;
;   TEST OF TIME FANTASY/MIDGARD POPUP BOXES
;   Copyright (c) 1999 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

;
; Denman changes/addtions START here
;

@MAINMENU
@width=200
@title=The Test of Time
@options
Original Game
Science Fiction Game
Fantasy Game
Extended Original Game
Begin the Midgard Scenario
Begin a Scenario
Load a Saved Game

@MAINMENU2
@width=200
@title=The Test of Time
@options
Start a New Game
Start on Premade World
Customize World

@MAINMENU2M
@width=200
@title=Test of Time
@options
Start a New Game
Customize World

@STARTMENU
@width=200
@title=The Test of Time
@options
Start a Single Player Game
Start a Multiplayer Game
View Hall of Fame
View Credits

@HOTSEAT1
@width=220
@title=Hot Seat
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game

@HOTSEAT2
@width=220
@title=Hot Seat
@options
Two (2) Human Players
Three (3) Human Players
Four (4) Human Players

@HOTSEATTURN
@width=220
@title=The World Turns...
%STRING0, you may now command
the %STRING1.


@HOTSEATNOT
@width=220
@title=The World Turns...
That was not a Hot Seat saved game.


@GAMETIMER
@width=220
@title=Maximum Time Per Player Turn
@options
Unlimited
30 Seconds
1 Minute
2 Minutes
3 Minutes
5 Minutes
Custom...

@CUSTOMGAMETIMER
@width=320
@title=Set Maximum Time Per Turn
^^Maximum time of 3600 seconds (1 hour).
^^Minimum time of 10 seconds.

Seconds:


@ADVANCEDMP
@checkbox
@width=440
@title=Select Multiplayer Features
@options
Open Game (Players can join during a game)
Kill Civilization on Retirement
Show Human Starting Positions
All Humans Can Chat From Start
Double Production of Each Terrain Type
Double Movement Rate of Ground Units

@JOINGAME0
@title=Join the Game
@width=340
^^There are no AI civilizations to take over!


@JOINGAME1
@title=Join the Game
@width=340
^^There are already %NUMBER0 human players!


@JOINGAME2
@title=Join the Game
@width=200
^^Choose your tribe:


@JOINGAME3
@title=Join the Game
@width=340
^^The %STRING0 have joined the game
^^under human tutelage!


@PASSWORD0
@title=Password Rejected
@width=340
^^You are a pretender to this throne!
^^Your attempt at this subterfuge is rejected!


@PASSWORD1
@width=340

Password:


@PASSWORD4
@title=Warning!
@width=340
^^Do NOT forget your password!
^^If you do, any saved game will become
^^UNPLAYABLE!


@PBEM1
@width=220
@title=Play by EMAIL
@options
Start a New EMAIL Game
Start on Premade World
Customize World
Begin Scenario
Make an EMAIL Move

@EMAILNOT
@width=220
@title=The World Turns...
That was not an EMAIL saved game.


@EMAILADDRESS
@width=340
@title=Please Enter Your EMAIL Address
@options
EMAIL:

@EMAILSAVED
@width=440
@title=EMAIL Game Saved!
^^This EMAIL game has been saved as
^^%STRING0


@EMAILDONE1
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^%STRING0
^^at
^^%STRING1


@EMAILDONE2
@width=320
@title=EMAIL the Game
^^Please EMAIL the saved game to
^^the next player. He is known as
^^%STRING0


@LAN1
@width=220
@title=%STRING0
@options
New Original Game
New Science Fiction Game
New Fantasy Game
Begin Scenario
Begin Midgard Scenario
Load a Saved Game
Join a Game

@LANNOT
@width=220
@title=%STRING0
That was not a saved multiplayer game.


@IPADDRESS
@width=340
@title=Please Enter Your IP or IPX Address
@options
Address:

@NETNAME
@width=420
@title=Please Enter Your Net Name
^^Your "Net Name" will identify you to others on the network.
^^This is NOT necessarily your king name.

Net Name:

@GAMENAME
@width=420
@title=Please Enter Your Game Name
^^Your "Game Name" identifies this game to others on the network.
^^This is NOT necessarily your civilization name.

Game Name:

@LANCONNECTFAIL
@width=220
@title=%STRING0
^^The connection has failed.
^^Please check the log for more information.


@WAITINGJOINLAN
@title=%STRING0
@width=260
^^We are waiting to be allowed to join
^^%STRING1.


@REJECTEDLAN
@title=%STRING0
@width=260
^^You were REJECTED by
^^%STRING1!


@TIMEOUTLAN
@title=%STRING0
@width=260
^^%STRING1
^^has left the network!


@WAITINGFORCONNECT
@title=%STRING0
@width=190
^^We are waiting for players
^^to connect.

@NOONESHOWED
@title=%STRING0
@width=260
^^No players connected to this machine.
^^Timeout.


@SOMESHOWED
@title=%STRING0
@width=310
^^Some players did not connect to this machine.
^^We will continue without them.


@SERVERCONNECTFAIL
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.


@WAITINGFORSERVER
@title=%STRING0
@width=190
^^We are waiting for the game machine
^^to connect.


@STOPDRAGGING
@title=%STRING0
@width=240
^^Moving or resizing the window for
^^extended periods, can interfere with 
^^the game.  You will be disconnected
^^if you persist.


@OUTOFHERE
@title=%STRING0
@width=190
^^You have been removed from the game.


@SERVERCONNECTTIME
@title=%STRING0
@width=310
^^Connection to the game's machine has failed.
^^Timeout.


@WAITTOJOIN
@title=%STRING0
@width=250
^^Waiting our turn to join the game.
^^>--------------------------------<


@NOONELEFT
@title=%STRING0
@width=260
^^All the players have left this game!


@WAITINGONJOIN
@title=%STRING0
@width=250
^^Waiting for others to join the game.


@WAITINGONFULLGAMESTATE
@title=%STRING0
@width=250
^^Waiting for the full game state.


@OURTURNTOMOVE
@title=%STRING0 %STRING1
@width=250
^^It is our turn to move our units.
^^Use this time wisely.


@RETIREDIE
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^The %STRING0 empire crumbles to dust.


@RETIREAI
@width=320
@title=%STRING0 Emissary
^^%STRING1 %STRING2 of the %STRING3 has retired.
^^An AI now rules the %STRING0 empire.


@NETWORKTYPE
@width=220
@title=Choose the Network Protocol
@options
TCP/IP
IPX/SPX

@IPVERIFY
@title=Please Verify Your IP Address
@options
IP Address:

@IPOFGAME
@width=340
@title=Please Enter The Game's IP Address
@options
IP Address:

@NOFOREIGNHUMAN
@width=320
@title=Foreign Minister
^^We have not yet made contact with
^^other human-controlled civilizations.


@MULTIPLAYEROPTIONS
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.
Double production of each terrain type.
Double movement rate of ground units.

@MULTIPLAYEROPTIONS2
@checkbox
@width=480
@title=Select Multiplayer Options
@options
Clear chat buffer at the start of a new game.
Clear chat buffer each time we boot up.

@PARLEYREQUEST
@width=360
@title=%string0 (%string3)
"We request an audience with %string1, great leader of the %string2."
@options
"Go away"
"Granted"

@PARLEYWAITING
@width=360
@title=Awaiting Opponent's Response...
Our Offer:
"We request an audience with %string1, great leader of the %string2."

@PARLEYGOAWAY
@width=360
@title=Opponent's Response...
"We cannot waste time on idle chatter. Request denied!"

@PARLEYOK
@width=360
@title=Opponent's Response...
"We always have time to speak to our good friends the
%string0. Audience granted!"

@PARLEYBUSY
@width=360
@title=Opponent's Response...
"Our leader is otherwise engaged in delicate negotiatons with
another civilization. Please contact us later. Request denied!"

@PARLEYCANCEL
@width=360
@title=Opponent's Response...
The %string0 have broken off negotiations!

@PARLEYACCEPT
@width=360
@title=Opponent's Response...
^^The offer has been accepted!
^^All the affected goods are being processed!

@PARLEYACCEPT2
@width=360
@title=Our Response...
^^We have accepted this offer!
^^All the affected goods are being processed!

@PARLEYNOTHANKS
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They suggest that we make a better one!

@PARLEYCOUNTEROFFER
@width=360
@title=Opponent's Response...
^^The %string0 have rejected our offer!
^^They are constructing a counter proposal!

@JOINEDMAX
@width=400
@title=Game Full
^^The maximum number of humans have attempted to join this game.
^^Please try another game, or check this game later.

@ALREADYCHOSEN
@width=400
@title=Game Full
^^This Civilization slot was chosen by someone else.
^^Please choose another.

@GAMECANCELED
@width=400
@title=Game Canceled
^^The player who initiated this game has canceled the setup.
^^Please choose another game.

@WAITPRODUCTION
@width=400
@title=Waiting on Production
^^We are waiting for the rest of the players to
^^complete production.

@WAITAIMOVES
@width=400
@title=Waiting on AIs to Move
^^We are waiting for AI civilizations
^^to complete their moves.

@WAITHUMANMOVES
@width=400
@title=Waiting on Humans to Move
^^We are waiting for civilizations
^^to complete their moves.

@REPORTFOREIGNMULTI
@width=620
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
@button=Set Attitude
Sire, our power is %STRING0 and our reputation is %STRING1.

@ATTITUDEMULTI
@width=600
@title=Our Attitude Toward %STRING0

@CHATSPYSTART
@width=400
@title=Intelligence Advisor
^^Communications intercept established!
^^Our man in hiding will maintain the link
^^as long as possible!

@CHATNOTICE
@width=360
@title=Intelligence Advisor
^^You have %NUMBER0 unread chat messages!
^^Use "Advisors/Chat with Kings" or CTRL-C
^^to read them.

@ENEMIES2
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations
2 Civilizations

@DATAPATHFAIL
@width=400
@title=Scenario/Save Game Path Not Found
^^When joining a game or scenario, the same path to the game
^^MUST exist in your Civilization directory.
^^Your Civilization directory is:
^^%STRING0
^^The scenario/save directory is:
^^...%STRING1
^^Where "..." is the Civilization directory.
^^Please install the necessary scenario or data directory.

@WRONGVERSION
@width=400
@title=Host/Client Version Mismatch
^^The Host is version:
^^%STRING0
^^The Client is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@HOSTCHANGECLIENT
@width=320
@title=Host Change Notification
^^The hosting player has changed.
^^The new hosting player's net name is
^^%STRING0.

@HOSTCHANGESERVER
@width=320
@title=Host Change Notification
^^You are the new hosting player.
^^Any remaining players have been notified.

@NEWPLAYER
@width=320
@title=New Player
^^A new human player has joined this game.
^^They have designated a net name of
^^%STRING0.

@NEWTURNTIMERCLIENT
@width=320
@title=New Turn Time Limit
^^The host of the game, %STRING0, has proposed
^^the following new time limit:
^^%STRING1
^^Please accept or deny this change.

@NEWTURNTIMERSERVER
@width=320
@title=New Turn Time Limit
^^The proposed time change has been proposed
^^to the other human players.
^^We are waiting for the vote.

@NEWTURNTIMERYES
@width=320
@title=New Turn Time Limit
^^The proposed time change has been accepted
^^by all human players.
^^The change is effective immediately.

@NEWTURNTIMERNO
@width=320
@title=New Turn Time Limit
^^The proposed time change has been denied
^^by one or more human players.
^^The change is denied.

@PMCHANGECLIENT
@width=320
@title=New Production/Movement Limits
^^The host of the game, %STRING0, has proposed
^^the following production/movement limits:
^^%STRING1
^^Please accept or deny this change.

@PMCHANGESERVER
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^proposed to the other human players.
^^We are waiting for the vote.

@PMCHANGEYES
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^accepted by all human players.
^^The changes are effective immediately.

@PMCHANGENO
@width=320
@title=New Production/Movement Limits
^^The production/movement changes have been
^^denied by one or more human players.
^^The changes are denied.

@NEWCREDITS
@width=200
@title=View Credits
@options
Civilization II : The Test Of Time

@NEWCREDITSHORT
@width=200
@title=View Credits
@options
Civilization II : The Test Of Time

@NOMODEMS
@width=320
@title=No Modems Detected
^^Windows 95 is not reporting the prescence
^^of any modems.

@NOINTEL
@width=400
@title=Intelligence Advisor
^^No intelligence is available on this civilization
^^at this time.

@SERVERQUIT
@title=%STRING0
@width=200
^^The game
^^%STRING1
^^was canceled.

@SIMULTUT
@width=450
@title=Civ Tutorial: Simultaneous Moves
During a simultaneous move game, the main map only tracks
friendly units. To track enemy units, right click on the
world map to open more map windows. They can be set to
track enemy moves.

@SERVERQUITWAIT
@width=450
@title=Host Quit Sequence
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTQUITWAIT
@width=450
@title=Host Quit Sequence
^^The Host is transferring to a new machine.
^^Please wait until the current players finish their moves.
^^This may take several minutes.

@CLIENTHOTWAIT
@width=450
@title=Hot Join
^^The AI and/or other players are currently moving.
^^Please wait for your first turn to start.
^^This may take several minutes.

@MULTITYPE2
@width=200
@title=Multiplayer Game
@options
Hot Seat
Network Game
Internet Game
Dial-Up Networking (2 player only)

@NOPICKMUSICNEW
@width=360
@title=Select Music
^^This option is not available unless the
^^Civilization II : The Test Of Time, CD
^^is in the CDROM drive.

@LOSTSERVER
@width=360
@title=Lost Connection
^^You have lost the connection to the host computer.

@LOSTCLIENT
@width=360
@title=Lost Connection
^^You have lost the connection to the player named
^^%STRING0.

@CANTDONOW
@width=360
@title=Unavailable
^^You can't do this operation at this time.

@SCREWYSAVE
@width=360
@title=Screwy Save
^^A unit in this save was corrupt.
^^It has been deleted. Go ahead and play
^^anyway. Please let Mike Denman know.

@HOTSEATAITURN
@width=220
@title=The World Turns...
^^An AI is moving...

@WRONGXDAEMONVERSION
@width=400
@title=EXE / DLL Version Mismatch
^^The Civilization Executable expects version:
^^%STRING0
^^The XDaemon Dynamic Link Library is version:
^^%STRING1
^^This is in error. Either the host or the joining player
^^are using a more recent patch. Please contact customer
^^support or download the latest patch from our web site.

@CASUALTIES
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^Casualties have been reported
^^by the Defense Minister.
^^%NUMBER0 units lost.

@CASUALTY
@width=400
@title=%STRING0 %STRING1
@button=Casualty Timeline
^^It is our turn to move.
^^A casualty has been reported
^^by the Defense Minister.

@HOTHUMANSDEAD
@width=250
@title=Defense Minister
^^All human players were destroyed.
^^The game ends.

@CDROMNOTFOUND2
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II Multiplayer Gold CD-ROM.
Please check that the Civilization II Multiplayer Gold CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@PASSWORDNOCHEAT2
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilizations in this game are password protected.
^^All passwords must be removed in order to cheat.

@PASSWORDNOCHEAT1
@width=350
@title=Cheat Not Available
^^%NUMBER0 civilization in this game is password protected.
^^The password must be removed in order to cheat.

@WAITONGAMEXMIT
@width=350
@title=New Player Receiving Game State
^^A new player is being transmitted the game state by the host.
^^Please be patient. This could take several minutes.

@GAMEPROFILE
@width=100
@title=Civilization II Multiplayer Game Profile
^Game: %STRING0 (%STRING1)
^Host: %STRING2
^%STRING3
^%STRING4
^Map Size: %STRING10 x %STRING11
^%STRING5
^Barbarians: %STRING6
^Timer: %STRING7
^Civilizations: %STRING8 (Humans: %STRING9)

@REVEALUNITORIGINS
@width=320
@title=Unit Information Request
^^The %STRING0 request that you share your units'
^^cities of origin during this trade session.
^^Please accept or deny this request.

@REVEALCITYINFO
@width=320
@title=City Information Request
^^The %STRING0 request that you share your city
^^details during this trade session.
^^Please accept or deny this request.

@WAITFORGAME
@width=220
@title=Multiplayer Game
Waiting To Join Game...





@WAITFORSETUP
@width=220
@title=Multiplayer Game
Waiting For Players To Setup...


@YOUAREAREJECT
@width=320
@title=Multiplayer Game
You have been rejected!



@GAMECLOSED
@width=320
@title=Multiplayer Game
Sorry, this game is closed.


;
; Denman changes/addtions END here
;

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Chieftain (easiest)
Warlord
Prince
King
Emperor
Deity (toughest)

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=460
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No great siege engines allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 F.A. (Normal Start)
%NUMBER1 F.A.
%NUMBER2 F.A. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes City Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options

@BUILDGRAPHICOPTIONS
Diplomacy Screen
Civilopedia for Advances
Animated Units

@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select City Report Options
@options
Warn when city growth halted (Aqueduct/Sewer System).
Show city improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce cities in disorder.
Announce order restored in city.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost shields.
"Zoom-to-City" NOT default action.


@INIT
@width=440
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roadbuilding.


@NOTONMAP
@title=Illegal Move
Units cannot move off the
edge of the mapboard.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A unit may not generally move from one square
adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
Unless of course said unit is the very 
embodiment of preternatural malignity...
^
Also, any unit may freely enter or exit a
city, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Amphibious Landings
Ground units must be put ashore before
they can engage in combat.  Unless one 
is fortunate enough to be a creature of 
Supernatural Evil...


@NONCOMBAT
@title=Civ Rules: Combat Units
Units such as Coffins that have a combat strength or 
movement of 0, are considered "non-combat units".  
They may not initiate combat, as that simply isn't done.

@FIGHTER
@title=Civ Rules: Airpower
This is a supernatural entity--a thing not of this 
earth, which no mere mortal weapons can harm.


@FUEL
@title=Civ Rules: Energy
"Aiiee!  The dawn!  Too late, too late-
aaagh!"

@FATIGUE
@title=Fatigue
This unit is desperately fatigued!  If we force
them to attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"Charge!"
"Then let them rest."


@LANDFALL
@title=Disembark
Shall we disembark and leave 
the boats behind?

Stay With the Boat
Go ashore

@NOLANDFALL
@title=Disembark
Our ship cannot enter a land square, and
all of the ground units on board have already
moved this turn.

@OCCUPY
Only ground units may occupy
an enemy city.

@TRIREME
@title=Civ Rules: Triremes
The boat has been lost in the raging current,
swept away to some unimaginable fate, never
to be seen again.

@FAMINE0
@title=City Advisor
Supplies have been exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=City Advisor
%STRING0 has exhausted it's stores of supplies.
A Famine is surely near.

@FAMINE2
@title=City Advisor
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
The %STRING0 are finally destroyed by %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on resources!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (City is set
to auto build).

@MANHATTAN
@title=Military Advisor
There has been an explosion of nigh-
unimaginable magnitude near %STRING0!


@MOVECAPITAL
@title=Foreign Advisor
%STRING1 headquarters moved to %STRING0.


@SUPPORT
@title=Military Advisor
%STRING0 can't support %STRING1.
Unit disbanded.


@DISORDER
@title=Domestic Advisor
@width=280
Civil Unrest in %STRING0.  All
semblance of order collapses--there
is chaos and rioting in the streets!

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Town Crier
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Our Sources report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Fairies report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'We love the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Ghastly Corrosion near %STRING0. How unfortunate!

@CHERNOBYL
@title=Town Crier
Hideous Catastrophe in %STRING0!
Contamination feared!

@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 Pounds.

@ONLYSETTLERS
@title=Civ Rules: Settlers
That function can only be performed by 
someone who has been trained in this 
sort of thing. No real Gentleman could 
be expected to know anything so trivial.

@ENGINEERS
@title=Civ Rules: Engineers
That function can only be performed
by a trained surveyor.  I mean, we're 
not tradesmen here, are we?

@CITYATSEA
@title=Civ Rules: Cities
It may surprise you to learn that
cities cannot be built in the water.

@ONLY10
@title=Civ Rules: Cities
Even the doughtiest yeomen cannot be expected 
to increase the size of a city 
beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.

@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Bridge Building
Roads cannot be built in squares with
rivers until your civilization has
discovered the secret of Bridge Building.

@RAILROADS
@title=Civ Rules: Ley LInes
There is already a road in this square.
Roads cannot be improved to ley lines
until your civilization discovers the 
secret of the Transposition Spell.

@ALREADYROAD
@title=Civ Rules: Roads
This square already has roads and ley lines.
No further roads are needed here.

@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Roads cannot be built in river squares
until your civilization discovers the
secret of Bridge Building.

@NOWATER
@title=Civ Rules: Irrigation
This square has no access to water.
An irrigated square must be
adjacent to a river or to a previously 
irrigated square.

@FARMLAND
@title=Civ Rules: Settled Lands
This square already has irrigation.  Irrigation
cannot be improved to settled lands until your
civilization has discovered the secret of
Victorianism.

@ALREADYIRRIGATION
@title=Civ Rules: Irrigation
This square already has irrigation.  No
further irrigation is possible here.

@ALREADYFARMLAND
@title=Civ Rules: Settled Lands
This square already has settled lands.  No
further irrigation is possible here.

@ALREADYMINING
@title=Civ Rules: Mining
This square already has mining.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Fortresses
This square already has a fortress.

@RADIO
@title=Civ Rules: Temporal Portals
Temporal Portals cannot be built before 
your civilization discovers the secret of
the Warp Spell.

@ALREADYAIR
@title=Civ Rules: Elevated Platform
This square already has an elevated
platform.

@POLLUTED
@title=Civ Rules: Corrosion Restriction
Corroded tiles cannot contain cities or 
anything else of value until the site is 
cleaned up.

@CONSTRUCTION
@title=Civ Rules: Fortresses
Fortresses cannot be built before your
civilization discovers the secret
of Megalithic Tombs.

@NOPOLLUTION
@title=Civ Rules: Corrosion
There is no corrosion in this square.

@NAMECITY
@title=What Shall We Name This City?
@options
City Name:


@RENAMECITY
@title=What Shall We Rename This City?
@options
New City Name:


@ADJACENTCITY
@title=Civ Rules: Cities
Cities cannot be built in adjacent
squares.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=500
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=340
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Magic Advisor
@width=400
Then we should study
@button=Auto-Study

@STEALTHESE
@title=Magic Advisor
@width=400
Then we should steal

@RESEARCHNONE
@title=Magic Advisor
@width=400
No advances leading to %STRING0 can be studied
at this time.
@button=Auto-Research

@STEALNONE
@title=Magic Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Cities
@width=320
To change the "home" city of a unit (the
city which provides the unit's support),
you must first move the unit into its new home
city and then give the 'H' or 'Set Home City'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A city with less than five population units
cannot support taxmen or professors.

@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close city screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home City: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 Pounds.
^Treasury: %NUMBER1 Pounds.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 Pounds.
^Treasury: %NUMBER1 Pounds.

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 Pounds.
^Treasury: %NUMBER1 Pounds.
^CIVIL DISORDER.

@HOCKTHIS
@title=Sell City Improvement
Do you want to sell your %STRING0
for %NUMBER0 Pounds?

Sell it for %NUMBER0 Pounds.
Sell %STRING0 from all cities for %NUMBER1 Pounds.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Citadel
@width=320
You cannot sell your Citadel, although you may
relocate it by ordering another city to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To City
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand a New Way.

@WARENDS
@width=320
@title=Skalds Report
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Skalds Report
%STRING0 and %STRING1 sign a peace treaty.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed a peace
treaty with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Fairy Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Skalds Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Skalds Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Skalds Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Skalds Report
%STRING0 and %STRING1 cancel peace treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the evil %STRING1!
Under the terms of our alliance, we insist that you
come to our aid at once!"

"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 Pounds to
make it worth your while?"

"No, not interested."
"Declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but do not come crying to us for
help in the future."


@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Skalds Report
%STRING0 and %STRING1 declare war on each other.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  Try disbanding some
units.

@SURPRISETRIBE
@width=240
@title=Village
You have discovered a remnant of an advanced tribe.

@SURPRISENOMADS
@width=300
@title=Village
You discover a band of wandering nomads.
They agree to join your tribe.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered scrolls of ancient wisdom.

@SURPRISEMERCS
@width=300
@title=Village
You have discovered a friendly tribe of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have unleashed a horde of barbarians!

@SURPRISENOTHING
@width=320
@title=Village
Weeds grow in empty ruins.  This village has long
been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable metal deposits worth %NUMBER0 Pounds.


@SNEAK
@width=300
@title=Defense Minister
Sneak attack by sinister %STRING0 forces!

@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 have betrayed our agreement!

@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 cancel their arrangement with %STRING1.

@RANSOM
@width=300
@title=Defense Minister
We HAVE them!  This specimen could be worth %NUMBER0 Pounds!

@PROMOTED
@width=300
@title=Defense Minister
For valor in combat, our
%STRING0 unit has been promoted to Veteran
status.

@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 units were lost.


@CITYCAPTURE
@width=300
@title=Defense Minister
%STRING1 %STRING3 %STRING0.  %NUMBER0
Pounds plundered.


@CITYCAPTURE2
@width=300
@title=Fairy Report
%STRING1 %STRING3 the %STRING2 city of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have %STRING4 the
%STRING2 city of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report they have lost the city
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Siege Engine Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Wild beasts seen near near %STRING0.  The 
local peasants are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
If we were to change our production between items of
different general types (Units, City Improvements,
Wonders of the World), we would incur a %NUMBER0%% 
production penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Storehouse (another City Improvement).
@ ^
@ However, switching between different types--between a Church Tower
@ and a Stout Yeoman (a Unit), for instance, or between a Church 
@ Tower and Klautzenburgh Cathedral (a Wonder of the World)--incurs a 
@ %NUMBER0%% production penalty on shields already produced.  If 
@ decide to switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The development of %STRING0 has rendered all existing
Barracks obsolete.  Antiquated Barracks sold for %NUMBER0 Pounds.

@EMISSARY
@width=320
@title=%STRING0 Emissary
A messenger has arrived with a telegram from %STRING1 %STRING2 of the %STRING3.  Will you accept the charges, or tell %STRING4 to go away?

"Yes. I would be happy to accept the charges."
"Ugh! No. Send %STRING4 away. The very idea!"

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
That's no telegraph messenger--it's one of the %STRING1!

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring tidings from %STRING1, ruler and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I bear a message from our most wise %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."


@GREETINGS10
@width=320
@title=%STRING0 Emissary
"O most untrustworthy leader of the unbelievers,
hear now the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"O treacherous one, hear now the words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Villainous %STRING6! Prepare yourself for a message from
the justly-famed %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, you loathesome %STRING6.
I speak for no less a personage than 
%STRING5 who is not to be trifled 
witn: %STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Our words are backed by LUCIFER HIMSELF!"


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"A gentleman would not sully himself with the gruesome abasements
required to summon the Lords of Hell."

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We see you have learned to whistle up the Lords of Hell.  
We shall respect your deterrent, but be advised, you have 
lost something more important than our respect."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in whatever ghastly ideas 
your wretched civilization might harbor."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Their would be little point in listening to your
blasphemous ravings.  I've heard it all before."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"You really must be joking. What could you possibly
have that would interest us?"

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your primitive civilization has nothing to offer us
at this time.  However, we present you with the gift
of %STRING1 to help you modernize your society.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the pathetic state to which your
society has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize your civilization."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your useless technology does not interest us.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0 Pounds."

Never mind.
Pay %NUMBER0 Pounds.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 Pounds."

Never mind.
Pay %NUMBER0 Pounds.

@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your primitive civilization
has not even learned %STRING1.  We desire
the secret of %STRING3.  Do you
care to exchange knowledge with us?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We scoff at such petty knowledge.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this alliance
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have made peace with our evil
neighbors: the %STRING1.  We
%STRING2 you cancel this treaty
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them at once and
assist us!"

"Never! The %STRING1 have done us no wrong."
"Yes! Let us teach the worthless %STRING1 a lesson!"


@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 territory have been
relocated to our nearest cities; %STRING2 units in
our territory have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Fairy Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to crush your puny civilization
in exchange for %NUMBER0 pounds in tribute."

"We laugh at your empty threats."
Pay %NUMBER0 Pounds in tribute.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your pathetic civilization is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0 Pounds in tribute."

"Ha! Confounded cheek!"
Pay %NUMBER0 pounds.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul lands which
are rightfully ours.  However, we will refrain from driving
you from this continent in exchange for %NUMBER0 Pounds in
reparations."

"You really have sunk to a new depth, haven't you?"
Pay %NUMBER0 Pounds reparations.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your civilization
as a minor province of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0 Pounds."

"Please, don't be absurd."
Pay %NUMBER0 Pounds.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the world's resources.
We insist that you share %NUMBER0 pounds with us at once."

"That is without a doubt the stupidest thing I have ever heard."
Pay %NUMBER0 Pounds.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 Pounds."

"We are not %STRING1's personal financiers!"
Pay %NUMBER0 Pounds.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"Your civilization makes us laugh.
We will agree not to crush your
worthless civilization in exchange
for the secret of %STRING1."

"We ignore your hollow threats."
Give secret of %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We laugh at your excuse for a
civilization.  We will refrain
from crushing it underfoot if
you will give us the secret of
%STRING1."

"We are not intimidated by threats."
Give secret of %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1.  Give
us the secret at once, or face the consequences!"

"Consequences, schmonsequences!"
Give secret of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your civilization's greatness is an example for
all, but our people grow jealous of your privileged
lifestyle.  Only the secret of %STRING1 will appease
them!"

"No. Your people are not ready for such knowledge."
Give secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchance for the secret
of %STRING1."

"Our secrets are our own, and ours they shall stay."
Give secret of %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the secret of %STRING1!"

"Hey! I thought we had a deal!"
Give secret of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will have no more of this tiresome alliance!  Begone
from our territory at once!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance!  Begone
from our territory at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Our patience is exhausted.  We can no longer
tolerate your vile provocations.  Prepare for WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our armies to teach you a
lesson in manners. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
you shall taste our steel.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid the world
of your worthless civilization.
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for that accursed Excalibur,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have the accursed Council of the Overmind
 wrapped around your little finger, for we would otherwise 
gladly teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Minister
The Council meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Minister
The Council meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Sire! We cannot maintain our war effort
against this omnipotent Excalibur!
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sire! We cannot maintain an offensive
against this omnipotent Excalibur!
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a Council of the Overmind-brokered 
peace treaty. Peace treaty signed!

@UNOVERCEASE
@width=320
@title=Foreign Minister
World opinion leaves us no choice but
to accept a Council of the Overmind-brokered 
cease fire. Cease fire signed!


@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two peoples.  Will you join a military alliance
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit ourselves at this time."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing your civilization in
ruins, we have no choice but to offer you a cease fire."

"Very well, we accept."
"Cowards! We shall fight to the bitter end!"

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 people grow weary of this endless war.
We suggest a cease fire."

"We accept--let us end this terrible war."
"Cowards! We shall fight to the bitter end!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a permanent peace treaty confirming the
friendship between our two peoples and fixing our mutual
borders for all time.  Will you sign it?"

"Yes, we welcome peace with the %STRING1."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it.  We warn you, however, that our
forces remain vigilant and we will brook no
aggression."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the Council. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the Council. Permanent peace
treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 civilizations.  So let it be
written; so let it be done."

@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the people of the %STRING1
and %STRING2 civilizations.  We shall
withdraw our forces from your territory
at once."

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 civilizations."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our cease fire agreement with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been withdrawn and
shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."

"Ah, but I fear we have no interest in %STRING1."
"Very well, we shall grant you a kind of cease fire."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for a cease fire we offer
you %NUMBER0 Pounds in tribute to your
manifest magnificence."

Reject offer
Sign cease fire

@GROVEL
@width=320
@title=%STRING0 Emissary
"Are you entirely without pity? We will give you everything we posess, (%NUMBER0) Pounds, and tell you all our secrets if you will only let us live in peace. Please, I beseech you."

"Your groveling pleases me, but I fear that it will not suffice."
"Very well, this once we shall be merciful."

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"We shall wipe you and your kind from the face of the world!"


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 gold
to make it worth your while...?"

Reject offer
Sign peace treaty


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two peoples."

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are always pleased to speak with our friends
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall gladly speak with our neighbors the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2.  Please be brief,
however, for time is short."

@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but do not waste
our valuable time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 is legendary.  Do not
presume to think you can deal likewise with us.  Keep
to your word and we shall be as brothers; betray us and
you shall taste our steel."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to us, know that we
shall resist bitterly!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough of our valuable time with your
endless chatter. Now begone!"


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the hated %STRING1 is not going well for us,
and we may not be able to hold out for much longer!  Please
send military help at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will begin our final offensive."

@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."

@DIPLOMACYMENU
"Consider this discussion complete."
"Suggest a permanent strategic alliance."
"Suggest a permanent peace treaty."
"Request a gift from you, our gracious allies."
"Demand tribute for our patience."
"Insist that you withdraw your troops."
"Cancel this worthless alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose permanent peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share world maps.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer money.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become slaves of the decadent
%STRING1 empire."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 civilization."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your weak civilization has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 civilization can protect its own
borders.  With our mighty armies and few enemies, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you could throw in %NUMBER0 gold, we would
have a deal . . ."

Reject offer.
Throw in %NUMBER0 gold.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"A fine idea! Now, will you throw in %NUMBER0 gold to
sweeten the pot?"

Reject offer.
Throw in %NUMBER0 gold.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."

Reject offer.
Give secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  By the way, we have always admired
the %STRING1 art of %STRING3.  Will you teach it
to us?"

Reject offer.
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well.  But you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! We will gladly crush the %STRING4 for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excellent! Now, you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
You are certain they can hear you, somehow.  Yet
there is no reply but the silence, and the cold
wind through the trees. 

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
Lokian plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your puny civilization is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the secret of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in tribute to your peaceful nature."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 gold
in recognition of the ancient friendship
between our peoples."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling make us ill.  Consider
this alliance dissolved!"

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our alliance dissolved.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our peace treaty null and void.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"You must attack the evil . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"We have no contact with the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already at war with the worthless %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will ruthlessly smite the evil
%STRING1 in exchange for
%NUMBER0 gold to cover our expenses."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will mercilessly destroy the evil
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"What!? We shall never attack our eternal
allies the %STRING1! That is, unless you
happen to have %NUMBER0 gold..."

"Never mind."
"How fortunate that we have %NUMBER0 gold right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your treasury does
not contain sufficient funds to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 Fairies have discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 Fairies have discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 maps."

@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall share our knowledge
of geography with you."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 'magic.'"

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
for your inferior military equipment."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your cities.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source City For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=320
@title=%STRING0 Emissary
"Then cease wasting our time!"

@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 civilization gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to waste with you at present,
as we must attend to several pressing affairs of state."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the vicinity of %STRING1 immediately,
we shall send our mighty armies to drive you out."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We see that your troops have turned their greedy
eyes towards our glorious city of %STRING1.  We
demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
cities."


@TERMS
@width=320
@title=Foreign Minister
Remember, Sire, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 cities.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our city
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest city.
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other cities. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"Our apologies.  We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for WAR!"

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest cities.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest cities.


@HELPME
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and world domination!
Won't you instead ally with us to
save the world from their cruel aggression?
We will send you %NUMBER0 gold and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our crusade to
rid the world of the evil %STRING1.
We will %STRING2 alliance
for the duration of the hostilities."

"No, not interested."
Yes, declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your great civilization.  Join
us in crushing the %STRING1 and we shall rule
the world together!"

"No, not interested."
Yes, declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrate the wonders
of %STRING2. Absolutely
no scribes will be allowed."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and cities.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Break treaty.


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Violate cease fire.

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Council!  Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

Continue
Change Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Establish Embassy
Investigate City
Steal Knowledge
Sabotage
Poison Water Supply
Plant Fireball
Incite a Revolt

@SABOTAGEOPTIONS
@width=320
@title=Fairies Options
@options
Bribe Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Intelligence Advisor
Our fairy has escaped, and achieved veteran status!
She has been returned to %STRING1 to recuperate.

@BOND
@width=320
@title=Intelligence Advisor
Our fairy has escaped unharmed!
She has been returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=Intelligence Advisor
Our fairy was captured after completing her mission!

@NAILED
@width=320
@title=Intelligence Advisor
Our fairy was captured before completing her mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Fairy Orders
Shall our fairy attempt to steal a specific
civilization advance?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Fairy Orders
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall our fairy attempt to steal technology anyway (she
cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Fairy Orders
Shall we give our fairy a primary target,
or tell her to use her judgement.

Use her judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting sabotage in an enemy capital, or against
city walls is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our fairy reports that the enemy Fireball Shield
is surrounded by guard towers! 
No sabotage is possible.

@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=International Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No thanks.
Cancel alliance.

@PRETEXT
@width=320
@title=International Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No thanks.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Town Crier
International Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Although you are our friends and allies,
sabotage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=Town Crier
International Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=320
@title=Town Crier
International Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Town Crier
Scandal in the Council! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 gold.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert city (Goldx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use Fireball!

@SDI
@width=320
@title=Defense Minister
Fireball shield in %STRING0 absorbs Fireball!

@PLANTEDNUKE
@width=320
@title=(Town Crier)
Mysterious Fireball blast in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Fireball Terrorism!
Fireball explosion in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major International Incident--All races declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 will desert for %NUMBER0 gold.

Forget it.
Pay %NUMBER0 gold.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 bribed by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a city's improvements
in a single turn.

@PARTISANS
@width=320
@title=Defense Minister
Desperate %STRING0 Elf Archers take to the hills near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Magic Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Studying: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Cities Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Cities Trading In %STRING0
We know of no cities trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=City Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=620
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Sire, our power is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with other races.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=City List

@INTELLCITY
@width=400
@listbox=12
@title=City List: %STRING0



@REPORTWONDER
@width=540
@title=Wonders of the World
@listbox


@WONDERS
WONDERS OF THE ANCIENT WORLD
WONDERS OF THE NIEBELUNG
WONDERS OF THE AESIR
WONDERS OF THE VANIR


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Magic Advisor
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=(Town Crier)
Magicians alarmed by rising temperatures.
Global warming feared!

@GLOBALWARMING
@width=320
@title=(Town Crier)
Global temperature rises! Icecaps melt.
Severe drought.


@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Domestic Advisor
The population of the fertile %STRING1 empire
now exceeds %STRING2 citizens.

@CARAVANMENU
@width=320
@title=%STRING0 Caravan Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 caravan from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 gold.

@FOODCARAVAN
@width=420
@title=Trade Route
Food caravan from %STRING1 arrives in %STRING2.
Citizens plan feast in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home city of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 caravan from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Caravan
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Caravan
@button=Confirm and Zoom
Confirm %STRING0 caravan?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Travellers Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Travellers Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Travellers Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Travellers Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Fairy Report
The %STRING1 continue to build their
great project, %STRING2, in one other city!

@STILLWONDER2
@width=320
@title=Fairy Report
The %STRING1 continue to build their
great project, %STRING2, in %NUMBER0 other cities!

@CAPTUREWONDER
@width=320
@title=Defense Minister
Our fighters have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Defense Minister
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!

@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=Levitate!
%STRING0 %STRING1 levitate near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: Levitation
This unit has already moved this turn.
A unit can only levitate at the beginning
of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: Levitation
This unit is not in a city or elevated platform square.
In order to levitate, a qualified unit must
begin its turn on a friendly city or elevated 
platform square.

@PARADROPTARGET
@width=320
That is an ocean square.
Levitation may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the levitating unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Levitation
That square is out of range.
Levitation may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the levitating unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Levitation
Levitation may only target unoccupied (or friendly-occupied)
land squares within %NUMBER0 spaces of the levitating unit.


@INCORRUPTIBLE
@width=320
@title=Civ Rules: Greatlaw and Bribes
The soldiers of a Greatlaw are
immune to bribery.

@NOREVOLT
@width=320
@title=Civ Rules: Greatlaw
The cities of a Greatlaw cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
Council of the Overmind forces %STRING1 to make peace
with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Minister
Excalibur forces %STRING1 to make peace
with %STRING2!


@MISSILEATTACK
@width=320
@title=Defense Minister
%STRING1 attack near %STRING0!

@PEARLHARBOR
@width=320
@title=Defense Minister
%STRING0 %STRING1 catches %STRING2 ships in port!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of MONARCHY,
which allows you to improve your government.  To switch
governments you must have a Revolution (select "Revolution"
from the Kingdom menu); this entails a brief period of Anarchy.
^
Switching to a more advanced form of government will often
improve the productivity of your people; it will also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
You have just acquired knowledge of a new government form, %STRING0.
Your current government is a %STRING1. Do you wish to begin a revolution
in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Defense Minister
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1s fly off to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 make amphibious assault!

@CITYMODAL1
@width=400
@title=City Window
@button=Close City Window
You must close the City Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the City Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Domestic Advisor
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Magic Advisor
The gods reveal all of the worlds to everyone!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 city.  Continue anyway?

Delay Settler production.
Build Settlers anyway (disbands city).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your cities than to one
of its own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Magic Advisor
%STRING0 build Great Siege Engine!

@SPACESHIP
@width=480
@title=Great Siege Engine Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Magic Advisor
Confirm great siege engine launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Magic Advisor
%STRING0 LAUNCH Great Siege Engine!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Siege Engine Component
@options
Boiler (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Siege Engine Armament
@options
Mechanics (%NUMBER0 so far)
Weapon   (%NUMBER1 so far)
Mobility (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Magic Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Siege Engine
@options

@EAGLEHASLANDED
@width=320
@title=Magic Advisor
%STRING0 Great Siege Engine arrives at
Volsang's Fortress!

@SPACERETURNS
@width=320
@title=Magic Advisor
%STRING0 Great Siege Engine returns home.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 Great Siege Engine destroyed.

@HISTORY
@width=480
@title=Civilization II
^^%STRING1 completes his epic history:
^^'The %STRING2 Civilizations in the World'

@HISTORIANS
11
Njord
Freyr
Freyja
Kvasir
Mimir
Balder
Bragi
Forseti
Arthur
Bede
St. Patrick

@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST

@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless

@ALLOWUN
@width=320
@title=Defense Minister
The Council chooses to allow the action
under the guise of a Council of the 
Overmind "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Council to allow this action.

@ALLOWHAWKS
@width=320
@title=Defense Minister
War Party derails attempted Council interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defense Minister
The Council passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Council passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the Barbarian %STRING0 has sent us
a message: "We shall mercilessly sack the city
of %STRING1 unless you pay us %NUMBER0 gold at once!"

"Do your worst!"
Pay %NUMBER0 gold.

@NOAIRPORT
@width=320
@title=Civ Rules: Temporal Portals
Units may only magically jump between
cities with Temporal Portals.

@NOAIRPORT2
@width=320
@title=Civ Rules: Temporal Portals
None of your other cities have Temporal Portals!
Units may only magically jump between
cities with Temporal Portals.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Target City For Magical Jump

@AIRLIFT
@width=320
@title=Defense Minister
Magically jump from %STRING0 to %STRING1 successful!

@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 have destroyed our unit in the process
of making its jump!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Magical Jump
The city of %STRING0 has already conducted
a magical jump this turn.  Only one
unit may jump into or out of a city in
a single turn.

@WESHOT
@width=320
@title=Defense Minister
Our flying creature has shot down an attempted
magical jump into %STRING0!

@WESAW
@width=320
@title=Defense Minister
We have detected an enemy magical jump
into %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy flying units are based near our cities.  They
could intercept our magical jump!

Cancel jump.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Magical Jumps
Ships cannot magically jump, simpleton.

@LIFTPLANE
@width=320
@title=Civ Rules: Transport
Flying units cannot be transported by transport ships or 
creatures.  They must relocate under their own power.

@PILLAGEWHAT
@width=320
@title=Defense Minister
What should we destroy?

@PILLAGEMENU
Settled Lands
Irrigation
Mining
Elevated Platform
Tunnel Entrance/Gate
Fortress
Ley Lines
Road

@ALLIEDREPAIR
@width=320
@title=Defense Minister
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Defense Minister
Sire, our capital is being overrun! Shall we pay
%NUMBER0 gold to evacuate the government to %STRING1 while
there is still time?

Alas, we cannot afford it.
Yes, pay %NUMBER0 gold.

@ESCAPE
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 gold.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby water resources. Once a city reaches
size %NUMBER0 it cannot grow further unless you improve its
water supply by building an AQUEDUCT.

@CURSES
@width=320
@title=Fairy Report
Espionage attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Fairy Report
Our %STRING1 has foiled a %STRING2 espionage attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
What?! Cities cannot be placed adjacent to one
another, you hound!

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Golden Age of Philosophy
The Marquis de Sade's forbidden book "Philosophy in the Bedroom" 
turns up in the %STRING0 stronghold of %STRING1!  %STRING0 scholars
learn amazing things about the nature of evil--and the universe!
Nothing will ever be quite the same...

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Order: Transform
The Dwarves can use the
Transform ("o") order to drastically
change the terrain type in a square.
Dwarves also work twice as quickly as
Settlers in all ordinary tasks (roadbuilding,
irrigation, etc).

@NEWFORTRESS
@width=320
@title=New Order: Fortress
Our Settlers can now use the Fortress ("f")
order to build fortresses.  Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Magical Jump and Elevated Platforms
Our ground units may now use the Magical Jump ("l")
order to move between any of our cities with
Temporal Portals.  Our Settlers/Dwarves may use the
Elevated Platform ("e") order to build elevated platforms
in non-city squares.

@NEWRAILROAD
@width=320
@title=New Order: Ley Lines
Our Settlers/Engineers may now use the Ley Lines ("r")
order to lay ley lines in squares that already
contain roads. Ley lines increase resource shield
production by 50%%. Units moving along ley lines
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Settled Lands
Our Settlers/Dwarves may now use the Settled Lands ("i")
order to improve farmland in squares which already
contain irrigation. Settled land squares increase food
production by 50%%, but only for cities containing
the Farmer's Market improvement.

@NEWPARADROP
@width=320
@title=New Order: Levitate
The new Levitating unit can use the Levitate ("p")
order to levitate within %NUMBER0 spaces of any friendly
city (provided it begins its turn in that city).

@ADDTOTHRONE
Which section shall we improve?

@NOSPACESHIPS
@width=320
@title=Great Siege Engines
What on earth are you talking about?

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Supplies caravans.
Food Supplies caravans cause one food per turn to be transferred
between the participating cities.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No
Yes

@REALLYQUIT
@width=320
@title=Confirmation
Do you really want to quit?

No
Yes

@REALLYCHEAT
@width=320
@title=Confirmation
A gentleman, or course, would not stoop to cheat.
I am sure that you would agree.

Most assuredly.
Hah! Ye takes me for a Gen'leman?

@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!

@SLAM
Your enemies lie dead, their cause in tatters!  A new Age dawns...

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Test Of Time II CD-ROM.  If desired, 
you may play this session of The Test Of Time without the additional multimedia, music, and art supplied by the CD.  You may also 
check that the Test Of Time CD is in a valid CD-ROM drive and then
repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Magic
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land has been detected.  
The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Twisted
%STRING0 the Alcoholic
%STRING0 the Unsavory
%STRING0 the Weak Sister
%STRING0 the Depraved
%STRING0 the Unready Vessel
%STRING0 the Nasty
%STRING0 the Git
%STRING0 the Twit
%STRING0 the Ghastly
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Demented
%STRING0 the Evil
%STRING0 the All-Devourer
%STRING0 the Monstrous
%STRING0 the Truly Dangerous
%STRING0 the Cunning
%STRING0 the Cruel and Cunning
%STRING0 the Incredibly Mighty
%STRING0 the Revered
%STRING0 the Infinite
%STRING0 the Living God
%STRING0 the Damned

@FEMALEFAME
%STRING0 the Twisted
%STRING0 the Alcoholic
%STRING0 the Unsavory
%STRING0 the Weak Sister
%STRING0 the Depraved
%STRING0 the Unready Vessel
%STRING0 the Nasty
%STRING0 the Git
%STRING0 the Twit
%STRING0 the Ghastly
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Cunning
%STRING0 the Evil
%STRING0 the All-Devourer
%STRING0 the Monstrous
%STRING0 the Truly Dangerous
%STRING0 the Foul
%STRING0 the Cruel and Cunning
%STRING0 the Incredibly Mighty
%STRING0 the Revered
%STRING0 the Infinite
%STRING0 the Living God
%STRING0 the Damned


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
Shields:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=350
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
You wake screaming from a dream that you cannot recall, certain that in five days your grim adventure will be over.

@SCENARIOEND
@width=440
@title=Scenario Rules
And here the story ends.


This game is now complete.
Ce jeu est maintenant complété.
Diese Spiel ist nun vollständig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New City
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II Test
Of Time install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II : The Test Of Time is in the CDROM drive.

@PICKMUSICTOT
@width=480
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Crusade"
"Alien"
"Mongol Horde"
"The Apocolypse"
"Jurasic Jungle"
"New World"
"Tolkien"
"Mars Expedition"
"Jules Verne"
"They're Here"
"The Dome"

@CENTAURI
In the year %STRING0
a great siege engine studded with
%STRING1 %STRING2 weapons
set off on a long journey to
the fortress of Volsang, also known 
as Loki, the all-powerful.
Arriving in %STRING3
the infernal machine
began a bombardment
which succeeded in expelling
Volsang to another plane of 
existence.
%STRING4, you have saved
Midgard from an horrific
fate.
Your name will live forever
in the annals of CIVILIZATION!


@@CENTAURI2
In the year %STRING0
a great siege engine studded with
%STRING1 %STRING2 weapons
successfully reached the fortress of 
Volsang, also known as Loki, the 
all-powerful.
Arriving in %STRING3
the infernal machine
began a bombardment
which succeeded in expelling
Volsang to another plane of 
existence.
%STRING4, you have saved
Midgard from an horrific
fate.
Your name will live forever
in the annals of CIVILIZATION!



@@ARCHAEOLOGISTS
But here the record ends.  There is nothing here to tell us how 
these brave agents of %STRING0 faced their final moments, or what their Enemy went on to accomplish--although from what became of the world in the next few years we can certainly conjecture!  And we may
note as well the troubling phrase that archeologists have recently found on the wall of a crypt they had though sealed for centuries:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. If you wish, you may take this
opportunity to consult your advisors and hear
their views on the state of your realm.

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the month %STRING0
an all-powerful great siege engine
set forth to expel the evil forces
from Midgard forever.


@CENTAURI1
A great siege engine armed with
%STRING1 %STRING2 weapons
successfully arrived at the mountain
fortress of the evil forces.

@CENTAURI2
Arriving in %STRING3
at the fortress of the evil forces,
this magical siege engine
began the expulsion of the
evil wizard to a new world . . .

@CENTAURI3
%STRING4, you have saved Europe from a fate far worse than
mere destruction! Your name will live forever in the annals 
of Lurid Vampire Fiction!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A great siege engine bristling with
%STRING1 %STRING2 weapons
successfully expelled Volsang
from Midgard.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the fortress of the evil
wizard, Volsang,
this super weapon
successfully expelled him 
from Midgard, forever.

@CENTAURI_BEATEN3
%STRING4, you fought bravely
and well, for what it's worth.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
DRACULA!!!

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II : The Test Of Time requires
16 megabytes of RAM in order to run smoothly,
as well as to show the 3D diplomatic heralds correctly.
Therefore, if you have at least 16 megabytes of RAM,
you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Workers caravan arrives in %STRING0.  %NUMBER0
shields added to project (%NUMBER1 more shields required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submersible advantages/disadvantages
Can attack flying units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry flying units (carrier)
Can levitate
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fanaticism (fanatics)
Destroyed after attacking (fireball)
x2 on defense versus flying units (AEGIS)
Unit can spot submersibles

@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@NOTHIGHCOLOR
@width=440
@title=High Color Display Required
The Test Of Time requires a high color (16 bit) display in order to run.
Please select high color for your display and restart the program.


@WRONGMAPSIZE
@width=320
@title=Error
The map you are trying to import must
^be the same size as your current map
^^Current Map = %NUMBER0 x %NUMBER1
^^Import Map = %NUMBER2 x %NUMBER3


@FAILEDTOSAVE
@width=320
@title=Error
Failed to save map file.

@NONDISBANDABLE
@title=Civ Rules: Non-disbandable
You may not disband this loyal unit.

@NOTRANSPORTER
@width=320
@title=Civ Rules: Teleport Impossible
This unit cannot currently teleport at this location.
The destination is either inhospitable or blocked.

@NOTRANSPORTER2
@width=320
@title=Civ Rules: Astral Portals
None of these other cities have graveyards!
Units may only teleport to a city on
another map if it has a graveyard.

@TRANSPORTERSELECT
@width=440
@listbox=12
@title=Select Target City For Teleport

@ALREADYTRANSPORTERED
@width=320
@title=Civ Rules: Teleport
%STRING0 has already conducted a Materialization this turn.  
Only one unit may materialize into or out of a graveyard in
a single turn. The Devil's aid is not bought cheaply.

@TRANSPORT
@width=320
@title=Science Minister
From %STRING0 to %STRING1 in a single night!
The dead travel fast, it is said...

@ALREADYTRANSPORTER
@title=Civ Rules: Tunnel Entrance
This square already has a tunnel entrance.

@BUILDTRANSPORTER
@width=200
@title=Teleport Destination

@NATIVETRANSPORT
@width=200
@title=Destination Map

@TRANSPORTOPTIONS
Transylvania
Dracula's Castle
Upper Floors
The Crypts

@BUILDTRANSPORTERTYPE
@width=200
@title=Entrance Type

@TRANSPORTERTYPEOPTIONS
Drawbridge
Staircase
Catacomb Steps 

@RESEARCHMANAGER
@width=320
@title=Pick Technology goal. Current=%STRING0
@listbox

@ENEMYINTERRUPTERS
@width=320
@title=Defense Minister
The Enemy is very close.  They
could disrupt this operation!

Cancel the ritual.
Proceed.

@INTERRUPTED
@width=320
@title=Defense Minister
The %STRING0 have disrupted our efforts! Curse them! Curse them all!

@WEINTERRUPTED
@width=320
@title=Defense Minister
We have detected unnatural forces attempting to seep into %STRING0, 
and foiled their unhallowed efforts!

@WEDETECTED
@width=320
@title=Defense Minister
SOMETHING just moved past us into %STRING0!  Something big, and 
cold, and malign.  I could have sworn we felt it pass THROUGH us!

@ADVNOTAVAIL
@width=360
@title=Advance not available
This advance is not available to you at this time.

@SCORE
%STRING0 of the incedible %STRING1 has on this date, %STRING2,
made a reputation that will endure forever in the history of Bad Fiction.

@IMPORTMORE
@title=Import Maps
@width=340
^^This game type requires %NUMBER0 maps
^^Please select map number %NUMBER1 now

@;this line must remain at end of file
