                            Civilization II
				
		  Mars Patch, Rules, Updates & New Units

				Release 1.0
                            Dated: 15 Aug 2000

	        For Civilization II - version 1.08 thru 2.62 
                            Author: JOHN VALDEZ

		with special thanks to Microprose creator of 
                  Mars Now! Scenario for Fantastic Worlds


                    -----------+DISCLAIMERS+------------

The Mars Now! Scenario is owned by Microprose. This Mars Mod pack, 
is designed to be played on Civ2 versions 1.08 thru 2.62. 
It is not my purpose to violate any copyrights or claim authorship
to the concept of the Mars Now! Scenario, but to use this mod pack
to encourage the interest and patronage of Civ2 enthusiasts
to purchase future Civlization products. This Mod Pack revision has 
not been endorsed by Microprose in any way, nor have I been 
commissioned to make it. I will be happy to cooperate with Microprose
should they disagree with the methods I have used to distribute 
this Mod pack.

I make no promises toward the validity of this mod pack. Use
of the mod pack and any files, utilities, or information within
is done at the user's own risk.

                         
*************************HOW TO INSTALL******************************
	


	   ***INSTALLATION FOR MODPACK MANAGER ONLY***

This modpack has been tested with Matt MacLeoad's Mod pack manager, 
and works perfectly. I highly recommend the modpack manager when 
using any modpacks with CIVILIZATION II. Simply create a directory 
under Civ2 Modpack Manager called MARS and unzip ALL the .zip files 
directly to the MARS folder/directory (even the sound files). 

---------------------------------------------------------------------

                  ***REGULAR INSTALLATION***

1.	UNZIP the MARS.ZIP, MARSND1.ZIP, MARSND2 files (using winzip) to a directory called 
	"UNZIPPED".

2. 	GO TO MS-DOS PROMPT FOR WINDOWS 3.x, WIN 95,98 (you may need to 
	restart in MS-DOS mode)

3.	TYPE: cd\unzipped

4.	At the C:\UNZIPPED> prompt TYPE: MARS [harddrive letter:] for 
        installation to begin.

	For example, if your hard drive is C:, then type:
			    Mars C:

	**Note: You must have your Civ2 main files installed under the 
	default folder/directory called "MPS\CIV2" ON THE HARD DRIVE YOU
	YOU SPECIFY for the installation, otherwise it will fail. If you 
        have other files in the unzipped directory you would like to keep, 
	move them to ANOTHER directory or this program may delete them!

3.	Follow the onscreen instructions for the install program and you 
	should be fine. Feel free to email me if there are any bugs but 
	it has been tested several times on various machines already 
	without fail.

----------------------------------------------------------------------------

                      ***OTHER WAYS TO INSTALL:***

1. 	I have done everything this guy says, but I still can't get 
	the *^&%$@! modpack going!
		    
2.	If your handy with windows then you can try this:

STEP 1: The simplest way to install this patch is to create a folder/
directory called C:\MARS. 

STEP 2: Then, create another folder under C:\MARS called: CIV2.

STEP 3: Then, create another folder under C:\MARS\CIV2 called: SOUND

STEP 4: Now, copy all your civ files from your ORIGINAL CIV2 directory
files to C:\MARS\CIV2. 

STEP 5: Now, copy all your civ\sound files to C:\MARS\CIV2\SOUND.

STEP 6: Now, copy all the unzipped MARS civ files to C:\MARS\CIV2.

STEP 7: Now, copy all the unzipped MARS sound files to 
        C:\MARS\CIV2\SOUND.

--------------------------------------------------------------------------

                       ***DOS INSTALL***

***In case nothing happened, and it didn't work, and you are saying, 
"What is he talking about?" Go to step 3.

3.	If you are not handy with windows and prefer to use dos...

Hopefully, your hard drive is C, then you could just use these dos 
commands at the C> prompt for the steps above if you can't do it in 
Windows for whatever reason:

Step 1.		md MARS
Step 2.		cd MARS
Step 2.		md MARS
Step 3.		cd MARS
Step 4.		copy c:\mps\civ2\*.* c:\MARS\civ2
Step 5.		copy c:\mps\civ2\sound\*.* c:\MARS\civ2\sound
Step 6		move c:\unzipped\*.wav c:\MARS\civ2\sound
Step 7.		move c:\unzipped\*.* c:\MARS\civ2 

=====================================================================================

    
GENERAL INFO:

After unzipping, you should have the following 18 main files: rules.txt, labels.txt,
pedia.txt, game.txt, units.gif, terrain2.gif, terrain1.gif, (various .wav files not
counted), advice.txt, tutorial.txt, menu.txt, people.gif, cities.gif, city.txt,
city.gif, city1.gif, icons.gif, mars.bat, various .wavs and ReadThis.txt. 

This patch contains replacement files for 19 pre-existing files in your
Civ II directory. 

You should have a total of 56 files when you unzip.

**IMPORTANT: Make sure you back up the files before you
install this patch into your Civ II directory if you would like to go back
to the original setup (of course, you'll have these same files on your Civ2
CD-ROM anyway!).  This patch is NOT supported by MicroProse, but 
has been play-tested, and will run without error.


--------------------------------------------------------------------------
Yes, I know it is a lot of steps, but now you don't have to take the 
time to back the old civ and you can even run the program from Win '95/98
desktop if you just create a shortcut. You can run the WATER WORLD PATCH 
independently of your old civ and if you don't like it, you can just delete 
it and you still have your original civ intact!


WARNING:
Due to many Technologies, and a few units being "swapped around" in release 
1.x of this patch, it is NOT recomended you use this patch on any saved 
games, unless you want some weird things to happen... (ie: if you are loading
a saved game using Any Patch, scenario or any unmoded version of
Civ 2, you're not recomended using this patch on that save file).  Either
wait till you've finished your current saved game, or dump it and start this
patch and a new game right away!


WHAT IS THE MARS PATCH?

The Mars Patch offers the ability to play a different planet. Very similar to 
FW: Mars Now! Scenario, this Mars patch has more units, terrain changes, 
Martian Canals, and additional rules. Also, there are 4-Martian Maps to play
that reflect the challenging dry, cratered Mars that everyone imagines. If you
have ever wondered what it is like to be on Mars, this modpack takes you there! 
    
WHAT'S NEW IN THIS RELEASE?

Well, this is release v.1.0...for my version of Mars. If you have ever seen
the Fantastic Worlds: Mars Now! Scenario, I guess you will notice all 
the changes when you start it up! By the way, govts., still respond the same
except I've axed a couple and added new ones-- in later releases, I may make 
additional modifications to the govts. I have also made significant graphics 
changes myself. In the future, (not this release) I might redo the terrains 
to make a "Spaceless" environment and add the ability to make the game 
generate a waterless map (I'm on the verge of discovery). Email me with 
suggestions for terraforming strategies that might improve this patch. Many 
graphics may not have my name on it because I have simply modified another 
person's work. There is a possibility this patch may be redesigned to be an 
FW: Scenario Upgrade. 

IN CASE YOU'RE WONDERING:

This has been playtested with v2.42 rules with units implemented, and plays
well.  This patch will probably run with other versions but not FW. I may 
release a new version of the Water World Patch, so feel free to contact
me if you think it's time!

Of course all concievable actions can't possibly be covered, so if for 
some reason you find a glitch, let me know and I'll attempt to fix it!  Also, 
if any ideas or comments on this patch come to mind, let me know, my E-mail
address is at the end of this text file.  Not all aspects of the game 
mechanics could be changed without completely reworking the game code.  Some
suggestions you may have may not be possible to implement.  


IMPORTANT:

You MUST have AT LEAST version 1.08 of Civ II for this patch to run properly.
Versions later than 1.08 of Civ II will all run without error.  If you do not
know what version of Civ II you are running, select the "GAME" column from
the pull down menu and select "Game Options" (or "CTRL O").  This will list
your version of Civ II.  If you need to update your version of Civ II, go to
the MicroProse website at http://www.microprose.com or on CompuServe go to 
the Game Publishers Forum, keyword "Go Gambpub." Be sure that you take the time
to download the current version of Civ II, so this patch will run correctly.

Do Not use this patch on any saved games, especially from other patches. In the
Water World Patch... units are swapped around, and will do strange things to your
saved games!  As far as I know, this is the only Water World Patch as well as the 
only version of it. If you have some other version at this time, I'm not the 
AUTHOR! Just start a new game, or wait to install this patch!


CREDITS:

Special thanks to Microprose (FW) whose Units in Mars Now! Scenario served as
the starting point from which this concept was able to be realized. 
 
Special thanks to Frederic Meunie for creating his Moonland v.3.0 modpack, which for
me, served as the start for which many units were used, sounds, as well as ideas and 
modifications which spawned.

The only credit I take for this work is for the concept of a completely Martian
world. I did not start from scratch, but at the same time, I did significant 
work redesigning, innovating and reconstructing certain graphics to fit 
many aspects of the modpack. Mars is a wonderous planet that by its appearance and
discovery has given rise to our imagination and creativity. As a result, I have 
made changes to Techs, units, icons, and certain playability that are my own 
arrangement.   

Special thanks to Steven Strayer for his ReadThis.txt format.

Special thanks to Tom Carman Email: 71777.517@compuserve.com for Mars2.mp and 
Mars3.mp


I would also like to acknowledge the many artists whose work that 
went into graphics that I do not know the names of. I have made every 
effort to include everyone, but in the course of making this patch, 
it is possible that I have missed someone. So, if by chance you see 
anything that even resembles the work of others, please, please email 
me so that I may include their name for the proper credit!

======================================================================
   
********NEW ModPacks AVAILABLE NOW!*************

Star Trek TNG MOD!		The Next Generation races against time to
                                to rule the Planet, but wait...can you unlock
				the secret of the Genesis device before anyone
				else!

Lunar MOD!			An upgrade from Frederic Meunie's MOONLAND v.3.0
				conquer the Moon and reign supreme or build a space
				ship and let 'em have that pulverized chunk 'o rock!

Water World MOD!		Why are you still playing on land? Play your civ on
          			water, build bridges, hydroponics, EVEN BUILD LAND! 
				Create a military made of Seal Teams and punish 
				your enemies! 

Planets MOD!			Explore a different world and play an alien planet 
				that really is alien! Let's just say you won't find
				a forest anywhere! 

Ice Planet II MOD!		A hybrid of the FW Scenario with new rules and 
				my OWN TERRAINS! 

Desert Planet MOD!		Play a dry alien planet with tougher rules weird 
				terrains!

Star Wars Colonies! MOD!	Make your own Star Wars Trilogy with new graphics!

Theocracy Govt. MOD!		Forget fundamentalism, Theocracy is IN! Try the new 
				units like Nuclear Sub, Swordsman, and Liberator...you
				won't want to stop!

Star Trek TOS MOD!		A colonization plot using the old Star Trek series
				as the theme! Ever wonder what a Vulcan ship
				looks like? Now you can build one!

**Coming Soon**
Planet of the Apes MOD!		When it's finished, all new units, techs, 
				terrains, cities, and rules that will change game
				play forever! (IN PROGRESS!).

Ice Planet II (FW upgrade)	Darn, you've got FW and can't play my modpacks! 
				Here's the equalizer! NOW YOU CAN! (IN PROGRESS!)	

Volcano World MOD!		Not off the drawing board, so no promises, but 
				some terrains and units are already put together. 
				Possibly a lava ocean, different terraforming
				capabilities, unique units (including a mole machine!)
				and UNDERGROUND CAVERNS if I can get the graphics 
				and rules to work!

----------------------------------------------------
FOR INFORMATION REGARDING THIS PATCH 
OR OTHER PATCHS, PLEASE CONTACT:

John Valdez
Designer - Mars Patch v.1.0 for Civilization II

E-mail comments to me at:

JValdezToo@yahoo.com
       


       


