Working
28,			; Labor Union
61,			; The Laser
62,			; Leadership
29,			; Literacy
63,			; Machine Tools
30,			; Magnetism
31,			; Map Making
32,			; Masonry
33,			; Mass Production
34,			; Mathematics
35,			; Medicine
36,			; Metallurgy
64,			; Miniaturization
65,			; Mobile Warfare
37,			; Monarchy
66,			; Monotheism
38,			; Mysticism
39,			; Navigation
40,			; Nuclear Fission
41,			; Nuclear Power
42,			; Philosophy
43,			; Physics
44,			; Plastics
-1,			; Plumbing
68,			; Polytheism
45,			; Pottery
69,			; Radio
46,			; Railroad
47,			; Recycling
48,			; Refining
70,			; Refrigeration
49,			; The Republic
50,			; Robotics
51,			; Rocketry
71,			; Sanitation
72,			; Seafaring
52,			; Space Flight
73,			; Stealth
53,			; Steam Engine
84,			; Steel
85,			; Superconductor
74,			; Tactics
75,			; Theology
86,			; Theory of Gravity
87,			; Trade
88,			; University
76,			; Warrior Code
77,			; The Wheel
78,			; Writing
67,			; Future Technology
-1,			; User Def Tech A
-1,			; User Def Tech B
-1,			; User Def Tech C
-1,			; Extra Advance 1
-1,			; Extra Advance 2
-1,			; Extra Advance 3
-1,			; Extra Advance 4
-1,			; Extra Advance 5
-1,			; Extra Advance 6
-1,			; Extra Advance 7
-2,			; MUST BE HERE! TERMINATOR!

@@Advanced Flight
.
 
@@Alphabet
The ancestors of modern alphabets were the iconographic and ideographic symbols developed by ancient man, such as cuneiform and hieroglyphics. The first known alphabet, a combination of a number of early pictographic symbols known as North Semetic, was developed between 1700 and 1500 BC. Four other alphabets, South Semetic, Canaanite, Aramaic, and Greek, had evolved from the North Semetic alphabet by 1000 BC. The Roman alphabet, used by all the languages of western Europe including English, was derived from the Greek alphabet sometime after 500 BC. The Roman alphabet became one of the most widespread due to the extensive use of the Latin language during the reign of the Roman Empire. The development of alphabets was significant in the development of advanced civilizations because it allowed history and ideas to be written down, rather than memorized and passed along orally.

@@Astronomy
Astronomy originated as simple observation and recording of regular celestial movements for the purpose of time keeping and determining directional bearings. The ancient Greeks were among the first to study astronomy in detail. They described the use of stars for navigation at sea, and recorded the position of constellations during each season of the year for purposes of determining times for planting and harvesting. The Greek astronomer Aristarchus developed the theory that celestial motion could be explained by the fact that the Earth revolved on its axis once every 24 hours, and revolves around the sun along with the other planets. This theory was rejected at the time, only to be rediscovered nearly 2000 years later by Copernicus. These early students of astronomy compiled data that became the cornerstone for modern astronomical research.

@@Atomic Theory
.

@@Automobile
.

@@Banking
Many of the services performed by banks today can be traced back to medieval Europe. Certain families, such as the Medicis of Italy, were known for the banking duties they performed. These wealthy merchants pooled their surplus money into a bank, then loaned cash (with interest) to other commercial enterprises. The availability of this capital for investment made many new businesses possible, accelerating economic growth. The first modern banks were established in Europe during the late 1600s. The primary function of today's banking system is the granting of loans to consumers and businesses. In addition to loaning money and safeguarding deposits, banks also invest in government and private securities and bonds. Both the loan and investment functions of banks not only make profits for the bank itself, but stimulate the economy by providing funds for business growth and consumer purchases.

@@Bridge Building
Humans have been constructing crude bridges from the first time they laid logs across a stream or river they needed to cross. Although a brick arch bridge is said to have existed in Babylon in 1800 BC, most bridges of this time period were probably made of wood. The Romans developed bridge building to a degree that it took Western medieval engineers many years to match. Roman bridges were often composed of several stone arches which supported a flat road. Bridges of this type date back to as early as 219 BC.

@@Bronze Working
Evidence of the use of bronze, an alloy of copper and tin, dates back to Thailand in 4500 BC. Several hundred years later, bronze working was discovered in the Middle East. Artifacts from this period show that bronze was initially used for decorative purposes only. This is because tin was not readily available. It wasn't until approximately 2000 BC, when tin was regularly imported from neighboring regions, that bronze replaced copper in the construction of larger items. Bronze was harder and less brittle than copper, and it held a sharper edge. Tools, weapons, and armor made from bronze were also cheaper to produce and more durable. The period of time when bronze was the metal of choice for such items was known as the Bronze Age. The Bronze Age lasted until iron working became prevalent in approximately 1200 BC.

@@Ceremonial Burial
Groping for an explanation of the world around them, the earliest humans developed the first concepts of religion. Gradually, rites of worship grew to include sacrifices, ceremonies, vigils, symbology, sacred items, and prayer. One significant step in the advance of worship was the ceremonial burial, often a ritual preparation of the deceased's body for the afterlife his or her culture anticipated. The remains of  ceremonial burials offer some of the most detailed information about past civilizations.

@@Chemistry
.

@@Chivalry
.

@@Code of Laws
The earliest tribal civilizations were bonded together by mutual needs and beliefs. These groups were ruled by a tribal chieftain, who acted as an advisor, and enforcer of the will of the gods. No formal laws existed in these early cultures, but fear of the gods and a sense of tribal customs and morality kept order in the tribe. As societies became larger and more diverse, the need arose for established rules of conduct. The earliest known codes of laws existed in Babylon, India, and Palestine. The Twelve Tables of Rome, written in 500 BC, and its successors such as the Justinian Code, were the first codes of law to distinguish between public law, which involves the state, and private law, which concerns disputes between citizens. Roman law was the first formalized written system of laws, and went on to influence many of the legal systems of the modern world.

@@Combustion
.

@@Communism
As the Roman empire expanded, the influence of the consuls grew at the
expense of the senators and tribunes.  This destabilised the old
republic and eventually lead to the more ambitious consuls seizing
power.  After several civil wars, the empire was finally reunited
under the Imperium of Augustus.

@@Computers
.

@@Conscription
.

@@Construction
The development of masonry led to a widespread use of stone in simple structures such as fortifications, but due to the weight and cumbersome nature of stone blocks, more complex structures had to be made of simpler materials. The need for the widespread use of more durable and permanent materials eventually became apparent, forcing ancient artisans to learn new techniques. The biggest problem to overcome was finding a stable way to span the distance between two upright columns or walls using stone blocks. To solve this problem, fundamental architectural elements such as the arch and vault evolved. These basic construction techniques allowed larger and more elaborate buildings to be created from stone and mortar. Many of the buildings erected by these early builders are still standing, a testament to the sound construction techniques employed in their construction.

@@Corporation
.

@@Currency
As cities grew, their internal economies became more complicated. People became specialists, some primarily producing grain, some pottery, some bricks, etc. A system of barter developed, so that one individual's wares and services could be exchanged for those of another. Gold and silver were widely used in such transactions, but the pieces needed to be weighed and tested for purity each time they changed hands. In 600 BC, the Lydians found a way around this problem. They began the practice of shaping electrum, an alloy of gold and silver, into pieces of predetermined weight and purity, stamped with an official symbol. This idea caught on, and within 50 years all the important trading centers of the world had adopted similar practices. The widespread use of currency created universal standards of value, allowing people from various societies to conduct business almost anywhere without being forced to bring along bulky goods for trade and barter.

@@The Democracy
Democracy is a ruling system where the citizens have a great deal of control over the actions of the government, either directly or through elected representatives. Democratic governments can be traced back to the city-states of ancient Greece and Rome. Citizens would gather in a public forum, and each one would have the opportunity to speak and vote on issues affecting the community. This direct democracy system was possible due to the relatively small populations of the city-states.

@@Electricity
.

@@Electronics
.

@@Engineering
Engineering is the application of scientific and mathematical principles to the design and/or manufacture of theoretical systems and physical objects. Prior to the mid-18th century, all engineering functions were carried out by military engineers. Their work involved the construction of roads, bridges, fortifications, and the performance of other duties relating to the military.

@@Explosives
.

@@Feudalism
.

@@Flight
.

@@Fusion Power
.

@@Genetic Engineering
.

@@Labor Union
.

@@Literacy
Writing was a powerful new tool for the advancement of knowledge, but, like all tools, it was only useful if employed. Literacy, the ability to read and understand a written language, was originally a skill limited to priests and scribes. Because of this, knowledge was still spread to the masses orally. Eventually, improving systems of education brought literacy to private citizens. Civilizations in which a high percentage of the population was literate had faster technological and economic growth than those where literacy was less common.

@@Magnetism
.

@@Map Making
Maps provide a diagrammatic representation of an area, showing terrain features, cities, and other landmarks. The earliest maps were etched clay tablets charting Babylonian lands for the purposes of taxation. Around the same time, the Chinese produced regional maps drawn on silk cloth. In between 600 and 200 BC, the Greeks produced several maps of the known world, including the first map showing a primitive system of latitude and longitude. These early maps were primarily used by traders and merchants. Seamen, who often set their courses based only on the tales brought back by previous voyagers, benefited most from the science of map making.

@@Masonry
The early dwellings of most tribal cultures were built of materials that were readily available and easy to work with, such as bricks of clay and mud. As tribes gave up their nomadic ways and settled the first cities, they soon found that they had a need for more permanent and durable structures. The skill of masonry was developed to fill this need. The earliest stone structures consisted of little more than rocks which were stacked atop one another to form crude walls. Artisans soon began to square off the rocks, forming them into regular shapes and stacking them. These early examples of masonry used no mortar; the weight of the stacked stones provided overall strength and stability. Without the use of mortar and knowledge of architectural techniques, masonry was used primarily for simple structures such as fortifications. However, some examples of early masonry are quite spectacular, including the Great Pyramids in Egypt, which are still standing after thousands of years.

@@Mass Production
.

@@Mathematics
Rudimentary arithmetic was purely quantitative, used to keep track of quantities and measurements in trade. Building on this fundamental base, ancient civilizations began to formulate more complex mathematical concepts. As early as 1800 BC, the Egyptians had developed a system for working with fractional numbers and simple algebraic problems. They also formulated geometric formulae for finding area and volume, and came up with a constant for determining the area of a circle that was very close to the value of pi. By about the 5th century BC, the mathematicians of Greece had greatly contributed to both geometry and algebra. Around the same time, advanced mathematics was applied to other sciences and fields of study such as astronomy and mechanics. One of the earliest applications of mathematical principles was in the construction of complex weaponry such as the catapult.

@@Medicine
Primitive man attributed the onset of serious disease as the influence of the gods, or possession by evil spirits. Over time, however, it was found that such "possessions" could be treated through the use of elixirs made from plant extracts. Methods were also developed to clean and treat wounds, and set fractured bones. The ancient Greeks established the first schools to teach medical sciences circa 500 BC. The texts produced by the students of these schools, most notably Hippocrates, who is considered the father of medicine, based his theories of the human body on observation and reasoning rather than supernatural intervention. Continued study of diseases over the years, combined with the dissection and study of the human body in the 13th century, pointed out flaws in early Greek theories, and led to more accurate medical texts based on detailed analysis rather than conjecture.

@@Metallurgy
Metallurgy is the study of the properties of metals and the methods used to separate metal deposits from metal-bearing ores. Through the course of history, artisans have switched the materials from which they constructed weapons and tools to harder, more durable metals as they were discovered.

@@The Monarchy
Rule by monarchy developed as a logical extension of the absolute rule of tribal chieftains. Many of the earliest monarchs, such as those in ancient Egypt, claimed that they ruled by divine right. In the spread of European monarchy during the Middle Ages, however, rulership was generally conveyed upon a leader who could most effectively raise and command an army. Monarchies are dynastic, with rule of the country passing to the eldest son when the king dies or retires. Monarchs had absolute rule over their subjects, severely limiting the personal and economic freedom of all citizens except for nobility and the rich upper-class.

@@Mysticism
People of the ancient world were fascinated and awed by the forces of nature surrounding them. Earthquakes, storms and other phenomena were generally regarded as signs from heaven. Individuals and groups arose to formulate explanations for these events, and pass the knowledge along to the tribe. The priests and priestesses of mysticism, often called oracles, claimed union with the divine through meditation and trance-like contemplation. Primitive mysticism offered mankind the first, tenuous links with the powers that shaped their world, and represented the first move toward the organized polytheistic and monotheistic religions to come.

@@Navigation
.

@@Nuclear Fission
.

@@Nuclear Power
.

@@Philosophy
The term philosophy comes from a Greek term meaning "love of wisdom." In ancient Greece, literacy and an interest in the natural world were common in a burgeoning upper class. In their leisure time, these people contemplated principles of thinking and being, logic and mathematics, and the natures of reality and existence. In ancient times, the study of philosophy was indistinguishable from the study of science, and many of the theories formulated by the early philosophers became the basis for studies in the fields of astronomy, medicine, chemistry, and physics. The teachings and writings of the ancient philosophers of Greece and the Orient also, in part, laid the groundwork for many of the world's oldest organized religions.

@@Physics
Physics is the study of the many forms of matter and energy and of the way they interact with themselves and each other. A number of ancient races made observations about certain aspects of physics, such as planetary motion, but were unable to develop theories as to the reasons for these motions. Some of the earliest applications of physics were by the Greek mathematician Archimedes, who applied physics to create such devices as levers and screws.

@@Plastics
.

@@Pottery
The invention of pottery was essential to the development of agricultural societies. To get the most out of seasonal crops and domesticated animals, a tribe needed sturdy, waterproof containers in which to store and protect surplus food. The discoveries of the properties of clay, the invention of the kiln, and the potter's wheel made it possible to build such containers. The earliest examples of Western pottery date back to as early as 6500 BC. Most of the examples from this period were strictly utilitarian. Although use continued to be primarily practical, decorative pottery soon became a ritualistic and aesthetic art form in cultures all over the world.

@@Railroad
.

@@Recycling
.

@@Refining
.

@@The Republic
The republic is a system of government in which the citizens appoint, by popular vote, a head of state and officials to represent the views of the general public. The concept of the republic first appeared in ancient Rome, where local provinces sent elected representatives to the Senate, which governed all Roman lands. Both the head of state and the local representatives in a republic are elected; no one is granted a position by birth or divine right. Republican governments are similar in some ways to democracies, in that they offer a great deal of personal, financial, and political freedom to their citizens. The main difference between the two systems is that a true democracy allows the participation of every voting citizen in any and all political matters, whereas in a republic, the views and opinions of the people are represented by a body of elected officials. Although an effective system, personal agendas of political representatives might act to decrease the effectiveness in representing the views of the people. Due to human nature, corruption is fairly common in a republican government.

@@Robotics
.

@@Rocketry
.

@@Space Flight
.

@@Steam Engine
.

@@Amphibious Warfare
.

@@Combined Arms
.

@@Economics
.

@@Environmentalism
.

@@Espionage
As far back as 500 BC, the Chinese military strategist Sun Tzu stressed the importance of the gathering of covert information about one's enemy. Although every world government has strict laws and penalties to deal with spies, covert intelligence is an important political, technological, and military commodity. During times of war, covert operatives provide important information about enemy troop movements and weapons technology.

@@Fundamentalism
.

@@Guerrilla Warfare
.

@@The Laser
.

@@Leadership
.

@@Machine Tools
.

@@Miniaturization
.

@@Mobile Warfare
.

@@Monotheism
Monotheism is the belief that there is only one God. Perhaps the oldest monotheistic religion is Judaism. The original Israelites were polytheistic in a sense, since they did not deny the existence of other gods in addition to their own. However, after being exiled to Babylonia in 586 BC, the Judeans turned to a truly monotheistic religion, where the God of Israel was seen as the universal God ruling the destiny of all nations. The scriptures of Judaism became part of the teachings of the two most widespread monotheistic religions, Christianity and Islam. More developed than earlier polytheistic beliefs, monotheistic religions tend to encompass and structure the entire lifestyles of the people who practice them.

@@Future Technology
.

@@Polytheism
Polytheism is the belief that the world and the environment is ruled or controlled by a number of different gods or divinities. Many ancient religions were polytheistic, notably those of the Egyptians, the Greeks, the Norse, and the Romans. Often, polytheistic religions have different gods for each force of nature and earthly phenomenon; for instance: a sun god, a moon god, a god of thunder, a god of the forests, and so forth. The reason for such diversity in divine beings probably stems from ancient civilizations attempting to find explanations for natural events they could not understand. Although some isolated examples still exist today, most polytheistic religions have either died out or evolved into monotheism.

@@Radio
.

@@Refrigeration
.

@@Sanitation
.

@@Seafaring
As empires grew and trade expanded to new areas, travel by sea became increasingly important to the civilizations of the world. Experienced sailors passed down their lore and techniques to new generations who sailed to increasingly distant lands. Originally, these long voyages were trade-oriented. But the ability to travel great distances led to a new breed of adventurers whose goal was primarily one of exploration.

@@Stealth
.

@@Tactics
.

@@Theology
.

@@Warrior Code
The samurai of feudal Japan lived by a doctrine known as "Bushido", or "the way of the warrior". This code of behavior stressed such virtues as loyalty, courage, and politeness. The honor of the warrior could only be maintained if the rules of the code were followed.

@@Wheel
The invention of the wheel represented a major turning point in human civilization. The first wheels, disks carved from solid wood, may have been built as early as 3500 BC. The earliest use of this device was the potter's wheel, used to spin and shape clay pottery. It was not long before the true potential of the wheel was discovered, and wheeled carts soon replaced the sledge as a means of transportation. Rapid developments, such as wheels consisting of a ring with radial spokes, made the wheel even more practical by reducing its weight. By using the wheel, mankind gained the ability to work more efficiently and travel more quickly. Besides its use in transportation, the wheel went on to become the basic principle behind almost every mechanical device.

@@Writing
The development of writing is considered one of the most important advances of civilization. The earliest forms of writing were simple symbols and marks, used to keep accounts and inventories. Some cultures developed pictographic symbols to tell stories and record events. Eventually, complete systems of writing were developed, capable of conveying any thought that could be expressed orally. At this point, scribes replaced the oral historian as the chief keepers of records. Writing allowed the presentation of information in a form that could be reliably transmitted from person to person and made it possible for ideas, history, and knowledge to be stored permanently and passed between cultures more reliably than through oral recitation.

@@Gunpowder
.

@@Horseback Riding
The horse was first domesticated for transportation and warfare by tribesmen on the Asian steppes. These tribesmen used their superior mobility and speed to overwhelm the proto-civilizations just rising in southeast Europe and the Middle East. In approximately 2000 BC, domestic horses were introduced into Babylonia. Within the next several centuries, horses had spread throughout much of Europe and northern Africa. It was not long before nearly every civilization had put horses to work as field animals and as a means of transportation. Horses also went on to play an important role in the military conflicts of nearly every civilization in the world, both as mounts for horsemen and cavalry, and as draft animals for pulling war chariots and heavy weapons into battle.

@@Industrialization
.

@@Invention
The contrivance of a previously unknown device, method, or process which can, in turn, be used to accomplish an objective in a ways thought to be impossible, is known as invention. Essentially, inventiveness is the ability to take one or more newly discovered concepts and find a way to put them to practical use. The earliest inventions of mankind date back to ancient stone and metal tools used for hunting, digging, and other everyday tasks. After writing allowed the ideas of various civilizations to be exchanged and studied, mankind's inventions became increasingly more useful and innovative. Most inventions are geared toward improving or simplifying human existence in some way. Often, inventions themselves make it possible to make new discoveries, which then go on to inspire better and more innovative inventions.

@@Iron Working
Some examples of iron ornamentation date back to 4000 BC, but the use of iron for tools, weapons, and other practical purposes did not become common until much later. Prior to this time, bronze was the most widely used metal for such purposes. Although the term "Iron Age" denotes a period of time starting around 1000 BC, iron replaced bronze as the metal of choice at different times in different places. Iron is more common than both copper and tin, the component metals of bronze, but iron is seldom found in a free state; it is most commonly found mixed with other minerals and elements. In order to be used, the iron must be separated from the ore. Once this technique was developed, and forges hot enough to melt the iron were developed, iron working became commonplace. Worked iron was harder, less brittle, and could hold a much sharper edge than bronze. Iron has remained an important metal throughout history, and is one of the major components in the production of steel.

@@Steel
.

@@Superconductor
.

@@Theory of Gravity
.

@@Trade
One of the oldest and most widespread social institutions is the exchange of goods, or trade. Most ancient trade consisted of barter, where two traders would exchange goods with one another. The widespread practice of trade allowed civilizations to exchange raw materials and goods which they had in abundance or could easily produce, for items that were rare or nonexistent in their geographic region. The introduction of regulated currency that could be exchanged for items resulted in easier, more convenient trade. Merchants soon roamed the world, connecting different lands with webs of economic interdependence.

@@The University
Institutes of higher learning, such as the Academy of Plato in Athens which taught advanced philosophical principles, existed in the ancient world.

@IMPROVEMENT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the IMPROV.PDE text file in the original
;Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Palace will be the 16'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@IMPROVEMENT_INDEX
-1,			; Nothing
15,			; Palace
2,			; Barracks
8,			; Granary
22,			; Temple
12,			; MarketPlace
10,			; Library
6,			; Courthouse
4,			; City Walls
0,			; Aqueduct
1,			; Bank
3,			; Cathedral
23,			; University
13,			; Mass Transit
5,			; Colosseum
7,			; Factory
11,			; Manufacturing Plant
18,			; SDI Defense
17,			; Recycling Center
16,			; Power Plant
9,			; Hydro Plant
14,			; Nuclear Plant
34,			; Stock Exchange
32,			; Sewer System
35,			; Supermarket
36,			; Superhighways
30,			; Research Lab
31,			; SAM Missile Battery
26,			; Coastal Fortress
33,			; Solar Plant
37,			; Harbor
27,			; Offshore Platform
24,			; Airport
28,			; Police Station
29,			; Port Facility
21,			; SS Structural
19,			; SS Component
20,			; SS Module
25,			; (Capitalization)
-2,			; MUST BE HERE! TERMINATOR!

@@Aqueduct
A major obstacle to population growth and expansion in early cities was the scarcity of water. In many cases, the solution to this problem was an aqueduct. Aqueducts were large, elevated stone "canals" through which water from nearby hills and mountains was channeled into the city. Aqueducts allowed cities to grow much larger by significantly increasing the amount of available water. At the same time aqueducts reduced the chance of contracting water-borne diseases, by reducing the dependence on stagnant ponds and wells as water sources. Aqueducts also allowed cities to be built in normally inhospitable environments, such as deserts, by providing an outside water source. Modern day Los Angeles, for example, obtains its water supply from the Colorado River, through a system of aqueducts over 200 miles long.

@@Bank
A highly developed banking system is one of the cornerstones of an advanced civilization. Banks lend money to individuals or groups, providing capital for industrial and real estate development. Banks also contribute to the economic growth of a city or region by stimulating the development of production facilities. Individual citizens can also benefit by investing their own surplus money in the bank and  earning interest on it.

@@Barracks
Warfare has been a recurring phenomenon throughout the history of mankind, and it continues to plague the world today. Although war is not a desirable situation, it is important that even the most peaceful of societies be prepared for the possibility of war. When warring nations are closely matched in technology and manpower, battles are usually won by the army with the best training. Military schools and academies exist all over the world, established for the purpose of training military personnel in the latest methods, tactics, and technology. Men and women who graduate from such facilities possess higher than average command and military and technological skills, making them more effective in combat situations.

@@Cathedral
Throughout the Dark Ages that followed the fall of the Roman Empire, the Christian Church was a major influence in the revival of European civilization. In recognition of the expanding influence of the church, great cathedrals were built in the largest towns and cities, to act as centers of religious study and worship. In addition to their religious significance, cathedrals acted as the center of social and cultural activity in the town. They brought great pride, stability, and tradition to the citizens of the community.

@@City Walls
Before the establishment of centralized governments capable of supporting strong, national armies, individual cities were left to fend for themselves when it came to defense. As a result, many cities constructed city walls to protect against raiders and bandits. City walls represented a major investment in both time and materials, requiring years to complete and constant repairs to maintain their strength and integrity. However, these walls turned the city into a fortress capable of withstanding all but the most determined attack.

@@Colosseum
Arenas provide entertainment for the common people of Roman society by presenting them with spectacles and events as a temporary escape from day-to-day life.

@@Courthouse
As kingdoms and empires expanded, it became increasingly difficult for the rulers to maintain control over the more distant regions of their realm. To ensure that the far-flung cities of the empire contributed their expected share of duties and taxes to the government, local magistrates and courts were established. In the courthouse, the ruler's representatives listened to the grievances of the people and defined and enforced the laws that governed social interaction. This reduced crime, and thereby kept the local population productive.

@@Factory
...

@@Granary
Early humans were nomadic, settling in specific regions only for brief periods of time. When the food supply was exhausted in one area, the nomads would move on to search for more. Cities became possible only when the development of agriculture made the supply of food more abundant and dependable. However, cities still needed a way to keep the food supply stable throughout all four seasons. To do so, the citizens had to come up with a way to store seasonal crops for later use. The Granary was designed for the storage and protection of surplus food. Food storage technology meant that a smaller percentage of the population could produce and store enough food for everyone, allowing the remainder to pursue other jobs and activities.

@@Hydro Plant
...

@@Library
The development of writing meant that the accumulated knowledge of a society could be written down and stored rather than memorized and passed along by word of mouth. The accumulated written material was stored in a library. The libraries of the ancient world, especially those at Alexandria and Pergamum, became leading centers of science and scholarship. The librarians actively collected the books of the world, accelerating the spread of knowledge.

@@Manufacturing Plant
...

@@Marketplace
As cities grew and prospered, trade between the farmers, artisans, and craftsmen who lived in the vicinity contributed to the economic health of the city. It soon became apparent that the best way for conducting trade within the city was to have a central location, or marketplace, where the people offering goods and services, or seeking them, could meet and conduct business. As a city's marketplace grew larger and more active, the economic vitality of the city grew as well.

@@Mass Transit
...

@@Nuclear Power Plant
...
 
@@Palace
When populations began to organize their communities into cities, their governments became more structured and formalized. At an early stage, the ruler of the city established headquarters from which the business of running the city was conducted. In many cases, these buildings also served as the living quarters of the ruler. In wealthy cities, these facilities often expanded into immense, sprawling palaces. These richly adorned, imposing buildings were a source of civic pride, and helped to reinforce the aura of power surrounding the ruler.

@@Power Plant
...

@@Recycling Center
...

@@SDI Defense
...

@@Spaceship Component
...

@@Spaceship Module
...

@@Spaceship Structural
... 

@@Temple
In ancient times, almost every city had a temple dedicated to the city's patron god. Many cities also had temples dedicated to other gods as well. In modern times temples are thought of as places of worship, like churches and cathedrals. Ancient societies, however, considered temples to be the local dwelling place for the god or goddess to whom they were dedicated. The faithful citizens brought gifts of food, rare metals, and spices to the temple as a sign of homage and respect. The presence of a temple in the city  had a comforting effect on the population, and wise rulers often constructed one as soon as the city began to grow.

@@University
Universities are institutions of higher learning. Early universities, established in the Middle Ages, were usually built in cities that had a large or important cathedral. Studies at these institutions focused on matters concerning the church. The curricula quickly expanded to include classical art, literature, and languages. Modern universities provide the opportunity to study a wide array of subjects. They have also become centers for research into many fields, serving as the source of major advances in computers, medicine, physics, and a variety of other subjects.

@@Airport
...

@@Capitalization
In the business world, companies often need large amounts of cash in order to meet expenses, update facilities, or expand their operations. When there are insufficient funds available to fulfill these needs, these corporations often resort to capitalization in order to raise money. This process involves the sale of a portion of the company's liquid assets. Liquid assets are assets that can be easily converted into cash. These can include surplus raw materials and finished goods, as well as stocks and bonds. The sale of these assets provides the infusion of money needed to meet the company's current needs.

@@Coastal Fortress
The construction of defensive structures such as city walls and fortified castles dates back to ancient times. City walls were designed primarily to repel an attack launched by ground-based forces, and they performed adequately in such a situation. However, coastal cities were also vulnerable to attack from sea bombardments, since even a city wall left sea ports relatively unprotected. The best way to protect the port was to keep the enemy out of range of the city. This was accomplished by constructing fortresses to cover the approach to the city. These coastal fortresses, built at the mouth of the city's harbor or on barrier islands, would hold enemy vessels at bay, turning away or thinning out the attacking force and minimizing damage to the city's port.

@@Offshore Platform
...

@@Police Stations
...

@@Port Facilities
Seagoing vessels have been used for both commercial transport and military purposes for thousands of years. Cities built on rivers and on the coasts of seas and oceans built facilities to receive cargo and to house military vessels stationed in the area. Many of the larger cities built large port facilities that included shipyards for the construction of new vessels, large warehouse and docking facilities, and dry-docks for the repair of damaged vessels. Heavily damaged ships can be repaired much more quickly when such facilities are available.

@@Research Lab
Historically, libraries and universities have acted as the primary centers of research for new ideas and technologies. The growth of private industry in the modern age has also given birth to hundreds of privately-owned research facilities. These private laboratories, usually dedicated to research in a single field related to their founding company, have made tremendous advances in many fields including physics, biology, chemistry, and medicine. The growth of privately-funded  research has vastly increased the speed at which mankind achieves new advances in science and technology.

@@SAM Missile Battery
...

@@Sewer System
One of the byproducts of large urban centers is a vast amount of human waste. As the city continues to grow, steps need to be taken to move the sewage away from inhabited areas and "treat" it so that it does not become a health hazard to humans or harm the local ecosystem. Sewer systems carry wastewater to treatment plants where the raw sewage is broken down through filtration and chemical processes to remove solids and harmful bacteria. The treated byproduct is then released into rivers and other waterways, where it is eventually washed safely into the ocean.

@@Solar Power Plant
...

@@Stock Exchange
...

@@Supermarket
...

@@Superhighway
...

@@Harbor
Just because a city is built in a coastal region doesn't guarantee that the city is readily accessible by ship. In order for a port city to establish a steady trade, fishing, or other shipping industry, the city must have a harbor. A harbor is a protected body of water that opens into an ocean or lake that shelters ships from waves and high winds. Although some coastal cities are established in areas where a natural harbor exists, most seaports are forced either to improve the existing natural harbor, or to build a man-made harbor to shelter ships and provide channels deep enough to accommodate large vessels.

@WONDER_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the WONDER.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry, but adjusted by NUM_IMPROVEMENTS.
; For example, Adam Smith's Trading Co. will be the 0'th (remember,
; the list is zero based)(INDEX - NUM_INPROVEMENTS) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@WONDER_INDEX
21,			; Pyramids
9,			; Hanging Gardens
2,			; Colossus
15,			; Lighthouse
7,			; Great Library
20,			; Oracle
8,			; Great Wall
25,			; Sun Tzu's War Academy
13,			; King Richard's Crusade
18,			; Marco Polo's Embassy
19,			; Michelangelo's Chapel
3,			; Copernicus' Observatory
16,			; Magellan's Expedition
23,			; Shakespeare's Theatre
14,			; Leonardo's Workshop
12,			; J. S. Bach's Cathedral
11,			; Isaac Newton's College
0,			; Adam Smith's Trading Co.
5,			; Darwin's Voyage
24,			; Statue of Liberty
6,			; Eiffel Tower
27,			; Women's Suffrage
10,			; Hoover Dam
17,			; Manhattan Project
26,			; United Nations
1,			; Apollo Program
22,			; SETI Program
4,			; Cure for Cancer
-2,			; MUST BE HERE! TERMINATOR!

@@Adam Smith's Trading Co.
One of the Seven Wonders, the Mausoleum at Halicarnassus was a gigantic marble tomb built in 353 BC.  The work was commissioned by Artemisia, the widow and sister of Mausolus, Satrap of Caria.  During his reign, Caria became one of the richest provinces in the Persian empire.

@@Apollo Program
...

@@Colossus
One of the Seven Wonders, the Colossus of Rhodes was a 30m high bronze statue of the sun god Helios.  It was built in 280 BC, from siege engines abandoned by Demetrius of Macedon after his failed invasion of the island. Unfortunately, it was toppled by an earthquake only 56 years after its construction. Taking the counsel of an oracle, the city elected to leave the statue where it lay. For over 900 years, people from all over the ancient world came to Rhodes to see the Colossus. It remained where it was until 654 AD when the Muslims who plundered the city sold the statue for scrap. 

@@Copernicus' Observatory
Plato was among the most influential of the Greek philosophers.  A student of Socrates and teacher of Aristotle, he founded his Academy in Athens in 387 BC.  It was arguably the first European university and survived until AD 529.

@@Cure for Cancer
Stonehenge was built in three stages between 3200 BC and 1000 BC.  It is the largest and most important of the ancient European megalith structures.

@@Darwin's Voyage
...

@@Eiffel Tower
...

@@Great Library
The Great Library of Alexandria was one of the two most important libraries of the ancient world. It was founded around 300 BC by Ptolemy I, and was enhanced and expanded by his successors. The library attempted to obtain copies of all scrolls of any consequence, and eventually contained over 700,000 volumes. The library was destroyed by religious fanatics in 391 AD, after nearly 700 years of operation. During this period, Alexandria served as the cultural center of the Hellenistic world. Today, only part of the catalog remains, providing us with a mere hint of what treasures the library contained.

@@Great Wall
Following the reign of the expansionistic Trajan, the Roman Emperor Hadrian began to consolidate the Empire's holdings.  He achieved this in part by building a number of walls, the most famous of which stretched along the northern border of Roman Britain.

@@Hanging Gardens
One of the Seven Wonders, the Hanging Gardens were a distinctive feature of ancient Babylon. They were a great source of pride to the people, and were often described in accounts written by visitors to the city. Possibly built by King Nebuchadnezzar II in 600 BC, the gardens are believed to have been a remarkable feat of engineering: an ascending series of tiered gardens containing all manner of trees, shrubs, and vines. The gardens were said to have looked like a large green mountain constructed of mud bricks, rising from the center of the city.

@@Hoover Dam
...

@@Isaac Newton's College
Euclid was a brilliant mathematician who lived around 300 BC. Educated in Athens, he taught in many places and founded a school of mathematics and geometry in Alexandria.  Elements, his most important book, remained a standard text for 2000 years and is still relevant today.

@@J.S. Bach's Cathedral
One of the Seven Wonders, the Temple of Artemis at Ephesus was built in 356 BC.  Also known as the Artemisium, it was both huge and exquisitely decorated.

@@King Richard's Crusade
The Roman constitution delicately balanced power between the military, the aristocracy, and the common people - represented by the Consuls, the Senators, and the Tribunes respectively. Admired by the Greek historian Polybius, the constitution forestalled corruption and held the Republic together for much longer than any of the other Classical governments.

@@Leonardo's Workshop
Archimedes of Syracuse was a great mathematician and engineer, who was born into a city already renowned for its ingenious war machines.  When Rome besieged Syracues during the Second Punic War, he defended his hometown brilliantly with a wide range of clever devices.

@@Lighthouse
One of the Seven Wonders, the Pharos was a marble watch tower and lighthouse built in 279 BC on an island in the harbor of Alexandria, Egypt. Estimated to have been 300 feet high, the primary function of the lighthouse was to guide approaching ships to the harbor on an otherwise unmarked coast. Historians debate whether fires were burned on the top of the tower, or whether mirrors were used to reflect sunlight. Since ships rarely sailed along coasts at night, there was probably little need for the lighthouse after dark. The Pharos was destroyed in the 14th century, after having been damaged by several earthquakes.

@@Magellan's Expedition
Hanno was one of the great Phoenician navigators.  Travelling from Carthage in 525 BC, he rounded the coast of West Africa and possibly sailed as far as modern Cameroon.

@@Manhattan Project
...

@@Marco Polo's Embassy
One of the Seven Wonders, the gold and ivory Statue of Zeus stood 12m high.  It was constructed by the master sculptor Phidias as the centrepiece of the Temple of Zeus at Olympia.

@@Michelangelo's Chapel
Legendary author of the Iliad and the Odyssey, Homer was the most highly regarded of all the Greek poets.  His works had a major influence over the Classical World and were held in such esteem that they were even used to resolve international disputes.

@@Oracle
In ancient Greek religion, an oracle was a priest or priestess through whom the gods spoke in response to questions. The oracle interpreted dreams, the actions of entranced persons, and physical signs found in the entrails of sacrificed animals. The most famous oracle resided in the shrine of Apollo at Delphi, located on the slopes of Mount Parnassus. This oracle was consulted for centuries by Greeks, Romans, and others about public policy and private matters. A priestess called the Pythia would, for a fee, make public predictions for the future. These ecstatic pronouncements became infamous for their ambiguity.

@@Pyramids
Built by the fourth dynasty of Egyptian rulers, the Pyramids represent the pinnacle of ancient Egyptian cultural achievement. Constructed on the Giza plateau outside modern-day Cairo, these structures were burial tombs and monuments for the Pharaohs, and may have taken generations and tens of thousands of workers to complete. The Pyramids are the only one of the Seven Wonders of the Ancient World that remain in existence today.

@@SETI Program
The Silk Road formed an important and lucrative connection between the Classical World and the great civilizations of China and India. It was also a vital artery for the passing of knowledge between East and West.

@@Shakespeare's Theatre
The Circus Maximus was a great chariot racing and blood sport arena constructed around 600 BC.  After extensions by Julius Caesar, it could house up to 200 000 people.

@@Statue of Liberty
...

@@Sun Tzu's War Academy
Publius Cornelius Scipio, later titled Africanus, lived from 234-183 BC.  Taking over the demoralised Roman armies in Spain during the Second Punic War, he built them into a fighting force capable of beating Hannibal.

@@United Nations
...

@@Women's Suffrage
The Parthenon was built 447-432 BC as a temple to Athena. It is the crowning feature of the Athenian Acropolis and a symbol of Greek democracy.

@UNIT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the UNITS.PDE and UNITS2.PDE text ;files in the original Civilopedia, strung together to make one contiguous section. (French and German ;versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Settlers will be the 50'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@UNIT_INDEX
49,			; Settlers
21,			; Engineers
43,			; Warriors
46,			; Phalanx
2,			; Archers
33,			; Legion
47,			; Pikemen
36,			; Musketeers
23,			; Fanatics
45,			; Partisans
1,			; Alpine Troops
48,			; Riflemen
34,			; Marines
44,			; Paratroopers
35,			; Mech. Inf.
29,			; Horsemen
13,			; Chariot
20,			; Elephant
14,			; Crusaders
32,			; Knights
19,			; Dragoons
12,			; Cavalry
3,			; Armor
11,			; Catapult
7,			; Cannon
4,			; Artillery
30,			; Howitzer
24,			; Fighter
6,			; Bomber
28,			; Helicopter
39,			; Stlth Ftr.
38,			; Stlth Bmbr.
42,			; Trireme
9,			; Caravel
27,			; Galleon
26,			; Frigate
31,			; Ironclad
17,			; Destroyer
16,			; Cruiser
0,			; AEGIS Cruiser
5,			; Battleship
40,			; Submarine
10,			; Carrier
41,			; Transport
15,			; Cruise Msl.
37,			; Nuclear Msl.
18,			; Diplomat
50,			; Spy
8,			; Caravan
25,			; Freight
22,			; Explorer
51,			; Warriors
52,			; Hypaspists
53,			; War Elephant
54,			; Numidians
55,			; Elephant Driver
56,			; Woad Warriors
57,			; Cataphracts
58,			; Chieftain
59,			; General
60,			; Commander
61,			; Proconsul
-2,			; MUST BE HERE! TERMINATOR!

@@Flagship
Only the fastest and most powerful vessels in a fleet were selected to be flagships.

@@Phalangites
The Macedonian phalangites made up the most advanced stage of the military formation known as the phalanx. Each man was armed with an extremely long pike, known as a sarissa, which could outrange even the long spear of the hoplite. In the words of Polybius, "nothing can withstand the frontal assault of the phalanx so long as it retains its characteristic formation and strength" as "each man in the front rank will have five pikes extending in front of him" and "the [raised] pikes [further back] are massed so closely that they can keep off any missiles which might clear the heads of the front ranks". The problem, of course, was that maintaining the "characteristic formation" of a phalanx was not always an easy task.

@@Hoplites
Hoplites were the classic heavy foot soldiers of ancient Greece. Armed with long spears and large round shields, or hoplons, they dominated the battlefield for two centuries before being outclassed by the phalangites of Macedonia.

@@Elite Legion
Elite legions comprised the cream of the Roman army. 

@@Onager
Literally "a wild donkey", the onager was a powerful one-armed catapult that required eight men to operate and could hurl an 80kg stone almost a kilometre.

@@Curragh
The "Curragh" here is based on the huge oak ships used by the Gauls of the North Atlantic.  When Julius Caesar faced the Veneti of Western Gaul, he found that the sheer height of their ships made it impossible for him to grapple and board them. Eventually, however, the Romans prevailed by attacking the ships' rigging with sickle-like hooks mounted on long poles.

@@Libyan Infantry
The Libyan tribes of what is now Tunisia made up the bulk of the mercenaries serving Carthage. As heavy infantry, they used Greek-style armour and were massed in the same fashion as the phalanx. Later on, Hannibal would reform these troops to fight with swords in a looser formation - but they were never a match for the legions of Rome.

@@Ballista
The ballista (Latin for 'stone-thrower') was a more advanced version of the lithobolos.

@@Traders
Trade has been a major source of income to civilizations throughout history. Journeying to distant lands, traders exchanged their loads of goods for money or other items of value.

@@Hepteres
The hepteres, or septireme, was a 40m warship armed with a ram and up to 5 catapults. Its 400 strong crew was often complemented by over 150 marines.

@@Corvus
To compensate for their lack of naval expertise, the first war galleys built by the Romans were equipped with a large spiked boarding plank called a raven or 'corvus'. This device allowed the superior Roman marines to board and initially caught their Carthaginian opponents by surprise.

@@Lithobolos
The lithobolos was one of the earliest forms of artillery. It was a large mechanized bow that propelled heavy stones and other missiles from a great distance, battering down walls and inflicting damage on buildings and defenders. Though cumbersome and nearly useless on the battlefield, the lithobolos was an effective weapon for attacking cities and fortified enemies.

@@Camel Raiders
Camel raiders were always a hazard in the areas bordering the Arabian desert. Although weakly armoured, their speed and unpredictability made them a formidable adversary.

@@Chariot
The chariot was the first true fighting vehicle. It was used by ancient armies to transport archers and other troops to the battlefield, where they would disembark and fight. The chariot was turned into a fearsome offensive weapon by the Assyrians, whose archers and spearmen fought from inside the chariot itself. Few enemies were able to withstand an onslaught of Assyrian chariots. This devastating form of attack was soon adopted by many of the Assyrian's enemies, who used the chariot against them with good effect.

@@Horsemen
Men on horses.

@@Legion
The Roman legion reached its classic state with the adoption of the Spanish sword, or gladius. With this lethal weapon, they could literally cut the enemy to pieces - a frightening feat which did much to demoralise the Macedonians at Cynoscephalae.

@@Quinquereme 
The quinquereme was a later, heavier version of the trireme. Forty metres long, with a crew of up to 400, it was the main warship used by the Carthaginians in the Punic Wars.

@@Trireme
Introduced by the Greeks, triremes were powered by three banks of oars on each side, manned by well-trained oarsmen. These oarsmen were highly paid professionals or patriotic citizens, not slaves and prisoners as depicted in fiction. A huge, bronze "beak" mounted at the bow of the ship was used to ram and sink enemy ships. Because of its long, narrow hull, the trireme was very unstable in all but the calmest waters, and as a consequence its crew rarely ventured out of sight of land for long periods of time, lest the ship be caught in a storm and sunk.

@@Envoy
Envoys serve their homeland in a variety of ways. Their primary function is to maintain contact with other civilizations, and report on any developments of interest. Envoys are also capable of engaging in less reputable activities, including sabotage of enemy production; the theft of civilization advances; and the subversion of enemy troops and cities. Although they have no combat value, envoys are nevertheless potent weapons if utilized properly.

@@Horse Archers
Mounted archers are swift and lethal attackers but weak when caught in close combat.

@@Watchtower
Signifies a remote outpost with minimal population.

@@Garrison
A stationary garrison.

@@Merchants
Due to the mercantile nature of its empire, Carthaginian merchants are much easier to come by than the traders of other nations.

@@Elephant
Two species of elephant were known to the Classical world. The large Indian elephants were usually purchased from the kingdoms of the East whereas the relatively small African forest elephants could be captured in the Atlas Mountains or Upper Nile. In this scenario, wild elephants can be 'killed' by the Greeks and Carthaginians to produce War Elephants and Elephant Drivers respectively.

@@Tortoise
Well-trained legions could master the military formation known as the testudo ('tortoise'). This involved locking shields so that the legion was almost invulnerable to attack from any angle. (This unit is only available to the Romans when played by the computer)

@@Plebians
Roman peasants. Only the computer can build these.

@@Deceres
The deceres was the ultimate Roman warship. Forty-five metres long, it was armed with two fighting towers and up to six catapults. Furthermore, its catapult-fired grappling hooks could reel in enemy ships to be assaulted by a boarding party of up to 250 marines.

@@Merchantman
Merchant vessels of the period tended to be sail driven with little reliance on oars. This meant that they lacked the power and speed of contemporary warships but were more stable in the high seas.

@@Sacred Corps
Carthage's limited manpower and emphasis on commerce meant that its army consisted mostly of mercenaries.  However, eventually a small native Carthaginian force was put together to form the heavy infantry of the Sacred Corps. It was from this elite body of troops that most of Carthage's commanders were selected.

@@Cavalry
Although used to devastating effect by Alexander, Hannibal, and Scipio, cavalry were often delegated to a mere scouting/skirmishing role by the classical generals until the advent of the cataphract.

@@Guard Tower
Guard towers were used for defending cities from attack by sea and land.

@@Coracle
Masters of seafaring, the Atlantic Celts used tiny, cheap, but remarkably stable one-man boats to fish and cross the waves. These boats were the ancestors of the coracles used by the Irish even up to modern times.

@@Nomads
Nomads.

@@Skirmishers
The Roman velites, Greek peltasts, and skirmishers of other nations were cheap, light troops used to slow down and disrupt the enemy. They were especially effective in attacking archers, elephants, and any troops caught in hostile terrain.

@@Hastati
The hastati were the young men that formed the first rank of a legion. They were armed with two pila, a short sword, and a large shield. The pila were weighted javelins especially designed to lock into an enemy's shield and thus disable them.

@@Archers
The bow and arrow, invented in prehistoric times, greatly improved the hunting skills of early man, allowing him to kill his targets from a distance. The bow was eventually adapted for use in battle, and was first used by Egyptian, Persian, and Assyrian armies as early as 5000 BC. The range provided by the bow allowed small forces of archers to rout armies of superior number who were armed with hand-to-hand weapons. Archers were often used to soften enemy resistance prior to sending in mounted and skirmishing forces.

@@Berserkers
Berserkers.

@@Storm
Storm.

@@Parthians
The Parthians were a nomadic people that roamed northeastern Persia. Between 250BC and 130BC they both conquered and succeeded the eastern Seleucids to form an empire that stretched from Armenia to the borders of India.

@@Sarmatians
The Sarmatians were heavily armoured nomads that roamed the Russian steppes.

@@Legionaries
The core of a Roman legion consisted of three lines of heavy infantry. The lighter hastati formed the first line whereas the latter two lines were made up of more experienced and heavily armoured legionaries - the princepes and the triarii. It was these troops which were used to crush the enemy once the hastati had disrupted their formation.

@@Septireme
Special Roman warship that only the computer can build.

@@Transport
In the Classical Era, transports were generally built as sailing vessels to allow for a large storage area. However, the sailing technology of the time meant that these ships were slower and more unwieldy than the galleys used for warfare.

@@Cryptobeles
When the Romans attacked Syracuse during the Second Punic War, the Syracusans defended themselves expertly with a number of innovative machines designed and supervised by Archimedes. These secret weapons have been grouped together as the cryptobeles unit.

@@Slingers
Slingers were cheap, light troops who harassed the enemy by flinging stones at them. The best slingers came from Rhodes and the Balearic islands.

@@Siege Tower
The siege tower is a well protected siege weapon designed both to shelter an assault force and provide access over enemy walls.

@@Military Engineers
As the Roman empire expanded, the legionaries had to become more adept at quickly constructing roads and fortifications. This change is represented by the military engineers - fast, combat-worthy settler units (that any civilization can build).

@@Spanish Infantry
Among the mercenaries recruited by Carthage were the tough infantry that came from the hill tribes of Spain. Fast moving and skilled in guerilla warfare, their main flaw was a lack of discipline in battle. Their favourite weapon was the gladius, a sword that was later adopted by the Romans.

@@Rebels
Rebels.

@@Slaves
The Classical World was a society largely based on slave labour. Rome was certainly no exception and its conquests were in part driven by a desire for slaves.

@@Spy
One of the most effective ways to compile information about an enemy (or potential enemy) is by infiltrating the enemy's ranks. This is the job of the spy. Spies can bring back all sorts of information concerning the size and strength of an enemy army. They can also find dissidents within the enemy's forces and influence them to defect. In times of crisis, spies can also be used to steal technology and to sabotage the enemy in various ways. Counterintelligence operatives can feed false information to enemy spies, protecting important domestic secrets and preventing attempts at subversion. Nearly every society has very strict laws concerning espionage, and the penalty for being caught is often death. However, the benefits that can be gained through espionage are generally felt to outweigh the risks.

@@Warriors
According to Strabo, the Celts were a "nation...war mad...otherwise simple and not uncouth". It was this warrior psychology that made the Celts so formidable even against the more united and technologically advanced empires of the Mediterranean.

@@Hypaspists
Originally shield-bearers, the hypaspists later developed to become an elite branch of the Macedonian infantry.

@@War Elephant
After his encounter with Porus on the Indus, Alexander the Great was swift to incorporate elephants into his army. His successors followed his lead and war elephants played an important role in building the Seleucid empire. Later war elephants were armoured for protection.

@@Numidians
The Numidians were the best horsemen in the Classical World. Hired by the Carthaginians, they were used to devastating effect throughout the Second Punic War.

@@Elephant Driver
Carthage introduced elephants into its army after its encounters with Pyrrhus' elephants in Sicily. Unlike the Greeks, the Carthaginians used their elephants more to trample the enemy than as a mobile missile platform.

@@Woad Warriors
The more fearsome Celtic warriors spiked their hair with lime and painted themselves with a blue-green dye called woad. To display their bravery, they fought stripped to the waist or even naked.

@@Cataphracts
Cataphracts were fully armoured cavalry originally introduced from Parthia. Fast and powerful, few infantry could withstand their charge.

@@Chieftain
Celtic chieftains were tough leaders, skilled at manoeuvring through forests and hills.

@@General
Greek generals excelled at leading powerful forces through populated regions. Their lack of flexibility, however, caused difficulties when fighting in the wilderness.

@@Commander
Often with experience in the Spanish and African interiors, skilled Carthaginian commanders were capable of moving swiftly over almost any terrain and ambushing unsuspecting foes.

@@Proconsul
Proconsuls were given charge of Roman armies on the fringes of the empire.

@TERRAIN_AND_RESOURCE_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the TERRAIN.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Settlers will be the 50'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@TERRAIN_INDEX
0,			; Desert
8,			; Plains
3,			; Grassland
1,			; Forest
4,			; Hills
6,			; Mountains
11,			; Tundra
2,			; Glacier
10,			; Swamp
5,			; Jungle
7,			; Ocean
24,			; Oasis
12,			; Buffalo
3,			; Grassland
17,			; Pheasant
13,			; Coal
21,			; Gold
18,			; Game
23,			; Ivory
26,			; Peat
20,			; Gems
14,			; Fish
25,			; Desert Oil
30,			; Wheat
3,			; Grassland
27,			; Silk
31,			; Wine
22,			; Iron
16,			; Furs
25,			; Glacier Oil
28,			; Spice
15,			; Fruit
29,			; Whales
-2,			; MUST BE HERE! TERMINATOR!

;Terrain Types
@@Desert
Deserts are arid stretches of land characterized by an annual rainfall of less than ten inches. Adding to the dry environment is the fact that, because the desert atmosphere has such low humidity, evaporation of moisture from the ground exceeds precipitation. Many deserts are characterized by extremely high daytime temperatures and equally low night time temperatures. Only the hardiest plants and animals can survive in the harsh desert environment.

@@Forest
Extensive areas of land covered by a thick growth of trees and related ground vegetation are classified as forests. There are several different types of forest, determined primarily by climate and the type of vegetation they contain. Forests of some type exist on nearly every continent in the world. Forests are a valuable source of natural resources, providing wood for ships, building, and other purposes.

@@Purple Dye
The rich purple dye so prized by the ancients was extracted from the murex sea snail.

@@Grassland
The areas of land between desert regions and forests in temperate and tropical climates usually consist of grasslands. These fertile regions, covered with various types of vegetation, once occupied large areas of North and South America, Africa, and Eurasia. These areas are characterized by marked wet and dry seasons, with annual periods of drought. Although many grasslands are naturally occurring, grasslands can also be created through deforestation of woodland areas. Grasslands are often cultivated and used as pastures and grazing lands. Because of the relatively low rainfall in these regions, the topsoil is high in nutrients. Grasslands are, therefore, well suited for growing crops, especially grain crops.

@@Hills
Rolling areas of the countryside, often found between plains and more mountainous regions are known as hills, or foothills. These areas, often covered with rich soil and grasses or heavily forested, are rich in resources. Coal, iron, lead, copper, and even gold and silver may be found in these regions, making them profitable areas for the mining industry. In areas where the below-ground resources are scarce, hill areas are often cultivated for agricultural purposes. Certain crops such as coffee and grapes thrive in these regions, given the proper climate.

@@Pyramids
The pyramids of Egypt.

@@Mountains
Mountains are areas of high elevation, usually consisting of a chain of rugged peaks and valleys. Most mountains are formed when the plates making up the Earth's crust impact or slide against one another, raising layers of rock above the surrounding land. Mountains can also be formed by volcanic action, or through the effects of erosion. Although generally poor agricultural regions, mountains are often a source of great mineral wealth, with large deposits of gold and other valuable ores. Aside from their economic value, mountains provide a natural defensive barrier, shielding human settlements from invaders. Extensive mountain ranges can also greatly affect the weather patterns of a region by blocking and diverting wind and storms.

@@Sea
The oceans and seas of the world cover almost three-quarters of our planet. They are home to millions of life forms ranging from microscopic plankton to whales, the largest mammals in the world. The animals and plants that inhabit the sea provide an excellent source of food. For centuries, coastal and island cultures have thrived on the resources and easy access to trade provided by the sea.

@@Plains
Plains are vast, open tracts of land, usually with very few trees and covered with vegetation such as sage brush and various grasses. Plains are similar to grasslands, except that the topsoil is often not as well suited for growing food. Often, rich deposits of minerals are also found in plains regions. The indigenous plants of the plains makes them well suited for grazing. Large herds of horses and other animals can often be found roaming the area. With the proper irrigation, plains can be easily cultivated into adequate farmland for the production of grains and the raising of livestock.

@@River
Fed by natural springs, snow melt, and small tributary streams, rivers flow from mountains and other upland sources into larger rivers, lakes, and oceans. Rivers can be found in almost any terrain, from lush jungles and forests to arid desert regions. Since the dawn of civilization, towns and cities have grown up around rivers because the land in river valleys is usually very fertile, and well-suited for farming. In addition, the river provided easy and quick access between towns by boat for trade and travel. Water could be channeled from rivers via aqueducts to cities some distance from the river for the purposes of irrigation.

@@Swamp
Swamps are wetlands which are largely uninhabitable by humans. These areas are usually flooded with water, ranging in depth from a few inches to several feet, due to heavy rainfall and overflow from nearby lakes and rivers. Although inhospitable for human life, swamps are teeming with both animal and plant life. Certain spices and useful substances such as peat, which is used as a fertilizer, can be found in abundance in certain swamp areas.

@@MountainsII
Second mountain terrain type.

;Special Resources

@@Sheep
The plains areas of the world are inhabited by roaming herds of many different varieties of animals. These herd animals have been hunted, both for sport and for food and pelts, throughout history. Some of these animals, such as sheep, can even be domesticated and used for farming and other purposes.

@@Marble
Marble is a crystalline, compact variety of metamorphosed limestone, capable of taking a high polish and used principally for statuary and building purposes.

The purest form of marble is statuary marble, which is white with visible crystalline structure. The distinctive lustre of statuary marble is due to the effect caused by light penetrating a short distance into the stone and then being reflected from the surfaces of inner crystals. The most famous variety of statuary marble is the Pentelic marble from the quarries of Mount Pentelikon in Attica, the material used by the great sculptors of ancient Greece, including Phidias and Praxiteles. The Elgin marbles are made of Pentelic marble. Parian marble, also used by ancient Greek sculptors and architects, was quarried chiefly at Mount Parpessa on the Grecian island of Paros.

("Marble," Microsoft Encarta Encyclopedia 2000.  1993-1999 Microsoft Corporation. All rights reserved.)

@@Fish
Prevailing winds, ocean currents, and deep water trenches can often combine to produce conditions that are optimum for fishing. The high concentration of nutrients in this water, caused by decomposition of organic matter at extreme depths, creates an ideal environment for fish and other sea life. Civilizations with access to areas such as this can significantly increase their food supply by establishing a thriving fishing industry.

@@Fruit
Not used.

@@Gold
Gold has always been one of the most highly valued metals in the world. It is used in the manufacture of everything from jewelry to electronics, and has been established as the basis for monetary systems world wide. The factor that makes gold valuable is its rarity. Although gold can be found in many different areas, the most valuable deposits are large veins of gold ore running through mountains. When a large deposit is found, mining the deposit greatly boosts the economy in settlements and cities near the mine.

@@Wild Boar
Since ancient times, hunting of game animals has been important both for survival and for sport. Forested areas containing a large concentration of deer, wild boar, and smaller game were very valuable as a source of food for nearby settlements and cities.

@@Copper
Copper has been used for coins throughout recorded history and has also been fashioned into cooking utensils, vats, and ornamental objects. Copper was at one time used extensively for sheathing the bottom of wooden ships to prevent fouling.
("Copper (element)," Microsoft Encarta Encyclopedia 2000.  1993-1999 Microsoft Corporation. All rights reserved.)

@@Musk Ox
...

@@Gems
Not used.

@@Iron
When early civilizations began to use metal to construct tools and weapons, the most commonly used metal was bronze. Bronze had the advantage of being readily available and easy to work with. Unfortunately, it was too soft to hold an effective edge. In the mid-14th century BC in central Europe, iron replaced bronze as the metal of choice, and the Iron Age was begun. Since this time, iron has been a valuable commodity.

@@Silver
Silver has always been one of the most prized of the precious metals.

@@Cliffs
Not used.

@@Oasis
In rare instances, underground reservoirs or rivers beneath a desert may run near the surface, forming a lake in the middle of an otherwise barren region of land. The presence of water allows plants to grow, and may even attract animal life. An oasis makes it easier for human settlements to survive in desert climates by providing rich soil for the growing of food crops. Since they are so rare, oases are fiercely guarded by desert dwellers who are lucky enough to stumble across them.

@@Frankincense
Frankincense, also known as olibanum, was esteemed by ancient peoples for use in embalming and as incense and is still the most important incense resin. It is obtained from several Oriental trees that grow in north-eastern Africa and Arabia.
("Frankincense," Microsoft Encarta Encyclopedia 2000.  1993-1999 Microsoft Corporation. All rights reserved.)

@@Ruins
Not used.

@@Amber
Since ancient times, amber has been highly valued. Amber trade routes connected the forested regions of northern Europe with the civilizations of the Mediterranean.

@@Spice
Certain types of plants have evolved in such a way that they produce mild toxins or repellents that make their odor or flavor distasteful to animals. Oddly enough, many of these plants were sought by humans because of these smells and tastes. A profitable spice trade was begun by merchants in the Middle East before 2000 BC. Spices are used now, as they were in the ancient world, to preserve food and enhance its flavor. Although spices are now commercially cultivated and prepared, most types can still be found in abundance in nature. Many of the most popular spices, such as cloves and nutmeg, are extracted from plants that grow in tropical or swampy regions of the world.

@@Big Fish
Other fish.

@@Olives
The olive is originally native to the eastern Mediterranean region but the cultivated form is now grown throughout that area and in other parts of the world with Mediterranean-type climates. The olive is cultivated for its fruits, which yield an edible oil and are also pickled for eating.
("Olive," Microsoft Encarta Encyclopedia 2000.  1993-1999 Microsoft Corporation. All rights reserved.)

@@Wine
Wine, a beverage made from fermented grapes, was first produced as early as 6000 BC. Its use spread throughout the Middle East and Egypt, and it quickly became a popular beverage of the ancient world. The grapes used for the making of wine are grown in many different regions of the world. Most vineyards are located in hills and valleys of temperate regions. Wine making as an industry has been perfected over several centuries. Many regions such as the Rhine and Loire valleys of Europe are well known for their fine wines, and derive a significant portion of their economy from wine making.

@GOVERNMENT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the GOVERN.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;
; The index is a mapping to the rules file. The labels to the right are the entries, IN ORDER,
; that are in the rules.txt file. The number to the left is the description below that
; corresponds to the rules entry. For example, Fundamentalism will be the 5'th (remember,
; the list is zero based) description below begining with @@.
; Only ONE entry per line, number MUST BE TERMINATED WITH A COMMA.
; The list must terminate with a -2. A -1 indicates no desription, do not list or index.
;
@@GOVERNMENT_INDEX
0,			; Anarchy
1,			; Despotism
5,			; Monarchy
2,			; Communism
4,			; Fundamentalism
6,			; Republic
3,			; Democracy
-2,			; MUST BE HERE! TERMINATOR!

@@Anarchy
Anarchy represents not so much a government type as the lack of any stable government. Anarchy occurs when your civilization's government falls, or when you decide to have a Revolution. After a few turns of Anarchy, you can rebuild a new government. Anarchy is similar to Despotism, except that the corruption rate is VERY HIGH. However, no taxes are collected during a period of Anarchy, and no scientific research is conducted.

@@Despotism	
In a Despotism, the ruler has absolute control over his or her subjects, and this control is usually enforced by the military. This system has a tendency to minimize individual freedom, and reduce the efficiency of production efforts. 

* Each unit above the city size costs one Shield per turn.
* Settlers eat one Food per turn.

Up to three military units in each city institute "martial law". Each of these units makes one unhappy citizen content.

Despotism has a high rate of corruption and waste. The farther a city is from your capital, the higher its level of corruption.

* Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 60%.
* Any terrain square that ordinarily produces three or more of any resource (Food, Shields, or Trade) produces one less.
* Because of Despotism's high rate of corruption, it is almost always an inferior form of government. Try to switch to a Monarchy as soon as possible.

@@Communism
As the Roman empire expanded, the influence of the consuls grew at the
expense of the senators and tribunes.  This destabilised the old
republic and eventually lead to the more ambitious consuls seizing
power.  After several civil wars, the empire was finally reunited
under the Imperium of Augustus.

* Each unit beyond the eighth costs one Shield per turn.
* Settlers eat one Food per turn.

Up to three military units in each city institute "martial law". Each of these units makes two unhappy citizens content.

Under Imperium, state control of the economy eliminates organized crime. Your cities, therefore, experience no corruption.

* All Envoys and Spies produced under the Imperium are Veterans.
* Under the Imperium, Tax/Luxury/Science rates cannot be set higher than 80%. 

* The Imperium is best for large, far-flung empires that need to maintain a large military.


@@Democracy
A Democracy is ruled by a president elected by the people. The rulings of the president are subject to review by the Senate, a group of elected representatives who serve the best interests of the citizens. Democracy allows its citizens a higher degree of personal freedom and involvement than any other form of government.

* Each unit costs one shield per turn.
* Settlers eat two Food per turn.

Each unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes two citizens in its home city to become unhappy.

Democracies experience no corruption or waste.

* Tax/Luxury/Science rates can be set to any level desired.
* Under a Democracy, each square that ordinarily produces at least one unit of Trade produces an extra unit of Trade.
* The units and cities of a Democracy are immune to bribery in any form.
* Your senate may force a peaceful solution in a conflict.

* Democracies can produce spectacular amounts of revenue and scientific research. However, because of the severe happiness restrictions on military units, this form of government tends to be viable only for large, advanced civilizations.
* Increasing your Luxury rate and building Improvements and Wonders can help alleviate unhappiness.

@@Fundamentalism
Fundamentalism is a form of government organized around a central set of beliefs. These beliefs, usually religious in nature, form a rigid guideline for the actions and reactions of both the ruler and the people. In a Fundamentalist society, the people and the rulers are entirely devoted to their beliefs, and are usually willing to die to preserve them.

* Each unit beyond the tenth unit costs one Shield per turn (except Fanatics, which never require maintenance).
* Settlers eat two Food per turn.

Under Fundamentalism, no citizen is ever unhappy!

Fundamentalism has a very low rate of corruption.

* Under Fundamentalism, Tax/Luxury/Science rates cannot be set higher than 80%.
* Under Fundamentalism, all Science production is HALVED.
* Improvements that normally convert unhappy citizens to content citizens produce "tithes" (money) equivalent to the number of people they would normally convert, and require no maintenance.
* The diplomatic penalties for terrorist acts committed by Diplomats and Spies is reduced.

* Fundamentalism eliminates all happiness problems and provides excellent revenue, although research tends to languish.

@@Monarchy
A Monarchy is ruled by a single person, known as a monarch. The monarch's rule is less absolute than that of a despot, and he or she usually has the acceptance of at least the upper-class. The aristocrats under this system of government have some economic freedom, allowing the civilization to be more productive. 

* Each unit beyond the third unit costs one Shield per turn.
* Settlers eat one Food per turn.

Up to three military units in each city institute "martial law". Each of these units makes one unhappy citizen content.

Monarchy has a moderate rate of corruption and waste. The farther a city is from your capital, the higher its level of corruption.

* Under a Monarchy, Tax/Luxury/Science rates cannot be set higher than 70%.

* Monarchy is an excellent form of government for a young civilization.

@@Republic
A Republic is an assembly of autonomous city-states under the control of a central government. Although the central government has the ultimate say in matters that affect the society as a whole, the city-states are given a certain amount of latitude in the governing of local affairs. Decisions are made by the ruler, but are subject to review by a group of officials known as the Senate.

* Each unit costs one shield per turn.
* Settlers eat two Food per turn.

Each unit beyond the first unit that is not in a friendly city (or in a Fortress within three squares of a friendly city) causes one citizen in its home city to become unhappy.

Republics experience a low rate of corruption and waste. The farther a city is from your capital, the higher its level of corruption.

* Under a Republic, Tax/Luxury/Science rates cannot be set higher than 80%.
* Your senate may force a peaceful solution in a conflict.

* Switching to a Republic can give an astounding boost to your Science and Luxury revenues, although you will probably be forced to shift some Trade to Luxuries in order to prevent unhappiness.
* Republics make it difficult and expensive to keep a sizable army in the field, but building certain Improvements and Wonders can help to alleviate this problem.

@CONCEPT_DESCRIPTIONS
;
;Translation Note: The text in this section comes, verbatim, from the CONCEPT.PDE text file in the ;original Civilopedia. (French and German versions are .PDF and .PDG respectively.)
;

@@Disband
When a friendly unit becomes obsolete, costs too much to maintain, or causes unhappiness among your population, you might want to eliminate the unit. To eliminate a unit, order it to disband by holding down the shift key and pressing "D", or by selecting "Disband" from the Orders menu. Once disbanded, the unit is permanently removed from the game.

When a unit is disbanded inside a friendly city, half of the unit's production cost in Shields is added to the production of whatever unit, Improvement, or Wonder is currently under production in the city.

@@Fortify
Roman legions on campaign halted their march early enough each evening to build a completely fortified camp for the night. They had learned the value of defensive fortifications when under attack. Where possible, it was the standard practice of most armies to build defensive works of some type whenever expecting an attack. Fortified defenders had their fighting strength multiplied, making it much harder to defeat them.

Ground units can be ordered to fortify by pressing the "F" key, or by selecting "Fortify" from the Orders menu. The defensive value of fortified units is increased by 50 percent.

@@Fortress
Once your civilization has discovered Construction, Settlers and Engineers have the ability to construct fortresses. Fortresses can be utilized to defend city perimeters and to block key points of access from enemy armies. A properly manned fortress can provide an effective defense by doubling the defensive strength of all units stationed within. Unlike normal combat, units stacked within a fortress defend and are destroyed one at a time in battle, rather than being destroyed simultaneously. Fortresses themselves do not suffer damage in the attack.

Settlers and Engineers can construct fortresses by pressing the "F" key, or choosing the Build Fortress command from the Orders menu. Units within a fortress have their defensive strengths doubled. Under a Republic, units stationed inside fortresses built within three squares of their home city do not cause unhappiness.

@@Irrigation
When the early farmers moved down from the hills into the valleys of the Nile, Tigris, and Euphrates Rivers, they had to develop the technology of irrigation. The freshwater rivers passed through lands essentially barren due to the lack of rainfall. Through irrigation, water could be removed from the rivers and spread on the nearby land, making it suitable for farming.

Irrigation increases Food production in Grasslands, Plains, Deserts, and Hills. Only squares vertically or horizontally adjacent to water (Oceans or Rivers) or another irrigated square can be irrigated. After the discovery of Refrigeration, terrain squares can be double-irrigated to create farmland. Settlers and Engineers can be ordered to irrigate by pressing the "I" key, or by selecting "Build Irrigation" from the Orders menu.

@@Luxuries
The provision of Luxuries for your citizens is indicated by the goblet icons in the Resource Box of the City Display. Each two Luxuries makes one content citizen happy, or one unhappy citizen content. The amount of Luxuries a city produces is mainly determined by the percentage of Trade you have allocated to Luxuries. This can be adjusted using the "Change Tax Rate" command on the Kingdom menu. A city's Luxuries can also be increased by building certain City Improvements and Wonders of the World, and by converting citizens into Entertainers.

@@Mining
Early civilizations had little difficulty locating nearly pure deposits of useful metals, such as gold, silver, and copper, lying exposed on the Earth's surface. As time passed, the surface deposits were exhausted, and people began digging into the ground to look for more. Mining and excavation for metals and other valuable materials continues today.

Mining increases the Shield production of Deserts and Mountains by one, and increases the Shield production of Hills by 3. Settlers and Engineers can be ordered to dig mines by pressing the "M" key, or by choosing the "Build Mine" command from the Orders menu.

@@Pillage
The terrain improvements built by other civilizations (irrigation, mines, roads, etc.) can be destroyed by moving a unit into the improved terrain square and ordering the unit to pillage. This reduces the production value of the land, and forces your enemy to re-develop the terrain.

Units can be ordered to pillage by holding down the shift key and pressing "P", or by choosing the "Pillage" command from the Orders menu. The unit must be ordered to pillage once for each of the terrain improvements you want to destroy. A fully developed terrain square (farmland with a railroad, for example) must be pillaged four times in order to remove all improvements.

@@Pollution
Pollution is most commonly caused by the excessive production of Shields in a city; however, it may also be caused by large city populations (after the discovery of the Automobile), nuclear attacks, or the meltdown of a Nuclear Plant. When a city poses a potential pollution problem, skulls on yellow triangles appear in the Information Box of the City Display. The more skulls a city generates, the higher the city's chance of polluting a terrain square within the city radius each turn. When world pollution reaches sufficiently critical levels, there is a chance that global warming can occur.

Pollution can be cleaned up by moving Settlers or Engineers into the polluted square and pressing the "P" key, or choosing the "Clean Up Pollution" command from the Orders menu. Pollution production of cities can be reduced through the construction of certain City Improvements, or by reducing the city's Shield production.

@@Railroads
Railroads revolutionized transportation by providing a relatively cheap and fast method of moving people, raw materials, finished goods, and troops over great distances. Not only did they support and encourage industrial growth by dramatically reducing transport time and costs, they also spurred technological research. Railroads were among the first great industrial corporations.

Railroads can be built by Settlers and Engineers after the discovery of the Railroad. They are constructed by moving onto terrain containing a road, and pressing the "R" key, or by selecting the "Build Railroad" command from the Orders menu. Units moving along a railroad expend no movement points. Railroads increase Shield and Trade production by 50 percent (rounded down).

@@Roads
A network of good quality roads improves travel between cities. Roads were important to ancient civilizations for trade and the movement of troops. As technology grew, roads were improved. Modern, paved roads are passable in almost any type of weather, and can be traversed much more quickly than dirt roads.

Roads can be built by Settlers and Engineers by pressing the "R" key, or by selecting the "Build Road" command from the Orders menu. Roads can be built in any terrain except Oceans; however, they cannot be built in a River square until the discovery of Bridge Building. Units moving along roads expend only one third of a movement point per square, regardless of terrain type. Roads also increase the amount of Trade produced by Deserts, Plains, and Grasslands.

@@Science
The amount of scientific research contributed by a city is indicated by the beaker icons shown in the Resource Chart of the City Display. At the start of each turn, the science output of each city is added to the research project currently in progress, eventually resulting in the discovery of a new Civilization Advance. The more beakers each city produces, the faster new Advances are discovered. The amount of science produced by your civilization is primarily determined by the amount of incoming Trade you have allocated to science. This percentage can be adjusted by selecting the "Change Tax Rate" command on the Kingdom menu.

The science output of individual cities and your civilization as a whole can also be increased by building certain City Improvements and Wonders of the World, or by converting citizens into Scientists.

@@Sentry
Units ordered to go on sentry duty appear as gray silhouettes. These units are removed from the movement queue, and remain on sentry duty until another unit moves into their sight range or until they are manually reactivated. Units on sentry duty inside a city are automatically loaded onto ships (up to the ship's unit carrying capacity) when the ship leaves the city.

Units are placed on sentry duty by pressing the "S" key, or by choosing the "Sentry" option on the Orders menu. Damaged units placed on sentry inside a city become active when they have been completely repaired.

@@Shields
The production of raw materials by your cities is represented by shield icons. Thus, raw materials are commonly referred to as "Shields". The number of Shields produced by each city is displayed in the Resource Chart of the City Display. Shields are used to support units. Each unit might, depending on government type and other circumstances, require that its home city expend one Shield per turn to support the unit. Excess Shields not used to support units are used for the production of City Improvements, Wonders of the World, and new units.

Shield production largely depends on the type of terrain surrounding the city. In most circumstances, Shield production of a city can be increased through the construction of certain Improvements and Wonders. The construction of mines also improves Shield production in certain types of terrain.

@@Specialists
The citizen icons displayed in the Population Roster of the City Display represent the city's work force. Each citizen added to the roster is automatically put to work developing one of the terrain squares within the city radius. In certain situations it may become necessary to remove a citizen from terrain production in order to perform a specific task. Citizens so removed are called specialists. There are three types of specialist, each of which increases one of the three components of Trade produced by a city. Entertainers increase Luxuries, Tax Men increase Taxes, and Scientists increase Science production.

To create a specialist, click on any production square in the City Map. The production icons disappear from the square, and an Entertainer appears in the Population Roster. To create a Tax Man, click the Entertainer icon once. To create a Scientist, first create a Tax Man, then click the Tax Man icon once. Cities must be size five or larger to support Tax Men and Scientists.

@@Taxes
The Taxes collected by a city are indicated by gold coin icons in the Resource Chart of the City Display. Taxes are used primarily to pay the maintenance cost of City Improvements each turn. Any tax revenues not used for maintenance of Improvements are added to your treasury. The amount of Taxes generated by the city is primarily determined by the amount of incoming Trade you have allocated to Taxes. This can be adjusted by selecting the "Change Tax Rate" option from the Kingdom menu.

Tax revenues can also be increased through the construction of certain City Improvements and Wonders of the World, or by converting citizens into Tax Men.

@@Trade
Trade represents more than just the exchange of goods and cash between cities and civilizations. Trade also represents the exchange of knowledge and ideas, and the recreational travel and activities of the citizens of your civilization. The total amount of Trade produced by each city is represented by double-arrow icons displayed in the Resource Chart of the City Display. Trade is then broken down into three separate components: Taxes, Luxuries, and Science. The amount of Trade allocated to each of these areas is controlled by selecting the "Change Tax Rate" option on the Kingdom menu.

Trade can be increased through the construction of certain City Improvements and Wonders of the World. It can also be increased through terrain improvements, and through the establishment of trade routes.

@@Trade Routes
Trade routes are established by moving a Caravan or Freight unit into a city at least ten squares from the unit's home city. You receive an immediate cash payment on the turn that the route is established. On each ensuing turn, each city receives a Trade bonus for as long as the trade route exists. The farther apart the two cities are, the more valuable the trade route. Trade routes established with cities of a rival civilization tend to be more profitable than those established between friendly cities. Each city may have up to three active trade routes at any time.

When using the Advanced Trade rules, the value of a trade route is also affected by the type of goods traded. When trading a commodity that is demanded by the destination city, the trade route is much more profitable.

@@Veteran Units
During the American Civil War, soldiers who had never been in battle were said to have "seen the elephant" after being under fire for the first time. Afterward, they were considered veterans. History shows that well-trained, veteran soldiers are much more likely to survive a battle than inexperienced troops.

Units have a 50 percent chance of becoming Veterans each time they survive a combat encounter. Cities with a Barracks Improvement automatically produce Veteran units, as do all cities under the influence of the Sun Tzu's War Academy Wonder. The attack and defense factors of Veteran units is increased by 50 percent.

@@Corruption and Waste
As your civilization grows, you might notice that some of your cities are losing some of their Trade and Shields to corruption and waste. Corruption is Trade income that is lost to theft, embezzlement, and other illegal practices. Waste is Shield production that is lost to inefficiency. The farther a city is from your capital, the more corruption and waste it experiences. The amount of corruption and waste is also affected by the system of government you are using.
 
Corruption and waste, if left unchecked, can significantly slow the development of your civilization. Both corruption and waste can be reduced by 50 percent by building a Courthouse in the city experiencing the problem. The best solution, however, is to switch your system of government to a more advanced form. The more advanced the government, the less corruption and waste you experience. Communism and Democracy alleviate this problem altogether.

@@Unhappiness Due to Civ Size
Once you have built a certain number of cities, your citizens start to worry about your ability to effectively govern your civilization. When this occurs, additional unhappy citizens appear in each city.

The number of cities you can build before causing additional unhappiness is based on a number of factors, including game difficulty level and government type. The number of cities is higher for more advanced governments and lower levels of difficulty.

@@Combat Damage
It is now possible for units to be damaged as a result of combat. In each successful attack, a unit inflicts an amount of damage equal to its Firepower rating. The amount of damage a unit can sustain before it is destroyed is determined by multiplying the unit's Hit Point rating by ten.

The approximate amount of damage a unit has sustained can be determined by the length and color of the unit's damage bar (the colored bar at the top of the unit's shield symbol). A green bar indicates that the unit has lost from 0 to 33 percent of its Hit Points, a yellow bar shows that the unit has lost from 34 to 66 percent, and a red bar indicates that it has lost 67 percent or more.

Damage also affects the movement of a unit. The percentage of movement lost is equivalent to the percentage of Hit Points lost. Sea units can never have their movement reduced below two. The movement of air units is not affected by damage.

@@Transforming Terrain
In addition to the changes to Terrain that can be made through irrigation and mining, Engineers are able to transform map squares into a radically different Terrain types by using the "Transform" command on the Orders menu. Terrain transformation is particularly useful if the Terrain surrounding a city doesn't produce sufficient resources.

See the Civilopedia entries for each Terrain type for the results of Engineer transformation.

@@Airbases
After the discovery of Radio, your Settlers and Engineers have the ability to construct Airbases. Airbases act as remote refueling stations for Fighters, Bombers, Stealth Fighters, and Stealth Bombers. Strategically placed Airbases effectively extend the range of these units, allowing them to operate farther from friendly cities and Carriers.

To build an Airbase, chose the "Airbase" command from the Orders menu, or press the "e" key.

@@Airlift
After the discovery of Combined Arms, you have the ability to perform Airlift operations between your cities. Airlifting allows you to move units instantly over great distances. In order to Airlift a unit between two cities, both cities must have an Airport.

To Airlift a unit, move the unit into a city with an Airport and choose "Airlift" from the Orders menu, or press the "l" key. A menu of possible destinations appears. Choose the destination city from the menu, and the unit is instantly transported to that city. The unit becomes available for use on the following turn.

@@City Squares
;Translation Note: This refers to the map squares occupied by cities, not "Town Squares".
The resources utilized by a city are not only generated in the squares surrounding the city: they are also generated by the city square itself. The city square generates all the resources normally produced by the Terrain type on which the city is built. In addition, the Terrain square occupied by the city is improved to the maximum extent possible. The city square automatically contains a road, which is upgraded to a railroad when the Railroad Advance is discovered. The city square is also automatically irrigated or mined, depending on the type of terrain. Finally, if the city is built on Terrain that normally produces no Shields, one Shield is automatically added to the other resources generated in the city square. These enhancements ensure that the city square produces the maximum amount of resources possible.


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