;
;   CIVILIZATION GAME DATA - MOONLAND VER. 4.0
;   Copyright (c) 1995 by MicroProse Software
;
;   Originally Modified & enhanced by Frederic MEUNIE (The Tour Eiffel Civ2 Site)
;   The MOONLAND Modpack 3.0 version 
;
;   NEW MOONLAND- APOLLO MISSION Modpack 3.1 Version modified & enhanced by John Valdez  
;   Email: (jvaldeztoo@yahoo.com).
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
10      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Capitalism)
2       ; Settlers eat (govt >= Militarism)
7       ; City size for first unhappiness at Cadet level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Water Storage needed to exceed this size
12      ; CO2 Laundry needed to exceed this size
5       ; Tech paradigm (higher # slows research)
15      ; Base time for engineers to transform terrain (x2)
3       ; Capitalism  pays support for all units past this
7       ; Militarism pays support for all units past this
0       ; Technocracy pays support for all units past this
0       ; Militarism is equivalent of this palace distance.
10      ; Technocracy loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
10      ; Max effective science rate in technocracy (x10, so 5 = 50%)

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Advanced Navigation,4,-2,  Rob, SE,  3, 4    ; AFl
Virtual Computers,  5, 1,  Eng, Cor, 3, 2    ; Alp
Zero-G Warfare,     3,-2,  Lab, Tac, 2, 0    ; Amp
Infinite Obsrvation,4, 1,  Sup, Map, 1, 3    ; Ast
Lunar Bio-Systems,  4, 2,  Chi, nil, 0, 3    ; Ato
Positronics,        4, 2,  Inv, ToG, 3, 4    ; Aut
Celestial Trade,    4, 1,  Rfg, Lit, 3, 1    ; Ban
Extended Architect, 4, 0,  Met, nil, 0, 4    ; Bri
Alloyed Armors,     6,-2,  nil, Csc, 0, 0    ; Bro
Active Armor,       6,-1,  Amp, Cmb, 0, 0    ; Cer
Plasma Conversion,  5, 1,  Feu, Las, 3, 3    ; Che
Anti-matter Physics,4, 0,  nil, nil, 0, 3    ; Chi
Terraforming,       4, 1,  Ato, Csc, 0, 2    ; CoL
Plasma Laser,       6,-1,  Mob, nil, 1, 0    ; CA
Lithospheric Travel,5,-1,  Bro, Sth, 0, 0    ; Cmb
Militarism,         5, 0,  Hor, nil, 2, 2    ; Cmn
Artificial Life,    6, 0,  NP,  Med, 2, 4    ; Cmp
Magnetic Tracking,  7,-1,  Whe, Mas, 0, 0    ; Csc
Vacuum Construction,4, 0,  nil, nil, 0, 4    ; Cst
Gravity Coolant,    3, 1,  nil, nil, 0, 1    ; Cor
Lunar Currency,     4, 1,  Eco, nil, 1, 1    ; Cur
Egalitarian,        5, 2,  San, Rob, 3, 2    ; Dem
Economic Regulation,4, 1,  Tra, MT,  1, 1    ; Eco
Repulsive Armor,    4,-2,  Amp, Gun, 1, 0    ; E1
Primitive Plants,   4, 1,  Pot, CoL, 0, 2    ; E2
Kinetic Engineering,4, 0,  nil, nil, 0, 4    ; Eng
Consumption Survey, 3, 0,  Hor, NP,  2, 2    ; Env
Satellite Sensors,  3,-1,  Tac, The, 1, 0    ; Esp
Energy Recycling,   5, 0,  Gun, Rec, 2, 4    ; Exp
Data Storage System,4, 1,  Rad, RR,  2, 1    ; Feu
Radio Navigation,   5,-1,  Nav, Ref, 3, 4    ; Fli
Technocracy,        5,-2,  Gue, nil, 3, 2    ; Fun
Replication,        3, 0,  Cmp, Mag, 2, 3    ; FP
Genetic Engineering,3, 2,  Phy, CA,  1, 3    ; Gen
Sub-Zero Warfare,   4,-1,  Cmn, Plu, 1, 0    ; Gue
Phased Pulse Ray,   6,-2,  CA,  Cer, 1, 0    ; Gun
Surplus Management, 4, 1,  Pot, nil, 1, 1    ; Hor
Lunar Intranet,     4, 1,  Sea, nil, 2, 2    ; Ind
Artificial Brain,   6, 0,  Ldr, Cmp, 2, 4    ; Inv
Lunar Law,          5, 1,  nil, Eco, 2, 2    ; Iro
Science Consortium, 4,-1,  Plu, Cur, 1, 0    ; Lab
Gamma Physics,      6,-1,  nil, Mag, 1, 0    ; Las
Bionic Components,  5, 1,  Stl, nil, 1, 2    ; Ldr
Bionic Languages,   5, 2,  Wri, Rad, 2, 2    ; Lit
Spatial Flight,     4,-2,  Rep, Sth, 2, 3    ; Too
Molecular Chemistry,4, 1,  Env, Exp, 2, 4    ; Mag
Spatial Observation,6, 0,  Cst, nil, 0, 3    ; Map
Impulse Propulsion, 4,-2,  nil, nil, 0, 0    ; Mas
Genetic Robotics,   5, 0,  FP,  Lab, 2, 4    ; MP
Hover Pressure,     6,-1,  Csc, nil, 0, 0    ; Mat
Automated Medicine, 4, 0,  Gen, Too, 1, 3    ; Med
Multi-Phasic Alloys,6,-2,  nil, nil, 0, 4    ; Met
Sub-atomic Systems, 4, 1,  MP,  Che, 3, 4    ; Min
Mobile Force-Field, 8,-1,  Bro, Met, 0, 0    ; Mob
Capitalism,         5, 1,  Eco, Iro, 1, 2    ; Mon
Laser Communication,5, 1,  Alp, Map, 0, 2    ; MT
Virtual Simulation, 4, 0,  nil, Alp, 0, 2    ; Mys
Quantum Mapping,    6, 0,  ToG, Ast, 3, 3    ; Nav
Mondial Reserve,    6, 2,  Ban, PT,  3, 1    ; NF
Bio Energy,         4, 0,  Rec, nil, 1, 4    ; NP
Lunar Philosophy,   6, 1,  Ind, Too, 2, 2    ; Phi
Life Maintenance,   4, 1,  Mys, Ato, 1, 3    ; Phy
Micro Plastics,     5, 0,  Chi, nil, 0, 4    ; Pla
Lunar Tactics,      4,-2,  Mob, nil, 1, 0    ; Plu
Federation,         4, 0,  Lit, Fli, 2, 2    ; PT
Lunar Storage,      4, 1,  Cst, Cor, 0, 1    ; Pot
Multichanneling,    5, 1,  Stl, Bri, 2, 4    ; Rad
Hi-Speed Monorail,  6, 0,  Mat, Bri, 1, 1    ; RR
Atomic Replication, 2, 1,  E2,  nil, 1, 2    ; Rec
Artificial Gravity, 5,-1,  Mat, nil, 1, 4    ; Ref
Organic Technology, 4, 1,  nil, Cur, 2, 1    ; Rfg
Utilitarianism,     5, 1,  Wri, Lab, 2, 2    ; Rep
Multitronics,       5, 0,  Aut, Iro, 3, 2    ; Rob
Anti-Matter Fission,6,-2,  Las, nil, 2, 0    ; Roc
Co2 Reverse Osmosis,4, 2,  Med, Env, 2, 2    ; San
Cargo Efficiency,   4, 1,  Rfg, RR,  1, 1    ; Sea
Deflector Shields,  4, 1,  Aut, Too, 3, 3    ; SFl
Fusion Propulsion,  6,-2,  Ref, nil, 1, 0    ; Sth
HyperSpace Travel,  4,-1,  Fli, War, 3, 3    ; SE
Data Crystals,      4, 1,  MT,  nil, 1, 2    ; Stl
Phase Engineering,  4, 1,  Mys, nil, 1, 3    ; Sup
Zero-G Tactics,     6,-1,  nil, Cmb, 1, 0    ; Tac
Micro Database,     4, 1,  nil, Ind, 2, 1    ; The
Miniature Computers,4, 1,  The, nil, 2, 1    ; ToG
Exchange Procedures,4, 2,  Hor, nil, 1, 1    ; Tra
Bio-Implants,       5, 1,  War, Min, 3, 3    ; Uni
Time Compression,   4,-1,  Phi, Feu, 3, 3    ; War
Cybernetics,        5,-1,  Eng, Pla, 0, 4    ; Whe
Electronic Language,4, 2,  Ldr, nil, 1, 2    ; Wri
Lunar Technology,   1, 0,  NF,  Uni, 3, 3    ; ...
MRI Radar,          3,-1,  nil, nil, 3, 0    ; U1
World Peace,        3, 1,  Che, nil, 2, 1    ; U2
Spacecraft Design,  8,-2,  nil, nil, 3, 0    ; U3
;
; Above 3 tech lots allow you to define your own civilization
; advances if desired.  Supply the name, the AI value, and
; the prerequisites.
;
; Then use the "U1", "U2", or "U3"
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                  1,  0,    nil,
Lunar Command,            10, 0,    Bri,
Military Station,         4,  1,    Cst,
Mushroom Farm,            6,  1,    Pot,
Virtual Park,             4,  1,    Map,
Trade Center,             8,  1,    Cur,
Virtual Library,          8,  1,    Stl,
Mission Control,          8,  1,    Iro,
Training Field,           8,  0,    CoL,
Water Storage,            8,  2,    E2,
Digital Banking Terminal, 12, 3,    Ban,
Holographic Theater,      12, 3,    Mon,
MultiMedia Center,        16, 3,    Mys,
CO2 Laundry,              16, 4,    San,
RollerBall Stadium,       10, 4,    Phi,
Manufacturing Plant,      20, 4,    NP,
Replication Facility,     32, 6,    MP,
Force-Field Defense,      20, 4,    no,
Recycling Center,         20, 2,    Exp,
Power Plant,              16, 4,    Env,
H20 Production Plant,     24, 4,    Mag,
Bio Plant,                16, 2,    NP,
Digital Stock Exchange,   16, 4,    NF,
Genetics Lab,             12, 2,    Sup,
Food Processing Plant,     8, 3,    FP,
Free Trade Center,        20, 5,    Sea,
Research Lab,             16, 3,    Inv,
Deflector Shield,         10, 2,    Roc,
Advanced Warning System,   8, 1,    E1,
Solar Plant,              32, 4,    Ast,
Sub-Terrainian Probe,     6,  1,    Gen,
Deep Space Probe,         12, 3,    Rfg,
Space Port,               16, 3,    Nav,
Police Station,           6,  2,    Cmn,
Spacecraft Assembly Plant,8,  3,    Fli,
SS Structural,            8,  0,    Min,
SS Component,             16, 0,    Che,
SS Module,                32, 0,    Aut,
(Capitalization),         60, 0,    Tra,
Multi-Storage,            20, 0,    Cst,
Lunar Ocean,              20, 0,    Ato,
Virtual Communications,   20, 0,    MT,
Deep Space Observatory,   20, 0,    Ast,
Universal Library,        30, 0,    Lit,
Virtual Leisure,          30, 0,    Alp,
Lunar Diplomacy Act,      30, 0,    Ldr,
Lunar War Academy,        30, 0,    Mob,
The '69 First Step,       30, 0,    U3,
Intraplanetary Embassy,   20, 0,    Lab,
Tele-Theater Exhibit,     40, 0,    Phy,
Smart Chip Laboratory,    30, 0,    ToG,
Time Travel Program,      40, 0,    Too,
Lunar Base,               30, 0,    no,
Global Automation,        40, 0,    Aut,
Holographic Entertainment,40, 0,    Dem,
Cyborg Justice,           40, 0,    Met,
Capitalists Consortium,   40, 0,    Eco,
Lunar Calendar,           40, 0,    nil,
Ultra Communication Array,40, 0,    PT,
Infinite Tower,           30, 0,    Che,
Universal Agreement,      60, 0,    Uni,
Solar Satelites Belt,     60, 0,    Nav,
Plasma Project,           60, 0,    Roc,
United Lunar League,      60, 0,    Rep,
Red Planet Program,       60, 0,    Sth,
Cosmic Internet Protocol, 60, 0,    Ind,
Hyper Vaccination,        60, 0,    Med,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Multi-Storage
nil,        ; Lunar Ocean
Uni,        ; Virtual Communications
nil,        ; Deep Space Observatory
ToG,        ; Universal Library
Phi,        ; Virtual Leisure
PT,         ; Lunar Diplomacy Act
Amp,        ; Lunar War Academy
RR,         ; The '69 First Step
nil,        ; Intraplanetary Embassy
nil,        ; Tele-Theater Exhibit
nil,        ; Smart Chip Laboratory
nil,        ; Time Travel Program
nil,        ; Lunar Base
Uni,        ; Global Automation
nil,        ; Holographic Entertainment
nil,        ; Cyborg Justice
nil,        ; Capitalists Consortium
nil,        ; Lunar Calendar
nil,        ; Ultra Communications Array
nil,        ; The Infinite Tower
nil,        ; Solar Satelites Belt
nil,        ; Universal Agreement
nil,        ; Plasma Project
nil,        ; United Lunar League
nil,        ; Red Planet Program
nil,        ; Cosmic Internet Protocol
nil,        ; Hyper Vaccination


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Expedition,   Exp, 0,  1.,0,  0a,1d,  2h,1f,  4,0,  5, nil, 000000000000010
Engineers,    nil, 0,  2.,0,  0a,2d,  2h,1f,  4,0,  5, Exp, 000000000000010
Pistoleer,     CA, 0,  1.,0,  2a,1d,  1h,2f,  4,0,  0, nil, 000000000000000
H2 Fighter,   Mob, 0,  2.,0,  2a,2d,  1h,2f,  6,0,  0, Cer, 000000000000000
Mobile-152mm, Roc, 0,  5.,0,  7a,5d,  3h,2f,  5,0,  1,  U1, 000000000000000
Gravity Tank, Sea, 0,  2.,0,  7a,5d,  3h,1f,  4,0,  1, Csc, 000000000000000
AMX-30,       Roc, 0,  3.,0,  8a,4d,  3h,2f,  6,0,  0, Amp, 000000000000000
Auto Surveyor,Amp, 0,  3.,0,  1a,4d,  2h,1f,  3,0,  1, Mob, 000000000000000
Lunar Armor,  Inv, 0,  3.,0,  7a,5d,  2h,1f,  5,0,  0, Fun, 000100000000000
Robot Troops, nil, 0,  4.,0,  4a,3d,  2h,1f,  5,0,  1, Gue, 000001000000010
Heavy Gunner, nil, 0,  1.,0, 10a,5d,  3h,1f,  8,0,  1, Roc, 000001000000000
Pulse Ranger, Plu, 0,  1.,0,  5a,2d,  2h,1f,  2,0,  0, Csc, 000000000000000
Marines,      nil, 0,  3.,0,  9a,7d,  3h,1f,  6,0,  1, Mob, 000000000000000
Rocketeers,   nil, 0,  6.,0, 12a,2d,  4h,1f,  8,0,  1, Cmn, 000000100000000
Lunar Soldier,Mob, 0,  2.,0,  4a,3d,  1h,1f,  3,0,  1, Met, 000000000000000
Hover-Gun,    Sea, 0,  2.,0,  5a,2d,  2h,1f,  4,0,  0, Mat, 000000000000000
Lasermen,     nil, 0,  2.,0,  5a,5d,  1h,1f,  4,0,  0,  CA, 000000000000000
Terminator,   Min, 0, 18.,0,  9a,1d,  4h,1f,  4,0,  0, Ldr, 000000001000000
Cyborg,       Exp, 0,  3.,0,  6a,2d,  2h,1f,  4,0,  0, Plu, 000000000000000
Eagle,        Fun, 1,  7.,0,  3a,2d,  4h,2f,  5,0,  2, Mas, 110000000000001
Scout-Gun,    Too, 0,  2.,0,  5a,1d,  1h,1f,  3,0,  0, CoL, 000000000000000
Star-Guardian, E1, 0,  3.,0,  8a,3d,  2h,1f,  6,0,  0, Gun, 000000000000000
Armored Droid,Plu, 0,  2.,0,  5a,3d,  3h,1f,  5,0,  1, Bro, 000000000000000
Hover Tank,   nil, 0,  6.,0,  5a,8d,  3h,2f,  6,0,  1, Ref, 000000000000000
AML-90,       Ref, 0,  3.,0,  6a,3d,  2h,1f,  5,0,  0, Sea, 000000000000000
Mobile Radar, Las, 0,  3.,0,  4a,6d,  3h,1f,  5,0,  1, Plu, 000000000000001
Defense Rover,Mob, 0,  2.,0,  1a,12d,  3h,1f,  4,0,  0, Whe, 000000000000000
Lunar Module, Rad, 1,  4.,6,  1a,2d,  2h,2f,  1,0,  3,  U3, 000000000010001
Defender,     Min, 1,  8.,2, 12a,6d,  2h,2f, 12,0,  0, Fun, 000000000000001
Interceptor,  Che, 1,  6.,0,  8a,3d,  2h,2f, 10,0,  0, Esp, 100000000000001
Falcon,       nil, 1,  8.,1,  6a,3d,  2h,2f,  8,0,  3,  MP, 000000000010001
Star Cruiser, nil, 2, 12.,2, 24a,9d, 10h,2f, 16,0,  0, Min, 000000000000001
Slug-Shuttle, Eco, 2,  3.,0,  2a,1d,  1h,1f,  4,2,  2, Mas, 000000000100000
Flying Saucer,Rad, 2,  4.,0,  3a,1d,  1h,1f,  4,0,  2, Ref, 000000000000000
-------------, U2, 3, 10.,3, 99a,9d,  2h,1f, 10,4,  4,  no, 001000000010000
Laser Station,Min, 2,  8.,0,  8a,5d,  3h,2f,  8,0,  2, War, 000000000000001
Transport,    nil, 2,  6.,0,  0a,3d,  3h,1f,  4,3,  4, Too, 000000000000001
Orbit-Wheel,  AFl, 2,  6.,0,  4a,3d,  2h,1f,  5,0,  2, Rad, 100000000000001
Emerald Flyer,AFl, 2,  5.,0,  6a,5d,  3h,2f,  8,0,  2, Nav, 100000000000001
DefenseShield,nil, 0,  0.,0, 1a,12d,  4h,2f, 16,0,  1, Lab, 000010000000000
Positron Ball,nil, 2,  7.,0,  8a,6d,  4h,3f, 10,0,  2, Inv, 010000000001000
Hyper Shuttle,Inv, 2,  4.,0,  8a,2d,  3h,2f,  6,0,  2, Sth, 000000000001000
Mother Ship,  nil, 2,  5.,0,  0a,8d,  4h,2f, 10,0,  2, AFl, 000000010000001
Bio Transport,nil, 2,  5.,0,  0a,3d,  3h,1f,  6,8,  4, Ban, 000000000000000
Lunar Missle, nil, 1, 14.,1, 24a,0d,  4h,3f, 10,0,  0, Fli, 001000000000000
-------------, U2, 3, 10.,3, 99a,9d,  2h,1f, 10,4,  4,  no, 001000000010000
Ambassador,   Esp, 0,  2.,0,  0a,0d,  1h,1f,  3,0,  6,  MT, 000000000000010
Secret Agent, nil, 0,  3.,0,  0a,0d,  1h,1f,  3,0,  6, Esp, 000000000000011
Lunar Lander, Rfg, 0,  1.,0,  0a,1d,  1h,1f,  4,0,  7, Tra, 000000000000010
Shuttle,      nil, 0,  9.,0,  0a,2d,  1h,1f,  5,0,  7, Rfg, 000000000000010
Explorer,     Too, 0,  4.,0,  0a,1d,  1h,1f,  3,0,  0, Map, 000001000000010
AF Robot,     nil, 0,  1.,0, 14a,2d,  1h,1f,  5,0,  0, Aut, 000000000000111
Wave Mines,   War, 2,  2.,0,  6a,0d,  1h,1f,  4,0,  2, Pla, 101000000000000
Track Rockets,Cmb, 0,  3.,0, 12a,6d,  4h,2f, 10,0,  0, nil, 010000001010001

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Dunes,      1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,   ; Drt
Plains,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,   ; Pln
Powder,     1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,   ; Grs
Cliffs,     2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,   ; For
Crater,     2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,   ; Hil
Mountains,  3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,   ; Mou
Cratered,   1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,   ; Tun
Glacier,    2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,   ; Gla
Boulders,   2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Swa
Rocks,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,   ; Jun
Space,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Meteorite,  1,2,  3,1,0,
Sulfides,   1,2,  1,3,0,
Gasses,     1,2,  2,1,0,
Vapor,      2,3,  3,2,0,
Alkalides,   2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Radiation,  1,2,  3,1,0,
Calcite,    2,2,  1,1,4,
Molybdenum, 2,3,  1,4,0,
Gems,       2,3,  1,0,4,
Argon       1,2,  3,0,2,
Neon,       1,2,  0,4,0,
Hydrogen,   1,2,  3,1,0,
Gasses,     1,2,  2,1,0,
Cobalt,     2,3,  1,2,3,
Silicon,    2,4,  1,0,4,
Iron,       3,6,  0,4,0,
Oxygen,     1,2,  2,0,3,
Nitrogen,   2,2,  0,4,0,
Uranium,    2,3,  3,0,4,
Helium,     2,3,  4,0,1,
Asteroids,  1,2,  2,2,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Mission Control,Commander,   Commander
Capitalism,     CEO,         CEO
Militarism,     General,     General
Technocracy,    Project Head,Project Head
Utilitarianism, Councilman,  Councilwoman
Egalitarianism, Chairman,    Chairwoman

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Robert Clarke,  Ursula Bradbury,    0, 1, 0,  Americans,    American,    0,  1,  0
Cebrenio,       Cydonia,            0, 2, 3,  Lunarites,    Lunarite,    1, -1, -1
Mamuro Mohri,   Reiko Yamamoto,     1, 3, 2,  Japanese,     Japanese,   -1,  0,  1
Yuri Gagarin,   V. Tereshkova,      1, 4, 3,  Russians,     Russian,     0,  0, -1
Mike Southwell, A. Susan Thomas,    1, 5, 1,  Australians,  Australian,  1,  0, -1
Alex Yvchenko,  Natalia Yvgenie,    0, 6, 0,  Ukrainians,   Ukrainian,   0,  0,  0
Jean DuBosque,  Patricia Baudry,    1, 7, 2,  French,       French,      0, -1,  1
Adrian Turner,  Lisa Humphries,     1, 1, 1,  English,      English,    -1, -1,  1
Umberto Cheli,  Lucia Urbani,       0, 2, 0,  Italians,     Italian,     0,  0,  0
Alan Ochoa,     Ramona Neri,        0, 3, 1,  Brazilians,   Brazilian,   1,  0,  1
Satish Nehru,   Roopa Rayadurg,     1, 4, 2,  Indians,      Indian,     -1,  0,  0
Amne Machin,    Minya Konka,        0, 5, 1,  Chinese,      Chinese,    -1,  0,  0
Grayson Osborn, Christine Hadfield, 0, 6, 0,  Canadians,    Canadian,    0,  0,  1
Ernst Furrer,   Birgit Goddard,     0, 7, 1,  Germans,      German,      1,  0, -1
Daevaliss,      Kang,               1, 1, 2,  Sectoids,     Sectoid,     1,  1,  1
Remek,          Kemer,              1, 2, 3,  Chryssalids,  Chryssalid,  1,  1,  0
Grunt,          Growl,              0, 3, 3,  Mutons,       Muton,       1,  1, -1
Hiyhn,          Eiyh,               0, 4, 2,  Ethereals,    Ethereal,   -1, -1, -1
John Cameron,   Maggie Mae,         1, 5, 1,  Old Ones,     Ancient,     1,  0,  1
Ares,           Minerva,            1, 6, 0,  Ares,         Arean,       1,  1, -1
Ego,            Envy,               1, 7, 0,  Monsters,     Monstrous,   1,  0, -1


;
;   Trading Commodities
;
@CARAVAN
Water,
Oxygen,
Nitrogen,
Hydrogen,
Methane,
Carbon,
Energy,
Spare Parts,
Ores,
Books,
Fuel,
Medicines,
Clothing,
Handicrafts,
Ceramics,
Homebrew,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Airbase,      E
Go to,              G


@DIFFICULTY
Cadet
Scientist
Engineer
Co-Pilot
Pilot
Commander

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













