;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of Chapels.
^Increases the effect of Theatres.
^Worth bonus points in Civilization score.
^Allows unjust persecution of the Catholic population.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Churches.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost at sea.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^+50% defense against most infantry units.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented Protestants are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
^The spread of new ideas in Ireland happened only very slowly in the 18th 
^century, due to the ignorance most of the population was kept in.  Schools
^were a luxury in which, for the most part, Protestants could only enjoy.
^Proclamations were pamphlets which were circulated around the country and
^were for most the only source of news of the outside world.  A designated
^person, usually a priest or schoolmaster, would read the proclamation to 
^the illiterate either in the town hall or from the pulpit.
^
^Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
^Local power in rural Ireland resided with the landlords.  They operated
^their own justice systems and for the most part used this to inimidate
^their tenants.  The landlords lived on beautiful estates provided for by
^the extravagant rents they charged.  It was not until the Local Government
^Act of 1898 that the absolute power of the landlords in the countryside was
^broken.  
^
^Decreases corruption by 50%%. Makes city more resistant
^to bribery by enemy diplomats and spies. Under Democracy,
^one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 6.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy Catholics content (Three after Communism).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content
(four w/ Electronics).

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace & Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 10.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
^Co. Tipperary is known as the Golden Vale due to the fact that it is the 
^breadbasket for most of Ireland.  A variety of crops grow here all year
^round, due to the moist climate and favorable soil conditions, including
^the Irish staple - the potato!
^
^Counts as a Granary in every one of your cities.

@;Hanging Gardens
@PEDIAIMPROVE40
^By 1800 the Irish diaspora was well underway, with Irish Catholics
^traversing the globe in order to escape the harsh measures of British
^rule.  Exiled Irish Chieftans and Revolutionaries travelled to enlist
^in Irish Brigades in the armies of Catholic Europe where they became
^famed for their prowess in battle.  Others went to America, Australia
^and Argentina, from where they sent back aid to their beleagured 
^families.  Such was the extent of this exodus that by the beginning of
^the 21st century, some 70 million people worldwide claimed to be of Irish
^descent.
^
^One extra happy citizen in every city.

@;Colossus
@PEDIAIMPROVE41
^The Royal Exchange was originally designed in 1769 by Thomas Cooley.
^The Exchange is older than either the Customs House or the Four Courts,
^whose architect, James Gandon, lost out to Cooley in the competition to 
^see who would design the Exchange.  Dublin's Merchant's spared no expense 
^in it's construction, as seen by the main dome.  Frescoes depicting scenes 
^from the history of Dublin and the four provincial crests surround the base 
^of the dome, with intricate stucco work directly underneath lending to it's 
^support.
^
^City produces one extra trade arrow in each square that already produces one.

@;Lighthouse
@PEDIAIMPROVE42
^Kilkenny was one of the great medieval towns of Ireland, as witnessed by the
^splendour of the castle there.  Construction started around 1192, with major 
^additions added in the form of massive rounded cornered bastions in the thirteenth
^century, three of which survive to the present day.  The only succesful attack on
^the castle was led by Oliver Cromwell in 1650;  the damage he did was so severe 
^that a whole flank of the castle had to be demolished at a later date.

@;Great Library
@PEDIAIMPROVE43
^Manuscript illustration reached it's pinnacle at the beginning of the 9th century
^with the Book of Kells, preserved in the library of Trinity College.  It's place of
^origin is unknown.  With it's intricate, brilliantly colourful ornamentation,
^executed by a number of different hands, it is probably the most richly decorative 
^manuscript to survive the first millenium.  It was stolen from Kells in 1007 but 
^was recovered soon afterwards, and has been described in the Annals as the 'halidom'
^of St. Columba.

@;Oracle
@PEDIAIMPROVE44
^In 1783 the British removed all previous constrictions on the Irish parliament in
^the hopes of preventing a rebellion like the one which had erupted in North America.
^Ireland became in most ways an independent kingdom sharing a monarchy with the U.K.
^It was however only a veneer of independence;  the Lord Lieutenant, the King's 
^representative in Ireland had a great deal of power to influence events.  The entire
^body was made up of the Protestant Ascendancy, who had little or no interest in the
^well-being of the Catholic majority of the population.  Henry Grattan led the more 
^liberal element of the parliament for most of it's existence, which believed in 
^obtaining more independence in Home Affairs from Britain while at the same time
^remaining an integral part of the Empire.
^
^Doubles the effect of all of your temples.

@;Great Wall
@PEDIAIMPROVE45
^The Rock of Cashel is the most impressive collection of medieval structures in 
^Ireland, comprising of a Round Tower, Cormac's Chapel, a High Cross, a cathedral
^and the late-medieval Hall of the Vicar's Choral, all perched on a dome of rock that
^rises up dramatically from the Golden Vale.  From it's vantage point, the Kings of 
^Munster could spot any approaching army, making it an ideal defensive position.  In
^1101 the King of Munster presented the Rock to the Church.  The cathedral was built 
^around 1170 and remained in use until 1749, when the Archbishop found it too arduous 
^to climb up and hold mass there.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
^Newgrange is one of Ireland's, but also Europe's best known prehistoric monuments,
^made internationally famous because of the orientation of its tomb passage towards
^the rising sun of the winter solstice.  Millions of man-hours went into it's 
^construction, considering that it was built over 5,000 years ago, a fact that makes 
^it older than the Pyramids of Egypt.  Every year on the winter solstice, as the sun  
^rises over the horizon, it's rays shine through the roof-box above the entrance of 
^the tomb, illuminating the tomb for several minutes.  The 20ft high corbelled roof of
^the burial chamber has kept the interior dry for over five millenia and is another
^example of the genius of it's construction.  Elaborate spirals and whorls decorate the 
^stones around the entrance, their meaning now lost in time.

@;King Richard's Crusade
@PEDIAIMPROVE47
^The industrial revolution was, for the most part in Ireland, confined to
^the North-East, in the area around Belfast.  The first major industry to 
^take off there was linen making.  The conditions were squalid and extremely
^hazardous working around the giant looms which spun the thread required.
^
^Every square in the city's radius produces an extra resource "shield".

@;Marco Polo's Embassy
@PEDIAIMPROVE48
^You receive a free embassy with every rival Civilization (so
^your intelligence report will always be complete and you will
^receive updates when other civilizations discover technologies).

@;Michelangelo's Chapel
@PEDIAIMPROVE49
^Catholic Emancipation only actually happened with the arrival of a
^vibrant young politician called Daniel O' Connell on the scene in 
^the 1820's.  However by the 1790's most of the penal laws had been
^repealed, and a growing movement led by Wolfe Tone demanded further
^and further measures of repeal.  William Pitt, hoping to pacify
^the Catholic population guaranteed emancipation following the Act of
^Union, yet was forced to drop this from his program after heavy 
^criticism from the Monarchy and his peers.  It would be another twenty
^years before Catholics could enjoy most civil liberties.
^
^Counts as a Church in each of your cities.

@;Copernicus' Observatory
@PEDIAIMPROVE50
^In 1592 Queen Elizabeth founded a university at Dublin, which was to remain
^Ireland's only university for the next 250 years.  Trinity College not only 
^was to be a centre of learning but also a pillar of the established church.
^It was only in 1970 that it removed it's longstanding 'ban' on Catholics 
^attending.  In it's library rest relics of the first millenium such as the
^Book of Kells.
^
^Increases science output of city by 50%%.

@;Magellan's Expedition
@PEDIAIMPROVE51
^Movement rate of all ships is increased by two.

@:Shakespeare's Theatre
@PEDIAIMPROVE52
^All unhappy citizens in city are content.

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
^In the aftermath of the 1798 rebellion, William Pitt, the British Prime Minister,
^realised that Ireland presented a serious political problem, and a rather drastic 
^solution was required to remedy the situation.  He decided on the Union of the two
^parliaments - British and Irish.  he argued that it would ensure co-ordinated
^activity in the event of another rebellion, encourage British capitalists to invest
^in Ireland and transform the position of Irish Protestants from being a minority in
^Ireland into a majority in the U.K.  When the proposal first came before the Irish
^parliament the impassioned speeches of Grattan and other members was enough to 
^reject the bill by a majority of five.  However, by a careful campaign of propaganda 
^and bribery, together with the decline of Grattan's health, the British secured a 
^majority in both houses.  The Act of Union was passed in 1800 and in January 1801
^Ireland became part of the U.K.
^
^Decreases unhappy citizens on same continent by 2 per city.

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.

@;Darwin's Voyage
@PEDIAIMPROVE57
Two free civilization advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
^Dublin Castle was built in 1204 by Meiler Fitz-Henry.  The castle is roughly
^rectangular in shape with a round bastion at each corner.  The castle acted as
^the centre of English rule in Ireland from the time of it's founding until
^the creation of the Irish Free State in 1922.  Robert Emmet led a rebellion in
^Dublin in 1803, hoping to capture the castle, but his plans ended in disaster
^and his execution.   

@;The Eiffel Tower
@PEDIAIMPROVE59
^The coast of Mayo is dominated by the distinct cone shape of Croagh Patrick,
^the holiest mountain in Ireland.  Legend has it that St. Patrick fasted forty
^days and nights on the summit, pleading that the Irish should be given special
^concessions to get them into heaven!!!  It has become over the years a site of 
^pilgrimage on the last Sunday of every July.  

@;Hoover Dam
@PEDIAIMPROVE61
Provides Hydro power to every city on every continent.

@;Women's Suffrage
@PEDIAIMPROVE60
^Counts as a Prison in every one of your cities.
^(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.

@;United Nations
@PEDIAIMPROVE63
^* Free embassy with every other civilization
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50%% of the time
^  (peacekeeping missions).

@;Apollo Program
@PEDIAIMPROVE64
Allows construction of spaceship improvements.

@;SETI Program
@PEDIAIMPROVE65
Counts as a research lab in every one of your cities; effectively
doubles your science output.

@;Cure for Cancer
@PEDIAIMPROVE66
^Since the success of the French Revolution, Paris has always been
^a major location of Irish plots to establish an independent Republic.
^Wolfe Tone started this trend by enlisting in the French army and rising 
^to the rank of Lieutenant:  he convinced Napoleon that Ireland was ready
^to revolt at the slightest spark, and the French Emperor sent no less than
^three expiditions to Ireland in the hope of freeing the island and then
^using it as a base to attack Britain.  In the 19th century the Fenians and
^the Irish Republican Brotherhood made Paris their base of operations.
^
^One extra happy citizen in each city.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

@;This line must remain at the end of this file!




















