;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
7       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
3       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
10      ; Fundamentalism pays support for all units past this
0       ; Communism is equivalent of this palace distance.
50      ; Fundamentalism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
5       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Adv. Electrolysis,  2, 2,  Cor, War, 0, 4    ; AFl
Adv. Wind Power,    3, 0,  Ast, Met, 1, 4    ; Alp
Air Purification,   1, 1,  Whe, nil, 1, 1    ; Amp
Alloying,           2,-2,  Env, nil, 1, 4    ; Ast
Arean Geology,      2, 0,  Gen, nil, 2, 3    ; Ato
Ethylene Plastics,  3,-1,  Hor, nil, 2, 4    ; Aut
Artificial Blood,   3, 2,  Cur, Env, 2, 3    ; Ban
Astrogeophysics,    1,  2, Ato, nil, 2, 3    ; Bri
Biaxial Nylon 6,    3, -2, Aut, nil, 2, 0    ; Bro
Ceramic Microtubes, 1,  0, Cst, AFl, 1, 4    ; Cer
Chemotropic Fungi,  2,  2, E1,  nil, 1, 1    ; Che
Climatic Modeling,  2,  1, Eng, MT,  2, 3    ; Chi
CO2 Carburetor,     2, -2, Amp, RR,  2, 0    ; CoL
Cyanobacteria,      1,  1, nil, nil, 1, 1    ; CA
Deuterium Fusion,   3, -1, E2,  AFl, 3, 4    ; Cmb
Technocracy,        5,  0, Pot, nil, 2, 2    ; Cmn
Dynamite,           2, -2, Cur, nil, 1, 0    ; Cmp
Election Reform,    2,  2, Lab, Rep, 2, 2    ; Csc
Duricrete,          4,  1, War, nil, 0, 4    ; Cst
Electrolysis,       2,  1, nil, nil, 0, 4    ; Cor
Element Synthesis,  3,  1, Min, nil, 1, 4    ; Cur
Pantisocracy,       5,  1, Csc, nil, 2, 2    ; Dem
Environment Controls,3,  1, Iro, Met, 1, 1   ; Eco
Genetic Modification,2,  0, CA,  nil, 1, 1   ; E1
Geothermal Power,   2,  1, Gen, Roc, 2, 4    ; E2
Greenhouse Warming, 1,  1, Met, Gue, 1, 1    ; Eng
Hematite Processing,1, -1, Mys, Mat, 1, 0    ; Env
HO Firing Chamber,  3, -2, Nav, nil, 0, 0    ; Esp
HO Fuel Cells,      2, -1, Esp, FP,  1, 0    ; Exp
Hormesis,           2,  0, nil, nil, 0, 3    ; Feu
Hydrazine AB Engine,4, -1, Gun, nil, 3, 0    ; Fli
Militarism,         3, -2, Esp, nil, 0, 2    ; Fun
Hydrogen Gelling,   2,  0, Mys, Cor, 0, 4    ; FP
Hydrothermal Science,3,  0, Ast, The, 1, 3   ; Gen
Martian Timekeeping,2,  2, nil, nil, 1, 3    ; Gue
Air Breathing Engine,4, -2, CoL, nil, 2, 0   ; Gun
McElroy Pyrolysis,  2, -1, AFl, nil, 1, 4    ; Hor
Radioprotective Drug,2,  1, Feu, Cur, 1, 3   ; Ind
Meson Catalysis,    3, -1, Cmb, NF,  3, 4    ; Inv
Microbial Biosensors,2,  1, SFl, E1,  1, 3   ; Iro
Labor Law,          2,  1, Tac, nil, 2, 2    ; Lab
Buffer Gas Medium,  2,  0, Amp, Cur, 1, 1    ; Las
Optical Glass,      3, -1, Ref, Env, 2, 2    ; Ldr
Orbital Construction, 3,  0, Inv, Bri, 3, 4  ; Lit
Paramagnetic LOX Box,2, -1, Cer, nil, 1, 4   ; Too
Permafrost Brick,    2,  0, Cmp, nil, 1, 4   ; Mag
Portable Medical Kit,1,  1, nil, nil, 0, 3   ; Map
Primitive Plants,   1,  1, E1,  nil, 1, 1    ; Mas
Millipressure Sail, 4,  0, Bro, nil, 2, 0    ; MP
Radar Seismology,   3, -1, SE,  San, 1, 4    ; Mat
Biomonitoring,      1,  0, Map, San, 0, 3    ; Med
Arean Meteorology,  3,  0, Whe, nil, 0, 3    ; Met
Mini Spectrometers, 1,  1, Phi, nil, 1, 3    ; Min
Real Estate Law,    2, -1, The, nil, 1, 2    ; Mob
Oligarchy,          5,  1, Mob, nil, 1, 2    ; Mon
Regolith Outgassing,1,  1, Ato, nil, 2, 1    ; MT
Sabatier Reaction,  2,  0, nil, nil, 0, 4    ; Mys
Scavenger's Crossbow,2, -1, nil, nil, 0, 0   ; Nav
NTR Engine,         3, -2, Cmb, Fli, 3, 4    ; NF
NEP Engine,         2, -2, NF,  nil, 3, 4    ; NP
Telescience,        3,  1, Sth, nil, 1, 3    ; Phi
Photovoltaic Power, 2,  1, Ref, Aut, 2, 4    ; Phy
Self-Repairing Units,2, -1, SE,  Ref, 2, 0   ; Pla
Plumbing,           1,  0, no,  no,  1, 4    ; Plu
Arean Paleontology, 3,  2, Uni, nil, 2, 3    ; PT
Patent Law,         3,  1, Cmp, nil, 2, 2    ; Pot
Advanced ISPP,      4,  1, Mys, AFl, 0, 1    ; Rad
Otto Cycle Engine,  4, -1, Exp, Too, 1, 0    ; RR
Silane AB Engine,   3, -1, Gun, Ref, 3, 0    ; Rec
Silicon Purification,1,  0, Cer, nil, 1, 4   ; Ref
Greenhouse Farming, 2,  1, Aut, Las, 2, 4    ; Rfg
Social Democracy,   5,  1, Eng, nil, 2, 2    ; Rep
Robotic Agriculture,2,  1, Rfg, Pla, 2, 4    ; Rob
Solar Dynamic Power,2,  0, Gue, nil, 1, 4    ; Roc
Stacer Antenna,     2, -1, nil, nil, 0, 4    ; San
Symbiotic Farming,  2,  1, Mas, Che, 1, 4    ; Sea
Telemedicine,       1,  1, Phi, Med, 1, 3    ; SFl
Telepresence,       2,  0, SE,  nil, 0, 3    ; Sth
Telerobotics,       3,  0, nil, nil, 0, 4    ; SE
Terraforming,       3,  1, Sea, Sup, 2, 1    ; Stl
Terraforming Ethics,1,  2, Chi, Dem, 2, 3    ; Sup
Thermo Suit,        1, -1, The, nil, 1, 4    ; Tac
Thermal Mining,     2, -1, Mat, nil, 1, 4    ; The
Thermofusion Mining,2, -1, Inv, nil, 3, 4    ; ToG
von Neumann Units,  3, -2, Pla, E1,  2, 0    ; Tra
Water from Soil,    1,  0, War, The, 1, 4    ; Uni
Water Condensers,   1, 0, nil, nil,  0, 4    ; War
Wind Power,         2, 1, nil, nil,  0, 4    ; Whe
Writing,            1, 0,  no,  no,  1, 0    ; Wri
Future Technology,  1, 0,  FP,  Rec, 3, 3    ; ...
User Def Tech A,    3, 0,  no,  no,  0, 0    ; U1
User Def Tech B,    3, 0,  no,  no,  0, 0    ; U2
User Def Tech C,    3, 0,  no,  no,  0, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                    1,  0,   nil,
Hydrogen Storage,          10,  0,   FP,
Short Wave Station,         4,  1,   San,
Mushroom Farm,              6,  1,   Che,
CO2 Laundry,                4,  1,   nil,
Property Registry,         10,  1,   Mob,
Sabatier Reactor,           6,  0,   Mys,
Clinic,                    16,  1,   Ban,
City Walls,                 8,  1,   Cst,
Vaulted Atrium,            10,  2,   Cst,
Climate Station,           14,  3,   Eco,
Library,                   12,  3,   Phi,
University,                16,  3,   Pot,
Central Elevator,          16,  4,   Mag,
Showers,                   10,  4,   AFl,
Electrolysis Plant,         8,  0,   Cor,
Windmill,                  10,  6,   Whe,
Satellite Defense Network, 32,  4,   Fli,
Labor Union,               12,  2,   Lab,
Low Temp Fusion Reactor,   28,  4,   Inv,
Zubrin Device,             14,  4,   Rad,
Accelerator,               32,  2,   Cmb,
Tree Farm,                 32,  4,   Stl,
Central Heating System,    24,  2,   E2,
Greenhouse,                20,  3,   Rfg,
Radiation Baths,           12,  5,   Feu,
Research Lab,              16,  3,   PT,
Radar Station,              6,  2,   SE,
Deflector Shield,           8,  1,   Met,
Advanced Windmill,         32,  4,   Env,
Artificial Sealife,        18,  4,   Met,
Drilling Platform,         16,  3,   Min,
Spaceport,                 28,  3,   NF,
Police Corps,              6,   2,   Cmn,
Space Dock,                8,   3,   Amp,
none,                      8,   0,   no,
none,                      16,  0,   no,
none,                      32,  0,   no,
Plastics Industry,         18,  0,   Aut,
Environmental Info Net,    30,  0,   Iro,
Poor Roberts Almanac,     20,  0,   Met,
Microrover Fleet,          20,  0,   SE,
Surface Traffic Beacon,    20, 0,    Map,
Mars Aerial Photorecon,    40,  0,   Bro,
689 Day Calendar,          20,  0,   Gue,
Early Warning System,      20,  0,   Mat,
Parker Academy,            20,  0,   Esp,
Pyrolysis Plant,           30,  0,   Aut,
Reactivated Orbiter,       20,  0,   Sth,
Bradburys Arbor,          60,  0,   Rob,
Brunos College,           30,  0,   Sea,
Martian Telescope,         40, 0,    Nav,
Hospital,                  40,  0,   Ban,
Goddards Workshop,        40,  0,   Tra,
Castle Aristarchus,        20,  0,   Cst,
Galileo Observatory,       40,  0,   Ldr,
Orbital Mirror,            60,  0,   Gun,
Burroughs Machine,         30,  0,   Cur,
Statue of Equality,        40,  0,   Csc,
Proof of Ancient Life,     40,  0,   PT,
Fuller Ring Bridge,        60,  0,   Lit,
Captured Asteroid,         60,  0,   ToG,
Martian Way,               60,  0,   nil,
CommSat Network,           60,  0,   Rec,
none,                      60,  0,   no,
Patents Registry,          40,  0,   Pot,
Artesian Hot Baths,        30,  0,   Gen,
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Info Net
Chi,        ; Poor Robert's
Too,        ; Microrovers
Mag,        ; Surface Traffic Beacon
Fli,        ; MAP
Aut,        ; Calendar
Cmp,        ; EWS
CoL,        ; Parker Academy
E2,         ; Pyrolysis
Cmn,        ; Orbiter
nil,        ; Arbor
Rfg,        ; Bruno's College
nil,        ; Martian Telescope
nil,        ; Hospital
Cmb,        ; Goddard's Workshop
Ind,        ; Aristarchus
nil,        ; Observatory
nil,        ; Orbital Mirror
nil,        ; Burroughs Machine
nil,        ; Statue of Equality
ToG,        ; Proof o Life
nil,        ; Ring Bridge
nil,        ; Asteroid
nil,        ; Martian Way
nil,        ; Commsats
nil,        ; None
nil,        ; Patents
Rob,        ; Hot Baths


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Field Scientist,Stl, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000000
Engineer,       nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Stl, 000000000000000
Flight Engineer,Esp, 0,  1.,0,  1a,1d,  1h,1f,  1,0,  1, nil, 000000000000000
Bowman,         Esp, 0,  1.,0,  2a,1d,  1h,1f,  1,0,  1, Nav, 000000000000000
Sappers,        nil, 0,  1.,0,  3a,2d,  1h,1f,  3,0,  0, Cmp, 000000000000000
Pistoleers,     Ldr, 0,  1.,0,  2a,2d,  1h,1f,  1,0,  1, Esp, 000000000000000
Riflemen,       Ldr, 0,  2.,0,  3a,2d,  1h,1f,  3,0,  1, Ast, 000010000000000
Neumen,         nil, 0,  1.,0,  3a,3d,  2h,1f,  7,0,  1, Tra, 000000000000000
Sports,         Ind, 0,  1.,0,  2a,4d,  2h,1f,  2,0,  0,  E1, 000100000000000
Dune Sailors,   nil, 0,  1.,0,  7a,4d,  2h,1f,  5,0,  0,  MP, 000001000000010
Sleigh Troopers,nil, 0,  1.,0,  5a,5d,  2h,1f,  5,0,  1,  MP, 000001000000000
Sharpshooters,  nil, 0,  1.,0,  5a,4d,  2h,1f,  4,0,  1, Ldr, 000000000000000
Marsmen,        nil, 0,  1.,0,  8a,5d,  2h,1f,  6,0,  0, Ind, 000000000000100
Hopper Rocket,  CoL, 0,  1.,0,  6a,4d,  2h,1f,  6,0,  1, Rad, 000000100000000
Light Truck,    Gun, 0,  3.,0,  3a,3d,  3h,1f,  5,0,  1, Cmp, 000000000000000
Ground Car,     Las, 0,  2.,0,  2a,1d,  1h,1f,  2,0,  0, Roc, 000000000000000
Pressurized Car,Rec, 0,  2.,0,  3a,1d,  1h,1f,  3,0,  0, Las, 000000000000000
Dune Car,       Gun, 0,  2.,0,  4a,1d,  1h,1f,  4,0,  0, Too, 000000000000000
AB Truck,       nil, 0,  2.,0,  5a,1d,  1h,1f,  4,0,  0, Rec, 000000000000000
Half-track,     nil, 0,  2.,0,  4a,2d,  1h,1f,  4,0,  0, CoL, 000000000000000
Borer,          CoL, 0,  2.,0,  5a,2d,  2h,1f,  5,0,  0, The, 000000000000000
Screamer,       nil, 0,  2.,0,  8a,3d,  2h,1f,  6,0,  0, Gun, 000000000000000
Hot Tank,       nil, 0,  3.,0, 10a,5d,  3h,1f,  8,0,  0, Cmb, 000000000000000
Sojourner Rover,Phi, 0,  1.,0,  6a,1d,  1h,1f,  4,0,  0,  SE, 000000000000000
Marsokhod Rover,Cur, 0,  1.,0,  8a,1d,  2h,1f,  4,0,  0, Phi, 000000000000000
RTG Rover,      Cmb, 0,  1.,0, 10a,1d,  2h,2f,  5,0,  0, Cur, 000000000000000
Bulldozer,      nil, 0,  2.,0, 12a,2d,  3h,2f,  7,0,  0, Gen, 000000001000000
Biplane,         NF, 1, 10.,1,  4a,3d,  2h,2f,  6,0,  3, Met, 000000000010001
Fighter,        Fli, 1,  8.,2, 12a,1d,  2h,2f, 12,0,  0, Chi, 000000000000001
Nylon Balloon,  nil, 1,  6.,0, 10a,3d,  2h,2f, 10,0,  0, Bro, 100000000000001
Rocketplane,    nil, 1, 14.,1,  8a,4d,  2h,2f,  8,0,  3,  NF, 000000000010001
Scramjet,       nil, 1, 12.,2, 14a,5d,  2h,2f, 16,0,  0, Fli, 000000000000001
Module,         Nav, 1,  3.,0,  1a,1d,  1h,1f,  4,2,  0,  MP, 100000000100000
Viking Lander,  Mag, 1,  3.,0,  2a,1d,  1h,1f,  4,3,  0, Nav, 100000000000000
Space Shuttle,  Ind, 0,  4.,0,  0a,2d,  2h,1f,  4,4,  0, Mag, 100000000000000
Armored Shuttle,E1,  0,  4.,0,  4a,2d,  2h,1f,  5,2,  0, Mag, 100000000000000
Eagle,          E1,  1,  4.,0,  4a,4d,  3h,1f,  6,0,  0, SE,  100000000000000
Slug Shuttle,   nil, 1,  6.,0,  4a,4d,  3h,1f,  6,0,  0, E1,  100000000000001
Orbital Wheel,  Sup, 1,  5.,0,  6a,6d,  3h,2f,  8,0,  0, Stl, 100000000000001
Emerald Flyer,  nil, 1,  5.,0,  8a,8d,  3h,2f, 10,0,  0, Roc, 110000000000001
Positron Ball,  nil, 1,  4.,0, 12a,12d, 4h,2f, 16,0,  0, Aut, 100000000000001
Flying Saucer,  nil, 1,  3.,0,  5a,5d,  3h,2f,  6,0,  0,  RR, 100000000001001
Mothership,     nil, 1,  5.,0, 16a,9d,  4h,2f, 16,0,  0, Fli, 100000010000001
Transport,      nil, 0,  5.,0,  0a,3d,  3h,1f,  5,8,  0, Ind, 000000000000000
Combustion Balloon,Lit, 1, 12.,1, 18a,0d,  1h,3f,  6,0,  0, Aut, 001000000000000
Mars Ascent Vehicle, nil, 1, 16.,1, 99a,0d,  1h,1f, 16,0,  0, NP, 001000000000000
Geologist,      Pla, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6, Ato, 000000000000010
Mechanic,       nil, 0,  3.,0,  0a,2d,  1h,1f,  3,0,  6, Pla, 000000000000011
Sideshow,        RR, 0,  1.,0,  0a,1d,  1h,1f,  5,0,  7, Eco, 000000000000010
Heavy Truck,    nil, 0,  2.,0,  0a,1d,  1h,1f,  5,0,  7,  RR, 000000000000010
Droppers,       Inv, 0,  1.,0,  5a,4d,  1h,1f,  3,0,  0, Phy, 000001000000010
LMO Troopers,   nil, 0,  2.,0,  7a,8d,  5h,5f, 12,0,  0, Inv, 000000000000000
Extra Ship,    nil, 2,  4.,0,  4a,2d,  2h,1f,  5,1,  2, no,  000000000000000
Ultralight,     nil, 1, 16.,4,  2a,2d,  1h,2f,  4,0,  0, Alp, 100000000000001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Cratered,   1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Powder,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Flatlands,  1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Canyon,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Darksands,  2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Volcanic,   3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Rifts,      1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Arctic Sands,2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Black Dunes,2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Sand Dunes, 2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Peroxides,        2,2,  0,3,2
Copper Sulfide,   1,2,  1,2,2
Ores,             1,2,  1,3,1
Mists,            3,3,  0,2,3
Buried Frost,     2,2,  1,2,2
Nitrogen,         3,5,  0,3,2
Water Ice,        1,2,  2,2,2
Chondrites,       1,2,  0,2,3
Evaporites,       2,2,  0,2,3
Hydrofluorides,   3,3,  5,2,5
Asteroids,        1,6,  2,1,2
Superoxides,      2,2,  0,2,3
Hydrogen,         1,2,  2,2,1
Buried Ice,       1,2,  2,1,2
Strata,           3,3,  0,0,5
Carbon,           2,2,  0,3,2
Geothermal,       3,5,  1,3,1
Oxygen,           1,2,  1,3,2
Trapped Water,    1,2,  1,1,3
Buried Brine,     2,2,  0,2,3
Oasis,            3,3,  6,1,5
Small Moon,       1,6,  2,0,3




@GOVERNMENTS
Anarchy,          Mr.,           Ms.
Mission Command,  Captain,       Captain
Oligarchy,        King,          Queen
Technocracy,      Project Lead,  Project Lead
Militarism,       General,       General
Social Democracy, President,     President
Pantisocracy,     Citizen,       Citizen


;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Robert Clarke,  Ursula Bradbury,    0, 1, 0,  Americans,    American,    0,  1,  0
Cebrenio,       Cydonia,            0, 2, 3,  Martians,     Martian,     1, -1, -1
Mamuro Mohri,   Reiko Yamamoto,     1, 3, 2,  Japanese,     Japanese,   -1,  0,  1
Yuri Gagarin,   V. Tereshkova,      1, 4, 3,  Russians,     Russian,     0,  0, -1
Mike Southwell, A. Susan Thomas,    1, 5, 1,  Australians,  Australian,  1,  0, -1
Alex Yvchenko,  Natalia Yvgenie,    0, 6, 0,  Ukrainians,   Ukrainian,   0,  0,  0
Jean DuBosque,  Patricia Baudry,    1, 7, 2,  French,       French,      0, -1,  1
Adrian Turner,  Lisa Humphries,     1, 1, 1,  English,      English,    -1, -1,  1
Umberto Cheli,  Lucia Urbani,       0, 2, 0,  Italians,     Italian,     0,  0,  0
Alan Ochoa,     Ramona Neri,        0, 3, 1,  Brazilians,   Brazilian,   1,  0,  1
Satish Nehru,   Roopa Rayadurg,     1, 4, 2,  Indians,      Indian,     -1,  0,  0
Amne Machin,    Minya Konka,        0, 5, 1,  Chinese,      Chinese,    -1,  0,  0
Grayson Osborn, Christine Hadfield, 0, 6, 0,  Canadians,    Canadian,    0,  0,  1
Ernst Furrer,   Birgit Goddard,     0, 7, 1,  Germans,      German,      1,  0, -1
Daevaliss,      Kang,               1, 1, 2,  Sectoids,     Sectoid,     1,  1,  1
Remek,          Kemer,              1, 2, 3,  Chryssalids,  Chryssalid,  1,  1,  0
Grunt,          Growl,              0, 3, 3,  Mutons,       Muton,       1,  1, -1
Hiyhn,          Eiyh,               0, 4, 2,  Ethereals,    Ethereal,   -1, -1, -1
John Cameron,   Maggie Mae,         1, 5, 1,  Old Ones,     Ancient,     1,  0,  1
Ares,           Minerva,            1, 6, 0,  Ares,         Arean,       1,  1, -1
Ego,            Envy,               1, 7, 0,  Monsters,     Monstrous,   1,  0, -1

Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Water,
Oxygen,
Nitrogen,
Hydrogen,
Methane,
Carbon,
Energy,
Spare Parts,
Ores,
Books,
Fuel,
Medicines,
Clothing,
Handicrafts,
Ceramics,
Homebrew,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Hydroponics,  I
Build Platform,     m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Crewman
Technician
Engineer
Co-pilot
Pilot
Mission Commander

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













